& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
insert edges and bridge form bodies.
00:06
After completing this video, you'll be able to
00:09
use insert edge, insert point, bridge and weld versaces,
00:16
Infusion 3 60. Let's carry on with our trigger with mechanics design
00:20
and we're inside of the forms contextual environment.
00:23
We want to carry on creating our foreign body of the handle.
00:26
But at this point we need to combine or connect
00:29
a couple of the different pieces together to do that.
00:32
First. We're going to go to modify edit form.
00:35
We're going to double click on this edge and we're going to extrude it one more time,
00:39
holding down bolts and pulling it backwards.
00:42
The next thing that I want to do is I want to pull this back toward the center line so the
00:48
handle is going to go all the way into the
00:50
section and connect back to itself When we mirror it.
00:53
So we need to make sure that we're at least close to that.
00:56
So you can see as we pull it back,
00:58
we're relatively close there and again we can use all two and
01:01
three to switch back and forth between smooth and box display.
01:05
Let's go back to a front view double click the mouse wheel to zoom to screen
01:10
and then we'll zoom back into this area.
01:13
The next thing that we want to do is we want to trim the bottom
01:16
section here so that it closely matches the
01:18
shape of the handle before we begin connecting
01:21
in order to do this. We're going to use a tool called insert point
01:26
insert point will allow us to add additional edges by clicking where we want them
01:31
and then we can delete the excess note that there are two different insertion modes.
01:35
Simple and exact simple will place the edges exactly where you put them on the model,
01:41
exact will place the edges relatively close but it will do
01:44
what it can to maintain the exact shape of your design
01:48
because we're still in the concept phase just getting the design worked out.
01:52
I'm going to use the simple insertion mode so I'm going to
01:55
click these two points and then it enter on the keyboard.
01:58
Then we'll double click the bottom edge and we'll use
02:01
delete again modify and delete or delete on your keyboard.
02:05
Now we've trimmed that bottom edge.
02:07
The next thing that we want to do is we want to connect this
02:10
edge to this edge and we can do this in a couple different ways.
02:13
We can extrude a single edge out and we can merge the edges,
02:17
wild versaces or we can use a tool called bridge.
02:20
When we go to modify bridge, we first start by selecting side one,
02:25
then we select side too
02:28
and then we can enable a preview to see what
02:30
we're getting determine the number of faces that we want.
02:34
And we can also turn on keep creases if we want to maintain a
02:38
sharp edge between for this example we'll use one face and we'll select.
02:43
Okay
02:45
now we've combined the two bodies.
02:47
If I use Alton three to go to smooth display,
02:49
you can see that we've made this rounded section.
02:52
Now this does produce some potential problems.
02:55
These are things that we're going to have to look
02:56
at downstream anytime we change direction on a foreign body,
03:01
we have the chance to get a star point,
03:03
which is where either three edges or five edges come together.
03:08
In most cases, what we're looking for is the intersection of four edges,
03:12
meaning that we have four sided faces.
03:14
In some cases we're going to end up with more and that's something that
03:17
we're going to have to adjust and deal with as our form develops.
03:21
Now that we've bridged these two together, we continue to add more detail.
03:25
The next thing that I want to do is I want to get this handle,
03:28
shape to wrap around the top, so we're gonna do that by double clicking,
03:32
going to modify edit form and extruding this up again.
03:36
We want to be mindful of the number of faces
03:38
that we have and try to keep them consistent.
03:40
So I'm gonna come up once
03:44
I'm going to use the set pivot point, place it over here in the corner
03:48
and then rotate this just slightly.
03:51
Then I'm going to use salt to extrude this slightly forward.
03:54
The pivot point is staying in the same location,
03:56
so I'm going to rotate this and then use the corner manipulator to scale it down.
04:01
I'm gonna rotate it just a little bit more
04:05
scale it down a little bit more
04:06
and pull it a little bit forward.
04:08
We're going to hold down
04:10
and do this one more time.
04:12
In this case let's go ahead and rotate it so that
04:15
it is roughly in line with the shape of the handle,
04:18
so we can pull this a bit more forward.
04:20
And again, Alton three will go to smooth display.
04:22
Alton one back to box display,
04:24
and Alton two will show the box display on the outside of a smooth display.
04:29
So at this point we can make any adjustments to the design needed.
04:33
For example, if I want to move this edge down,
04:35
I can simply manipulate it and pull it into position.
04:38
If I want to make adjustments to this edge,
04:41
it's important that we think about things like the pivot point setting the pivot
04:45
point here will allow us to scale this entire edge up or down,
04:49
making a nice smooth transition.
04:51
Once again, Alton 3 to check our shape.
04:55
Next,
04:55
let's go ahead and double click this edge and begin extruding it up as we look here,
04:60
we've got three edges on the bottom and then we added 1/4 1 here.
05:03
So we're going to say ALTs and extrude to pull this up
05:08
and what we're looking to do is we're looking to combine these bodies together,
05:12
we have to think about the shapes that
05:14
we're creating in three dimensions because these back corners
05:17
will be able to connect but we need to think about the shape as it goes forward,
05:20
how we're going to connect these together.
05:23
So let's go ahead and view this from the front and think about these shapes in three D.
05:28
So the way that this needs to transition is a portion of this design is
05:31
going to carry forward and a portion of this is going to carry up.
05:34
But in this corner we need to think about the change in direction,
05:38
so likely what's going to happen is these two corners will connect
05:41
and this edge will need to work its way to here.
05:44
But again, we need to consider the number of faces.
05:47
We want to make sure that we avoid having three sided
05:50
faces if possible and we want to keep them foresighted.
05:53
So in order to achieve this,
05:55
I'm going to double click this upper edge and I'm going to use
05:58
and extrude one more time just to extrude a smaller edge here,
06:02
I'm gonna say okay for now
06:04
and I want to go to another tool called slide edge,
06:08
slide edge will allow me to double click this edge and
06:10
we can pull this one down a little bit further away.
06:13
Then we're going to go to modify and weld versus is
06:17
world vortices will allow us to take a vertex to vertex.
06:21
Weld Now this allows us to select the first vertex which
06:24
will move and the second vertex which will stay stationary.
06:28
Now we're able to connect those two together.
06:30
We can also carry this shape up and over if we wish,
06:34
but it looks like we might need another intersection.
06:36
So let's say okay to that. Then we'll go to modify an insert edge,
06:42
Going to double click on this edge and then
06:43
manually drag the insertion point over to about -15.
06:49
We're going to use the simple insertion mode again
06:51
because we haven't really worked on the shape.
06:54
We'll double click,
06:55
use modify edit form this time I'll view it from the top double click to zoom to fit
07:01
and we want to pull this out in a single direction.
07:03
What we're trying to do is we're trying to give this a little bit more shape.
07:07
So if we pull it out we can go ahead and just start to create that rounded shape.
07:13
Now that we've created that rounded shape,
07:14
we need to connect some more geometry together because fusion won't allow us to
07:18
go back into smooth display mode with
07:20
just these individual versus is welded together.
07:22
So the next thing that I want to do is select this upper edge.
07:26
I'm going to shift double click to combine everything in between
07:29
and I'm going to hold down bolt and extrude this forward.
07:32
What I'm looking for here is to maintain the same number of faces so I
07:37
might need to pull this back a little bit extruded out one more time,
07:42
Head down
07:43
again extrude one more time and one last time to hear.
07:48
Now you can see that we've created a bunch of
07:50
edges and we can start to weld them together.
07:53
There are other tools that we can use,
07:55
such as merge edge that allows you to grab and select multiple edges.
07:59
I find that using wild vortices offers a little bit more fine control,
08:03
especially when you're working on an intricate design,
08:06
but let's go ahead and try merge edge first,
08:10
the edge group that we want to select these two edges
08:12
here and the next are going to be these two.
08:15
I'm going to say okay, and you can see that it pulled those edges back next.
08:20
We need to think about what happens inside of here.
08:23
This corner right here is already connected but we don't really
08:26
have the right number of faces to make this work.
08:29
I'm going to use weld versus E. I'm gonna connect these two verses together.
08:34
Then I'm going to say okay,
08:36
and I'm going to use modify insert edge.
08:40
I'm only going to select a few edges and then I'm
08:43
going to pull these up to be right in the middle
08:46
from here.
08:47
I can now go to modify an insert point and I'm gonna connect these together.
08:53
What this allows me to do is create a four sided area in this corner.
08:57
I can select this face and hit delete,
09:00
then we can use modify fill hole and we can fill that opening.
09:06
I'm going to use the fill star approach and say, okay
09:11
notice that when I do this, it filled in this handle,
09:13
which is not the result we wanted.
09:15
If this happens then make sure you use undo
09:19
And we manually patch this area.
09:21
This can be done with bridge or we can manually extrude for this instance.
09:25
I'm going to use bridge, going to go from side, one
09:29
to side to make sure that the number of faces is one to match
09:33
the number of faces we have on either side and we can say,
09:36
okay, so you can see that gave me a little bit of a cleaner look.
09:41
Now we can go back and forth between box display and smooth display.
09:46
There's still a lot more to do to work out the design, but let's go ahead and save.
09:51
Then we can move on to the next step.
00:02
insert edges and bridge form bodies.
00:06
After completing this video, you'll be able to
00:09
use insert edge, insert point, bridge and weld versaces,
00:16
Infusion 3 60. Let's carry on with our trigger with mechanics design
00:20
and we're inside of the forms contextual environment.
00:23
We want to carry on creating our foreign body of the handle.
00:26
But at this point we need to combine or connect
00:29
a couple of the different pieces together to do that.
00:32
First. We're going to go to modify edit form.
00:35
We're going to double click on this edge and we're going to extrude it one more time,
00:39
holding down bolts and pulling it backwards.
00:42
The next thing that I want to do is I want to pull this back toward the center line so the
00:48
handle is going to go all the way into the
00:50
section and connect back to itself When we mirror it.
00:53
So we need to make sure that we're at least close to that.
00:56
So you can see as we pull it back,
00:58
we're relatively close there and again we can use all two and
01:01
three to switch back and forth between smooth and box display.
01:05
Let's go back to a front view double click the mouse wheel to zoom to screen
01:10
and then we'll zoom back into this area.
01:13
The next thing that we want to do is we want to trim the bottom
01:16
section here so that it closely matches the
01:18
shape of the handle before we begin connecting
01:21
in order to do this. We're going to use a tool called insert point
01:26
insert point will allow us to add additional edges by clicking where we want them
01:31
and then we can delete the excess note that there are two different insertion modes.
01:35
Simple and exact simple will place the edges exactly where you put them on the model,
01:41
exact will place the edges relatively close but it will do
01:44
what it can to maintain the exact shape of your design
01:48
because we're still in the concept phase just getting the design worked out.
01:52
I'm going to use the simple insertion mode so I'm going to
01:55
click these two points and then it enter on the keyboard.
01:58
Then we'll double click the bottom edge and we'll use
02:01
delete again modify and delete or delete on your keyboard.
02:05
Now we've trimmed that bottom edge.
02:07
The next thing that we want to do is we want to connect this
02:10
edge to this edge and we can do this in a couple different ways.
02:13
We can extrude a single edge out and we can merge the edges,
02:17
wild versaces or we can use a tool called bridge.
02:20
When we go to modify bridge, we first start by selecting side one,
02:25
then we select side too
02:28
and then we can enable a preview to see what
02:30
we're getting determine the number of faces that we want.
02:34
And we can also turn on keep creases if we want to maintain a
02:38
sharp edge between for this example we'll use one face and we'll select.
02:43
Okay
02:45
now we've combined the two bodies.
02:47
If I use Alton three to go to smooth display,
02:49
you can see that we've made this rounded section.
02:52
Now this does produce some potential problems.
02:55
These are things that we're going to have to look
02:56
at downstream anytime we change direction on a foreign body,
03:01
we have the chance to get a star point,
03:03
which is where either three edges or five edges come together.
03:08
In most cases, what we're looking for is the intersection of four edges,
03:12
meaning that we have four sided faces.
03:14
In some cases we're going to end up with more and that's something that
03:17
we're going to have to adjust and deal with as our form develops.
03:21
Now that we've bridged these two together, we continue to add more detail.
03:25
The next thing that I want to do is I want to get this handle,
03:28
shape to wrap around the top, so we're gonna do that by double clicking,
03:32
going to modify edit form and extruding this up again.
03:36
We want to be mindful of the number of faces
03:38
that we have and try to keep them consistent.
03:40
So I'm gonna come up once
03:44
I'm going to use the set pivot point, place it over here in the corner
03:48
and then rotate this just slightly.
03:51
Then I'm going to use salt to extrude this slightly forward.
03:54
The pivot point is staying in the same location,
03:56
so I'm going to rotate this and then use the corner manipulator to scale it down.
04:01
I'm gonna rotate it just a little bit more
04:05
scale it down a little bit more
04:06
and pull it a little bit forward.
04:08
We're going to hold down
04:10
and do this one more time.
04:12
In this case let's go ahead and rotate it so that
04:15
it is roughly in line with the shape of the handle,
04:18
so we can pull this a bit more forward.
04:20
And again, Alton three will go to smooth display.
04:22
Alton one back to box display,
04:24
and Alton two will show the box display on the outside of a smooth display.
04:29
So at this point we can make any adjustments to the design needed.
04:33
For example, if I want to move this edge down,
04:35
I can simply manipulate it and pull it into position.
04:38
If I want to make adjustments to this edge,
04:41
it's important that we think about things like the pivot point setting the pivot
04:45
point here will allow us to scale this entire edge up or down,
04:49
making a nice smooth transition.
04:51
Once again, Alton 3 to check our shape.
04:55
Next,
04:55
let's go ahead and double click this edge and begin extruding it up as we look here,
04:60
we've got three edges on the bottom and then we added 1/4 1 here.
05:03
So we're going to say ALTs and extrude to pull this up
05:08
and what we're looking to do is we're looking to combine these bodies together,
05:12
we have to think about the shapes that
05:14
we're creating in three dimensions because these back corners
05:17
will be able to connect but we need to think about the shape as it goes forward,
05:20
how we're going to connect these together.
05:23
So let's go ahead and view this from the front and think about these shapes in three D.
05:28
So the way that this needs to transition is a portion of this design is
05:31
going to carry forward and a portion of this is going to carry up.
05:34
But in this corner we need to think about the change in direction,
05:38
so likely what's going to happen is these two corners will connect
05:41
and this edge will need to work its way to here.
05:44
But again, we need to consider the number of faces.
05:47
We want to make sure that we avoid having three sided
05:50
faces if possible and we want to keep them foresighted.
05:53
So in order to achieve this,
05:55
I'm going to double click this upper edge and I'm going to use
05:58
and extrude one more time just to extrude a smaller edge here,
06:02
I'm gonna say okay for now
06:04
and I want to go to another tool called slide edge,
06:08
slide edge will allow me to double click this edge and
06:10
we can pull this one down a little bit further away.
06:13
Then we're going to go to modify and weld versus is
06:17
world vortices will allow us to take a vertex to vertex.
06:21
Weld Now this allows us to select the first vertex which
06:24
will move and the second vertex which will stay stationary.
06:28
Now we're able to connect those two together.
06:30
We can also carry this shape up and over if we wish,
06:34
but it looks like we might need another intersection.
06:36
So let's say okay to that. Then we'll go to modify an insert edge,
06:42
Going to double click on this edge and then
06:43
manually drag the insertion point over to about -15.
06:49
We're going to use the simple insertion mode again
06:51
because we haven't really worked on the shape.
06:54
We'll double click,
06:55
use modify edit form this time I'll view it from the top double click to zoom to fit
07:01
and we want to pull this out in a single direction.
07:03
What we're trying to do is we're trying to give this a little bit more shape.
07:07
So if we pull it out we can go ahead and just start to create that rounded shape.
07:13
Now that we've created that rounded shape,
07:14
we need to connect some more geometry together because fusion won't allow us to
07:18
go back into smooth display mode with
07:20
just these individual versus is welded together.
07:22
So the next thing that I want to do is select this upper edge.
07:26
I'm going to shift double click to combine everything in between
07:29
and I'm going to hold down bolt and extrude this forward.
07:32
What I'm looking for here is to maintain the same number of faces so I
07:37
might need to pull this back a little bit extruded out one more time,
07:42
Head down
07:43
again extrude one more time and one last time to hear.
07:48
Now you can see that we've created a bunch of
07:50
edges and we can start to weld them together.
07:53
There are other tools that we can use,
07:55
such as merge edge that allows you to grab and select multiple edges.
07:59
I find that using wild vortices offers a little bit more fine control,
08:03
especially when you're working on an intricate design,
08:06
but let's go ahead and try merge edge first,
08:10
the edge group that we want to select these two edges
08:12
here and the next are going to be these two.
08:15
I'm going to say okay, and you can see that it pulled those edges back next.
08:20
We need to think about what happens inside of here.
08:23
This corner right here is already connected but we don't really
08:26
have the right number of faces to make this work.
08:29
I'm going to use weld versus E. I'm gonna connect these two verses together.
08:34
Then I'm going to say okay,
08:36
and I'm going to use modify insert edge.
08:40
I'm only going to select a few edges and then I'm
08:43
going to pull these up to be right in the middle
08:46
from here.
08:47
I can now go to modify an insert point and I'm gonna connect these together.
08:53
What this allows me to do is create a four sided area in this corner.
08:57
I can select this face and hit delete,
09:00
then we can use modify fill hole and we can fill that opening.
09:06
I'm going to use the fill star approach and say, okay
09:11
notice that when I do this, it filled in this handle,
09:13
which is not the result we wanted.
09:15
If this happens then make sure you use undo
09:19
And we manually patch this area.
09:21
This can be done with bridge or we can manually extrude for this instance.
09:25
I'm going to use bridge, going to go from side, one
09:29
to side to make sure that the number of faces is one to match
09:33
the number of faces we have on either side and we can say,
09:36
okay, so you can see that gave me a little bit of a cleaner look.
09:41
Now we can go back and forth between box display and smooth display.
09:46
There's still a lot more to do to work out the design, but let's go ahead and save.
09:51
Then we can move on to the next step.
Step-by-step