& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Create and edit a three d. model.
00:07
After completing this video, you'll be able to use revolve extrude and fill it,
00:11
create a circular pattern and identify timeline features,
00:17
Infusion 3 60. We'll begin with the supply data set, brake rotor dot f three D.
00:21
First.
00:22
We want to expand our sketches folder in the
00:24
browser and note that we have four individual sketches.
00:27
Revolve, hub pattern, whole pattern and spoke pattern.
00:31
Let's go ahead and hide the hub hole and spoke pattern
00:34
sketches and focus our attention on just revolve to get started.
00:38
We want to go to create and select create revolve
00:42
Because the revolve is the only visible sketch.
00:45
It's going to automatically select the single profile.
00:48
Next we need to select an axis of revolution.
00:51
We're going to select why access and by default the type will be set to angle 360°.
00:57
You can change the angle of revolution.
00:60
You can change to go to a solid or surface object or we can do a full revolution.
01:05
In this case we're going to leave it at an angle 360.
01:09
Also note that we can create a new body or a new component at this juncture.
01:13
We're gonna focus on new bodies for now and we'll
01:15
talk about bodies and components in a future video.
01:19
We're gonna select OK.
01:20
And now we're going to take a look at the hub pattern sketch
01:24
to create our hub pattern through the center of our brake rotor.
01:27
We're going to use extrude.
01:29
We want to select each of these closed profiles
01:33
and once we have all of our profiles selected,
01:35
we can use the on screen arrow manipulator to pull them through.
01:39
However, when we're focusing on parametric design,
01:42
it's important that we remember updating our designs.
01:44
For example, if we made the revolve thicker,
01:47
we would want to make sure that the extrude goes all the way through for this.
01:50
We want to change the extent type to all.
01:53
The other option we can use is to object rotating
01:56
the model around and selecting the back face of the rotor
01:59
using to object or through all allows us to maintain
02:02
a parametric link between the backside of our brake rotor.
02:06
This allows us to update the thickness of the brake rotor
02:09
at any time and we can be confident that feature will update
02:13
next. Let's take a look at our whole pattern sketch.
02:16
The whole pattern contains three small circles as well as a purple vertical line.
02:21
The purple vertical line is referencing another sketch and
02:24
this means it's been projected in this case.
02:27
Even though it is a purple or a different color line, it is still a valid profile.
02:32
So let's go ahead and use extrude and see how that changes things.
02:36
When we go to select a smaller circle.
02:38
You can see that it's actually created two different profiles.
02:41
We simply need to select both of those
02:43
from here. We want to use the distance through all option.
02:48
Notice that nothing happens on screen because we need
02:51
to flip the direction once we flip the direction,
02:54
let's go ahead and say okay
02:56
next I'm going to use modify and chant for and I want
02:59
to select the front and back edges of all of these holes.
03:03
A fusion 3 60 allows us to select the edges through solid geometry.
03:07
Making this relatively simple.
03:08
We're going to put a small chance for at 600.3 and say okay
03:15
now that we have those features created, let's go ahead and create a pattern.
03:19
I'm going to go to create pattern and circular pattern.
03:24
The circular pattern will allow us to take faces, bodies,
03:27
features or components and pattern them around a cylindrical reference or an axis.
03:33
We're going to use features and we're going to select
03:35
the extrude as well as the champ for feature.
03:39
The axis of revolution can be the Y axis again or a circular edge reference.
03:44
If we select a circular reference,
03:46
it's important to note that if we go back at any point in
03:49
time and change it so that that edge is no longer valid.
03:52
We will have a warning that we need to address.
03:55
In this case. I'm going to use 35 instances and I'm going to say, okay
04:01
now you can say that we've patterned all of those holes as well as the champers.
04:06
The last thing we need to do is take a look at the spoke pattern.
04:09
The spoke pattern sketches. Not quite all the way through the back side of this part.
04:13
This means we're gonna have to be extremely careful with our extrude.
04:16
So let's go ahead and select extrude.
04:19
And we want to select these three regions or profiles
04:24
from here.
04:25
We're going to select the option through all, notice what we do through all.
04:29
It automatically flips to the other direction.
04:31
But if we view this from a right hand view,
04:33
you can see that this sketch doesn't look like
04:36
it's going all the way through this feature.
04:37
So instead of using one side,
04:40
I'm going to select the two side option and I'm gonna pull this arrow backwards.
04:45
Gonna pull this arrow forwards and make sure that
04:48
it goes all the way through the part.
04:50
Note that we can also use the option to object and select the back face of the part
04:56
and on the other side we can also use to object and select the front rotor face.
05:01
Once again maintaining that parametric relationship
05:06
from here, we want to apply a few filets,
05:08
keeping in mind that the outside edges are
05:11
going to be completely removed in a pattern.
05:13
We're going to select the fill it option.
05:15
And once again we can select edges through solid geometry.
05:19
Making this easy without the need to rotate.
05:22
We do want to make sure that we only are fileting those inside
05:25
edge is going to apply a small filet of .125 and we'll say okay
05:32
from here, I'm going to rotate around to a front view.
05:34
I'm going to double click my mouse wheel to fit the
05:36
screen and then go to create and create a circular pattern
05:42
from here.
05:43
Once again,
05:43
we are going to be doing features this time the extrude as well as the filling,
05:48
The axis of revolution is going to be again a cylindrical edge and this
05:52
time the number of instances is going to be much smaller at nine.
05:57
We'll select OK, And we'll review the results.
06:00
So at this point we've used four basic sketches as well as some additional features,
06:05
such as champers,
06:06
filets and feature patterns to create a relatively complex model.
06:10
There are many different ways that you could arrive at
06:13
the same result using different sketches and different features.
06:16
And it's important to note while you're working
06:18
in fusion 360 designing your own parts,
06:21
that there are multiple paths to the same end result.
06:24
So make sure that you are able to identify what the
06:27
tools do and how you can use them to your advantage.
06:30
Before we finish with this example, let's go ahead and take a look at the timeline.
06:34
Note that all of the sketches were created first and again,
06:37
this is not necessarily commonplace as some sketch
06:40
elements will be created after solid features,
06:43
but you'll note that we have our revolve.
06:46
We have our extrude
06:48
our champ for and then our pattern of our
06:50
holes are extrude Phillip and pattern of the spokes.
06:54
When we take a look at the timeline,
06:56
we have the ability to roll it all the way back and play it
06:59
forward going through each sketch that was created as well as each feature.
07:04
This can help identify and solidify the process that
07:07
was used in order to create this model.
07:10
Once you're done playing around with this model,
07:11
make sure that you do save it and then we can move on to the next step.
Video transcript
00:02
Create and edit a three d. model.
00:07
After completing this video, you'll be able to use revolve extrude and fill it,
00:11
create a circular pattern and identify timeline features,
00:17
Infusion 3 60. We'll begin with the supply data set, brake rotor dot f three D.
00:21
First.
00:22
We want to expand our sketches folder in the
00:24
browser and note that we have four individual sketches.
00:27
Revolve, hub pattern, whole pattern and spoke pattern.
00:31
Let's go ahead and hide the hub hole and spoke pattern
00:34
sketches and focus our attention on just revolve to get started.
00:38
We want to go to create and select create revolve
00:42
Because the revolve is the only visible sketch.
00:45
It's going to automatically select the single profile.
00:48
Next we need to select an axis of revolution.
00:51
We're going to select why access and by default the type will be set to angle 360°.
00:57
You can change the angle of revolution.
00:60
You can change to go to a solid or surface object or we can do a full revolution.
01:05
In this case we're going to leave it at an angle 360.
01:09
Also note that we can create a new body or a new component at this juncture.
01:13
We're gonna focus on new bodies for now and we'll
01:15
talk about bodies and components in a future video.
01:19
We're gonna select OK.
01:20
And now we're going to take a look at the hub pattern sketch
01:24
to create our hub pattern through the center of our brake rotor.
01:27
We're going to use extrude.
01:29
We want to select each of these closed profiles
01:33
and once we have all of our profiles selected,
01:35
we can use the on screen arrow manipulator to pull them through.
01:39
However, when we're focusing on parametric design,
01:42
it's important that we remember updating our designs.
01:44
For example, if we made the revolve thicker,
01:47
we would want to make sure that the extrude goes all the way through for this.
01:50
We want to change the extent type to all.
01:53
The other option we can use is to object rotating
01:56
the model around and selecting the back face of the rotor
01:59
using to object or through all allows us to maintain
02:02
a parametric link between the backside of our brake rotor.
02:06
This allows us to update the thickness of the brake rotor
02:09
at any time and we can be confident that feature will update
02:13
next. Let's take a look at our whole pattern sketch.
02:16
The whole pattern contains three small circles as well as a purple vertical line.
02:21
The purple vertical line is referencing another sketch and
02:24
this means it's been projected in this case.
02:27
Even though it is a purple or a different color line, it is still a valid profile.
02:32
So let's go ahead and use extrude and see how that changes things.
02:36
When we go to select a smaller circle.
02:38
You can see that it's actually created two different profiles.
02:41
We simply need to select both of those
02:43
from here. We want to use the distance through all option.
02:48
Notice that nothing happens on screen because we need
02:51
to flip the direction once we flip the direction,
02:54
let's go ahead and say okay
02:56
next I'm going to use modify and chant for and I want
02:59
to select the front and back edges of all of these holes.
03:03
A fusion 3 60 allows us to select the edges through solid geometry.
03:07
Making this relatively simple.
03:08
We're going to put a small chance for at 600.3 and say okay
03:15
now that we have those features created, let's go ahead and create a pattern.
03:19
I'm going to go to create pattern and circular pattern.
03:24
The circular pattern will allow us to take faces, bodies,
03:27
features or components and pattern them around a cylindrical reference or an axis.
03:33
We're going to use features and we're going to select
03:35
the extrude as well as the champ for feature.
03:39
The axis of revolution can be the Y axis again or a circular edge reference.
03:44
If we select a circular reference,
03:46
it's important to note that if we go back at any point in
03:49
time and change it so that that edge is no longer valid.
03:52
We will have a warning that we need to address.
03:55
In this case. I'm going to use 35 instances and I'm going to say, okay
04:01
now you can say that we've patterned all of those holes as well as the champers.
04:06
The last thing we need to do is take a look at the spoke pattern.
04:09
The spoke pattern sketches. Not quite all the way through the back side of this part.
04:13
This means we're gonna have to be extremely careful with our extrude.
04:16
So let's go ahead and select extrude.
04:19
And we want to select these three regions or profiles
04:24
from here.
04:25
We're going to select the option through all, notice what we do through all.
04:29
It automatically flips to the other direction.
04:31
But if we view this from a right hand view,
04:33
you can see that this sketch doesn't look like
04:36
it's going all the way through this feature.
04:37
So instead of using one side,
04:40
I'm going to select the two side option and I'm gonna pull this arrow backwards.
04:45
Gonna pull this arrow forwards and make sure that
04:48
it goes all the way through the part.
04:50
Note that we can also use the option to object and select the back face of the part
04:56
and on the other side we can also use to object and select the front rotor face.
05:01
Once again maintaining that parametric relationship
05:06
from here, we want to apply a few filets,
05:08
keeping in mind that the outside edges are
05:11
going to be completely removed in a pattern.
05:13
We're going to select the fill it option.
05:15
And once again we can select edges through solid geometry.
05:19
Making this easy without the need to rotate.
05:22
We do want to make sure that we only are fileting those inside
05:25
edge is going to apply a small filet of .125 and we'll say okay
05:32
from here, I'm going to rotate around to a front view.
05:34
I'm going to double click my mouse wheel to fit the
05:36
screen and then go to create and create a circular pattern
05:42
from here.
05:43
Once again,
05:43
we are going to be doing features this time the extrude as well as the filling,
05:48
The axis of revolution is going to be again a cylindrical edge and this
05:52
time the number of instances is going to be much smaller at nine.
05:57
We'll select OK, And we'll review the results.
06:00
So at this point we've used four basic sketches as well as some additional features,
06:05
such as champers,
06:06
filets and feature patterns to create a relatively complex model.
06:10
There are many different ways that you could arrive at
06:13
the same result using different sketches and different features.
06:16
And it's important to note while you're working
06:18
in fusion 360 designing your own parts,
06:21
that there are multiple paths to the same end result.
06:24
So make sure that you are able to identify what the
06:27
tools do and how you can use them to your advantage.
06:30
Before we finish with this example, let's go ahead and take a look at the timeline.
06:34
Note that all of the sketches were created first and again,
06:37
this is not necessarily commonplace as some sketch
06:40
elements will be created after solid features,
06:43
but you'll note that we have our revolve.
06:46
We have our extrude
06:48
our champ for and then our pattern of our
06:50
holes are extrude Phillip and pattern of the spokes.
06:54
When we take a look at the timeline,
06:56
we have the ability to roll it all the way back and play it
06:59
forward going through each sketch that was created as well as each feature.
07:04
This can help identify and solidify the process that
07:07
was used in order to create this model.
07:10
Once you're done playing around with this model,
07:11
make sure that you do save it and then we can move on to the next step.
Step-by-step
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