Insert edges and bridge form bodies

00:02

insert edges and bridge form bodies.

00:06

After completing this video, you'll be able to

00:09

use insert edge, insert point, bridge and weld versaces,

00:16

Infusion 3 60. Let's carry on with our trigger with mechanics design

00:20

and we're inside of the forms contextual environment.

00:23

We want to carry on creating our foreign body of the handle.

00:26

But at this point we need to combine or connect

00:29

a couple of the different pieces together to do that.

00:32

First. We're going to go to modify edit form.

00:35

We're going to double click on this edge and we're going to extrude it one more time,

00:39

holding down bolts and pulling it backwards.

00:42

The next thing that I want to do is I want to pull this back toward the center line so the

00:48

handle is going to go all the way into the

00:50

section and connect back to itself When we mirror it.

00:53

So we need to make sure that we're at least close to that.

00:56

So you can see as we pull it back,

00:58

we're relatively close there and again we can use all two and

01:01

three to switch back and forth between smooth and box display.

01:05

Let's go back to a front view double click the mouse wheel to zoom to screen

01:10

and then we'll zoom back into this area.

01:13

The next thing that we want to do is we want to trim the bottom

01:16

section here so that it closely matches the

01:18

shape of the handle before we begin connecting

01:21

in order to do this. We're going to use a tool called insert point

01:26

insert point will allow us to add additional edges by clicking where we want them

01:31

and then we can delete the excess note that there are two different insertion modes.

01:35

Simple and exact simple will place the edges exactly where you put them on the model,

01:41

exact will place the edges relatively close but it will do

01:44

what it can to maintain the exact shape of your design

01:48

because we're still in the concept phase just getting the design worked out.

01:52

I'm going to use the simple insertion mode so I'm going to

01:55

click these two points and then it enter on the keyboard.

01:58

Then we'll double click the bottom edge and we'll use

02:01

delete again modify and delete or delete on your keyboard.

02:05

Now we've trimmed that bottom edge.

02:07

The next thing that we want to do is we want to connect this

02:10

edge to this edge and we can do this in a couple different ways.

02:13

We can extrude a single edge out and we can merge the edges,

02:17

wild versaces or we can use a tool called bridge.

02:20

When we go to modify bridge, we first start by selecting side one,

02:25

then we select side too

02:28

and then we can enable a preview to see what

02:30

we're getting determine the number of faces that we want.

02:34

And we can also turn on keep creases if we want to maintain a

02:38

sharp edge between for this example we'll use one face and we'll select.

02:43

Okay

02:45

now we've combined the two bodies.

02:47

If I use Alton three to go to smooth display,

02:49

you can see that we've made this rounded section.

02:52

Now this does produce some potential problems.

02:55

These are things that we're going to have to look

02:56

at downstream anytime we change direction on a foreign body,

03:01

we have the chance to get a star point,

03:03

which is where either three edges or five edges come together.

03:08

In most cases, what we're looking for is the intersection of four edges,

03:12

meaning that we have four sided faces.

03:14

In some cases we're going to end up with more and that's something that

03:17

we're going to have to adjust and deal with as our form develops.

03:21

Now that we've bridged these two together, we continue to add more detail.

03:25

The next thing that I want to do is I want to get this handle,

03:28

shape to wrap around the top, so we're gonna do that by double clicking,

03:32

going to modify edit form and extruding this up again.

03:36

We want to be mindful of the number of faces

03:38

that we have and try to keep them consistent.

03:40

So I'm gonna come up once

03:44

I'm going to use the set pivot point, place it over here in the corner

03:48

and then rotate this just slightly.

03:51

Then I'm going to use salt to extrude this slightly forward.

03:54

The pivot point is staying in the same location,

03:56

so I'm going to rotate this and then use the corner manipulator to scale it down.

04:01

I'm gonna rotate it just a little bit more

04:05

scale it down a little bit more

04:06

and pull it a little bit forward.

04:08

We're going to hold down

04:10

and do this one more time.

04:12

In this case let's go ahead and rotate it so that

04:15

it is roughly in line with the shape of the handle,

04:18

so we can pull this a bit more forward.

04:20

And again, Alton three will go to smooth display.

04:22

Alton one back to box display,

04:24

and Alton two will show the box display on the outside of a smooth display.

04:29

So at this point we can make any adjustments to the design needed.

04:33

For example, if I want to move this edge down,

04:35

I can simply manipulate it and pull it into position.

04:38

If I want to make adjustments to this edge,

04:41

it's important that we think about things like the pivot point setting the pivot

04:45

point here will allow us to scale this entire edge up or down,

04:49

making a nice smooth transition.

04:51

Once again, Alton 3 to check our shape.

04:55

Next,

04:55

let's go ahead and double click this edge and begin extruding it up as we look here,

04:60

we've got three edges on the bottom and then we added 1/4 1 here.

05:03

So we're going to say ALTs and extrude to pull this up

05:08

and what we're looking to do is we're looking to combine these bodies together,

05:12

we have to think about the shapes that

05:14

we're creating in three dimensions because these back corners

05:17

will be able to connect but we need to think about the shape as it goes forward,

05:20

how we're going to connect these together.

05:23

So let's go ahead and view this from the front and think about these shapes in three D.

05:28

So the way that this needs to transition is a portion of this design is

05:31

going to carry forward and a portion of this is going to carry up.

05:34

But in this corner we need to think about the change in direction,

05:38

so likely what's going to happen is these two corners will connect

05:41

and this edge will need to work its way to here.

05:44

But again, we need to consider the number of faces.

05:47

We want to make sure that we avoid having three sided

05:50

faces if possible and we want to keep them foresighted.

05:53

So in order to achieve this,

05:55

I'm going to double click this upper edge and I'm going to use

05:58

and extrude one more time just to extrude a smaller edge here,

06:02

I'm gonna say okay for now

06:04

and I want to go to another tool called slide edge,

06:08

slide edge will allow me to double click this edge and

06:10

we can pull this one down a little bit further away.

06:13

Then we're going to go to modify and weld versus is

06:17

world vortices will allow us to take a vertex to vertex.

06:21

Weld Now this allows us to select the first vertex which

06:24

will move and the second vertex which will stay stationary.

06:28

Now we're able to connect those two together.

06:30

We can also carry this shape up and over if we wish,

06:34

but it looks like we might need another intersection.

06:36

So let's say okay to that. Then we'll go to modify an insert edge,

06:42

Going to double click on this edge and then

06:43

manually drag the insertion point over to about -15.

06:49

We're going to use the simple insertion mode again

06:51

because we haven't really worked on the shape.

06:54

We'll double click,

06:55

use modify edit form this time I'll view it from the top double click to zoom to fit

07:01

and we want to pull this out in a single direction.

07:03

What we're trying to do is we're trying to give this a little bit more shape.

07:07

So if we pull it out we can go ahead and just start to create that rounded shape.

07:13

Now that we've created that rounded shape,

07:14

we need to connect some more geometry together because fusion won't allow us to

07:18

go back into smooth display mode with

07:20

just these individual versus is welded together.

07:22

So the next thing that I want to do is select this upper edge.

07:26

I'm going to shift double click to combine everything in between

07:29

and I'm going to hold down bolt and extrude this forward.

07:32

What I'm looking for here is to maintain the same number of faces so I

07:37

might need to pull this back a little bit extruded out one more time,

07:42

Head down

07:43

again extrude one more time and one last time to hear.

07:48

Now you can see that we've created a bunch of

07:50

edges and we can start to weld them together.

07:53

There are other tools that we can use,

07:55

such as merge edge that allows you to grab and select multiple edges.

07:59

I find that using wild vortices offers a little bit more fine control,

08:03

especially when you're working on an intricate design,

08:06

but let's go ahead and try merge edge first,

08:10

the edge group that we want to select these two edges

08:12

here and the next are going to be these two.

08:15

I'm going to say okay, and you can see that it pulled those edges back next.

08:20

We need to think about what happens inside of here.

08:23

This corner right here is already connected but we don't really

08:26

have the right number of faces to make this work.

08:29

I'm going to use weld versus E. I'm gonna connect these two verses together.

08:34

Then I'm going to say okay,

08:36

and I'm going to use modify insert edge.

08:40

I'm only going to select a few edges and then I'm

08:43

going to pull these up to be right in the middle

08:46

from here.

08:47

I can now go to modify an insert point and I'm gonna connect these together.

08:53

What this allows me to do is create a four sided area in this corner.

08:57

I can select this face and hit delete,

09:00

then we can use modify fill hole and we can fill that opening.

09:06

I'm going to use the fill star approach and say, okay

09:11

notice that when I do this, it filled in this handle,

09:13

which is not the result we wanted.

09:15

If this happens then make sure you use undo

09:19

And we manually patch this area.

09:21

This can be done with bridge or we can manually extrude for this instance.

09:25

I'm going to use bridge, going to go from side, one

09:29

to side to make sure that the number of faces is one to match

09:33

the number of faces we have on either side and we can say,

09:36

okay, so you can see that gave me a little bit of a cleaner look.

09:41

Now we can go back and forth between box display and smooth display.

09:46

There's still a lot more to do to work out the design, but let's go ahead and save.

09:51

Then we can move on to the next step.

Video transcript

00:02

insert edges and bridge form bodies.

00:06

After completing this video, you'll be able to

00:09

use insert edge, insert point, bridge and weld versaces,

00:16

Infusion 3 60. Let's carry on with our trigger with mechanics design

00:20

and we're inside of the forms contextual environment.

00:23

We want to carry on creating our foreign body of the handle.

00:26

But at this point we need to combine or connect

00:29

a couple of the different pieces together to do that.

00:32

First. We're going to go to modify edit form.

00:35

We're going to double click on this edge and we're going to extrude it one more time,

00:39

holding down bolts and pulling it backwards.

00:42

The next thing that I want to do is I want to pull this back toward the center line so the

00:48

handle is going to go all the way into the

00:50

section and connect back to itself When we mirror it.

00:53

So we need to make sure that we're at least close to that.

00:56

So you can see as we pull it back,

00:58

we're relatively close there and again we can use all two and

01:01

three to switch back and forth between smooth and box display.

01:05

Let's go back to a front view double click the mouse wheel to zoom to screen

01:10

and then we'll zoom back into this area.

01:13

The next thing that we want to do is we want to trim the bottom

01:16

section here so that it closely matches the

01:18

shape of the handle before we begin connecting

01:21

in order to do this. We're going to use a tool called insert point

01:26

insert point will allow us to add additional edges by clicking where we want them

01:31

and then we can delete the excess note that there are two different insertion modes.

01:35

Simple and exact simple will place the edges exactly where you put them on the model,

01:41

exact will place the edges relatively close but it will do

01:44

what it can to maintain the exact shape of your design

01:48

because we're still in the concept phase just getting the design worked out.

01:52

I'm going to use the simple insertion mode so I'm going to

01:55

click these two points and then it enter on the keyboard.

01:58

Then we'll double click the bottom edge and we'll use

02:01

delete again modify and delete or delete on your keyboard.

02:05

Now we've trimmed that bottom edge.

02:07

The next thing that we want to do is we want to connect this

02:10

edge to this edge and we can do this in a couple different ways.

02:13

We can extrude a single edge out and we can merge the edges,

02:17

wild versaces or we can use a tool called bridge.

02:20

When we go to modify bridge, we first start by selecting side one,

02:25

then we select side too

02:28

and then we can enable a preview to see what

02:30

we're getting determine the number of faces that we want.

02:34

And we can also turn on keep creases if we want to maintain a

02:38

sharp edge between for this example we'll use one face and we'll select.

02:43

Okay

02:45

now we've combined the two bodies.

02:47

If I use Alton three to go to smooth display,

02:49

you can see that we've made this rounded section.

02:52

Now this does produce some potential problems.

02:55

These are things that we're going to have to look

02:56

at downstream anytime we change direction on a foreign body,

03:01

we have the chance to get a star point,

03:03

which is where either three edges or five edges come together.

03:08

In most cases, what we're looking for is the intersection of four edges,

03:12

meaning that we have four sided faces.

03:14

In some cases we're going to end up with more and that's something that

03:17

we're going to have to adjust and deal with as our form develops.

03:21

Now that we've bridged these two together, we continue to add more detail.

03:25

The next thing that I want to do is I want to get this handle,

03:28

shape to wrap around the top, so we're gonna do that by double clicking,

03:32

going to modify edit form and extruding this up again.

03:36

We want to be mindful of the number of faces

03:38

that we have and try to keep them consistent.

03:40

So I'm gonna come up once

03:44

I'm going to use the set pivot point, place it over here in the corner

03:48

and then rotate this just slightly.

03:51

Then I'm going to use salt to extrude this slightly forward.

03:54

The pivot point is staying in the same location,

03:56

so I'm going to rotate this and then use the corner manipulator to scale it down.

04:01

I'm gonna rotate it just a little bit more

04:05

scale it down a little bit more

04:06

and pull it a little bit forward.

04:08

We're going to hold down

04:10

and do this one more time.

04:12

In this case let's go ahead and rotate it so that

04:15

it is roughly in line with the shape of the handle,

04:18

so we can pull this a bit more forward.

04:20

And again, Alton three will go to smooth display.

04:22

Alton one back to box display,

04:24

and Alton two will show the box display on the outside of a smooth display.

04:29

So at this point we can make any adjustments to the design needed.

04:33

For example, if I want to move this edge down,

04:35

I can simply manipulate it and pull it into position.

04:38

If I want to make adjustments to this edge,

04:41

it's important that we think about things like the pivot point setting the pivot

04:45

point here will allow us to scale this entire edge up or down,

04:49

making a nice smooth transition.

04:51

Once again, Alton 3 to check our shape.

04:55

Next,

04:55

let's go ahead and double click this edge and begin extruding it up as we look here,

04:60

we've got three edges on the bottom and then we added 1/4 1 here.

05:03

So we're going to say ALTs and extrude to pull this up

05:08

and what we're looking to do is we're looking to combine these bodies together,

05:12

we have to think about the shapes that

05:14

we're creating in three dimensions because these back corners

05:17

will be able to connect but we need to think about the shape as it goes forward,

05:20

how we're going to connect these together.

05:23

So let's go ahead and view this from the front and think about these shapes in three D.

05:28

So the way that this needs to transition is a portion of this design is

05:31

going to carry forward and a portion of this is going to carry up.

05:34

But in this corner we need to think about the change in direction,

05:38

so likely what's going to happen is these two corners will connect

05:41

and this edge will need to work its way to here.

05:44

But again, we need to consider the number of faces.

05:47

We want to make sure that we avoid having three sided

05:50

faces if possible and we want to keep them foresighted.

05:53

So in order to achieve this,

05:55

I'm going to double click this upper edge and I'm going to use

05:58

and extrude one more time just to extrude a smaller edge here,

06:02

I'm gonna say okay for now

06:04

and I want to go to another tool called slide edge,

06:08

slide edge will allow me to double click this edge and

06:10

we can pull this one down a little bit further away.

06:13

Then we're going to go to modify and weld versus is

06:17

world vortices will allow us to take a vertex to vertex.

06:21

Weld Now this allows us to select the first vertex which

06:24

will move and the second vertex which will stay stationary.

06:28

Now we're able to connect those two together.

06:30

We can also carry this shape up and over if we wish,

06:34

but it looks like we might need another intersection.

06:36

So let's say okay to that. Then we'll go to modify an insert edge,

06:42

Going to double click on this edge and then

06:43

manually drag the insertion point over to about -15.

06:49

We're going to use the simple insertion mode again

06:51

because we haven't really worked on the shape.

06:54

We'll double click,

06:55

use modify edit form this time I'll view it from the top double click to zoom to fit

07:01

and we want to pull this out in a single direction.

07:03

What we're trying to do is we're trying to give this a little bit more shape.

07:07

So if we pull it out we can go ahead and just start to create that rounded shape.

07:13

Now that we've created that rounded shape,

07:14

we need to connect some more geometry together because fusion won't allow us to

07:18

go back into smooth display mode with

07:20

just these individual versus is welded together.

07:22

So the next thing that I want to do is select this upper edge.

07:26

I'm going to shift double click to combine everything in between

07:29

and I'm going to hold down bolt and extrude this forward.

07:32

What I'm looking for here is to maintain the same number of faces so I

07:37

might need to pull this back a little bit extruded out one more time,

07:42

Head down

07:43

again extrude one more time and one last time to hear.

07:48

Now you can see that we've created a bunch of

07:50

edges and we can start to weld them together.

07:53

There are other tools that we can use,

07:55

such as merge edge that allows you to grab and select multiple edges.

07:59

I find that using wild vortices offers a little bit more fine control,

08:03

especially when you're working on an intricate design,

08:06

but let's go ahead and try merge edge first,

08:10

the edge group that we want to select these two edges

08:12

here and the next are going to be these two.

08:15

I'm going to say okay, and you can see that it pulled those edges back next.

08:20

We need to think about what happens inside of here.

08:23

This corner right here is already connected but we don't really

08:26

have the right number of faces to make this work.

08:29

I'm going to use weld versus E. I'm gonna connect these two verses together.

08:34

Then I'm going to say okay,

08:36

and I'm going to use modify insert edge.

08:40

I'm only going to select a few edges and then I'm

08:43

going to pull these up to be right in the middle

08:46

from here.

08:47

I can now go to modify an insert point and I'm gonna connect these together.

08:53

What this allows me to do is create a four sided area in this corner.

08:57

I can select this face and hit delete,

09:00

then we can use modify fill hole and we can fill that opening.

09:06

I'm going to use the fill star approach and say, okay

09:11

notice that when I do this, it filled in this handle,

09:13

which is not the result we wanted.

09:15

If this happens then make sure you use undo

09:19

And we manually patch this area.

09:21

This can be done with bridge or we can manually extrude for this instance.

09:25

I'm going to use bridge, going to go from side, one

09:29

to side to make sure that the number of faces is one to match

09:33

the number of faces we have on either side and we can say,

09:36

okay, so you can see that gave me a little bit of a cleaner look.

09:41

Now we can go back and forth between box display and smooth display.

09:46

There's still a lot more to do to work out the design, but let's go ahead and save.

09:51

Then we can move on to the next step.

Video quiz

Which of the following is a common use of the Insert Point tool in the Form workspace?

(Select one)
Select an answer

1/1 questions left unanswered

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