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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Structural constraints.
00:05
In this video, we will review structural constraints.
00:08
We will create a fixed constraint pin constraint and a bolted connection.
00:13
In Fusion 360, we want to carry on with our motorcycle rear set.
00:18
At this point, we've taken a look at our materials.
00:20
We've defined the materials and we've even created a custom material for our steel bracket.
00:25
But now we want to talk about constraints.
00:28
If we expand the constraints, we have three options.
00:31
Structural constraints which allow us to create fixed or pin constraints as well as a few others,
00:36
that define how our components or bodies are related to their environment.
00:42
We also have a bolt connector and this is used to create a connection between two bodies that represent the bolts or hardware.
00:50
These will be done mathematically and there will be a graphical preview on the screen,
00:54
but this allows us to avoid having solid mesh elements to represent that hardware.
00:59
And the last is a rigid body connector.
01:02
This is not one we will be exploring in this course, but there are two different types of rigid body connectors,
01:07
that can be used to represent a fixed or rigid connection between a vertex on one body and multiple vortices on another.
01:16
For our example, let's get started by going into structural constraints.
01:20
First, we're going to explore the fixed constraint type.
01:23
We're going to select our targets as the faces where the socket head cap screws are going to hold this bracket down to the motorcycle.
01:31
From here, if we simply said, okay, what we've told Fusion 360 is that these faces can't move or translate in X, Y or Z.
01:41
When we're thinking about how to set up our structural constraints we need to realize how they are actually constrained in the real world.
01:49
In our case, if we take a look at our coordinate system,
01:51
the X direction is the direction in which the bolt head is going to be holding down this bracket to the frame.
01:58
So the way that I'm going to set this up is by deselecting Y and Z.
02:03
You'll notice that the icon is now an open lock icon.
02:07
If we have all three fixed down, it's a closed lock icon.
02:11
What we've now told Fusion 360 is that these faces cannot move in the X direction but they are still free to move in Z and Y.
02:20
This is exactly how the bolt head would be holding down the face of this part.
02:25
We're going to say ok and now we've created our fixed constraint but that still doesn't mean that our bodies are fixed in space.
02:31
We need to go back to our structural constraints and the next one we're going to take a look at is a pin constraint.
02:37
The pin constraint is going to be used on the inside area where the bolt or really the shoulder of a bolt is going to be holding this bracket.
02:45
This also has three directions which we can control; radial, axial and tangential.
02:52
We're going to deselect the last two options and only focus on radial.
02:58
This will prevent the hole in this case the bolt hole from moving radially and it also prevents it from deforming radially.
03:06
This is to better represent the fact that there is a bolt or a shoulder inside of that hole.
03:12
This is now telling it that this face is going to be fixed in X,
03:16
and the inside hole or the portion where the bolt is going to go through is now fixed radially.
03:22
One thing that we have to understand is at this point the entire bracket is still free to rotate about that point.
03:30
If we were to fix the tangential direction, this would prevent rotation, but in reality if we just simply had one bolt,
03:39
it would still allow this bracket to rotate, assuming that we overcame the friction or the torque that's applied on the hardware.
03:46
So we want to select both bolt holes; the upper and lower.
03:50
And now we've told it that neither one of those can move radially,
03:53
and the faces where the bolt heads are are going to prevent it from moving out in the X direction.
03:58
If we now take a look at our degrees of freedom, you can see that the bracket is potentially fixed.
04:04
It's not fully fixed because we haven't completely locked down all degrees of freedom.
04:09
But the degrees of freedom that we applied are keeping it from moving around.
04:14
If we instead went into our load case and back to our pin constraints and we modify them,
04:20
and we make sure that we restrict the axial direction in just one of those and take a look at the degrees of freedom,
04:27
you'll note that that hasn't changed anything and this is because the fixed constraint on the outside face is telling it that this face can't move.
04:34
The axial direction on the pin constraint is not really providing any additional degrees of freedom.
04:40
However, if we lock the rotation down on both of these pin constraints, we tell it that neither one of those can rotate.
04:48
You'll see that simply having that locked rotation is not fully fixing it either.
04:52
In order to completely fix something in 3D space, we need to lock down all degrees of freedom.
04:59
However, in reality that's not how this bracket will be set up.
05:03
So let's return to only a radial option because there's another option when we set up our simulation study,
05:09
that's going to allow us to negate those rigid body movements by including some external dampers and some additional inertial reliefs.
05:19
But now we have to consider what happens with this bracket.
05:23
This bracket is in reality bolted to our frame mount but we really didn't have a way to create a constraint that held those two together.
05:33
The first thing that I want to do is go into simplify and I'm going to clone my bracket and frame mount so right click and select Clone Simulation.
05:41
We're going to bring in the study as well.
05:44
And what we've done is we've created a second simulation that's exactly identical to the first.
05:50
I'm going to rename my simulation and I'm going to say bolted bracket and frame mount.
05:58
Now that we have that, we can finish simplify and take a look at how our browser has changed.
06:03
We have our original simulation study which is our bracket and frame mount and then we have a study 1 static stress inside of there.
06:11
But then we have our second or clone simulation model which is identical at this point,
06:16
but it has our constraints that have automatically been applied because we cloned everything.
06:21
Now we want to take a look at creating a bolted connection between the two.
06:25
In order to do that, I'm going to select constraints and bolt connector.
06:30
First, the location of the bolt head.
06:32
You'll notice in this instance, we aren't able to select the tapered face,
06:37
that the bolt head is not able to use a face selection, we have to select an edge.
06:42
And because this edge is actually cut off slightly by the fillet, the only option we have is to select the edge here.
06:50
We can use the option to have a threaded hole or with nut.
06:54
In this example, I'm going to use with nut and select the back face,
06:58
noting that we're getting a graphical preview on the screen showing the head of the bolt and the nut on the back side.
07:05
From here, we also can select some options such as pre load, whether it's an axial or a mount or a torque that's applied.
07:13
We can modify the units, for example an inch pound or foot pound and then we can have this value.
07:20
In this case, I'm going to say that this bracket is torqued down with 20 foot pounds.
07:25
You also can see that we can modify the material properties.
07:28
By default, it's bringing in the material properties of the bracket but we can change these to any other material.
07:35
For example, if we wanted to just use plain steel.
07:38
For this example, I'm going to continue on using that high strength structural steel and then I'm going to say Ok.
07:45
We need to repeat the process and use the bolt connector on the other bolt hole as well.
07:50
Once again we're going to select the edge, we use with nut for the backside and select the back face, rotate back around to Home view,
07:59
and we'll set up our torque exactly how we did on the first one.
08:03
We'll change our units and we'll set it to 20 foot pounds.
08:09
Once we have this set, let's take a look at our degrees of freedom.
08:12
The degrees of freedom have made the entire bracket potentially fixed.
08:18
If we go back to our original and we take a look at our degrees of freedom, you can see that this bracket is completely free.
08:25
It has no relationship to our frame mount at all because we don't have a bolted connection and we haven't told it how the two are going to interact.
08:33
So it's important to identify and understand the differences between creating that bolted connection,
08:40
and what that connection actually means between the two components.
08:44
We are going to end up solving three different simulation studies.
08:47
We're going to solve the simulation study with the bolted connection.
08:51
One that has what's called a bonded contact,
08:53
and the last one that's going to be just our frame mount and it's not going to look at this bracket at all.
08:59
So for right now, let's make sure that we do have our studies saved.
09:03
It's going to be our bolted bracket and frame mount as well as the bracket and frame mount.
09:07
Make sure that this is saved and then we can move on.
Video transcript
00:02
Structural constraints.
00:05
In this video, we will review structural constraints.
00:08
We will create a fixed constraint pin constraint and a bolted connection.
00:13
In Fusion 360, we want to carry on with our motorcycle rear set.
00:18
At this point, we've taken a look at our materials.
00:20
We've defined the materials and we've even created a custom material for our steel bracket.
00:25
But now we want to talk about constraints.
00:28
If we expand the constraints, we have three options.
00:31
Structural constraints which allow us to create fixed or pin constraints as well as a few others,
00:36
that define how our components or bodies are related to their environment.
00:42
We also have a bolt connector and this is used to create a connection between two bodies that represent the bolts or hardware.
00:50
These will be done mathematically and there will be a graphical preview on the screen,
00:54
but this allows us to avoid having solid mesh elements to represent that hardware.
00:59
And the last is a rigid body connector.
01:02
This is not one we will be exploring in this course, but there are two different types of rigid body connectors,
01:07
that can be used to represent a fixed or rigid connection between a vertex on one body and multiple vortices on another.
01:16
For our example, let's get started by going into structural constraints.
01:20
First, we're going to explore the fixed constraint type.
01:23
We're going to select our targets as the faces where the socket head cap screws are going to hold this bracket down to the motorcycle.
01:31
From here, if we simply said, okay, what we've told Fusion 360 is that these faces can't move or translate in X, Y or Z.
01:41
When we're thinking about how to set up our structural constraints we need to realize how they are actually constrained in the real world.
01:49
In our case, if we take a look at our coordinate system,
01:51
the X direction is the direction in which the bolt head is going to be holding down this bracket to the frame.
01:58
So the way that I'm going to set this up is by deselecting Y and Z.
02:03
You'll notice that the icon is now an open lock icon.
02:07
If we have all three fixed down, it's a closed lock icon.
02:11
What we've now told Fusion 360 is that these faces cannot move in the X direction but they are still free to move in Z and Y.
02:20
This is exactly how the bolt head would be holding down the face of this part.
02:25
We're going to say ok and now we've created our fixed constraint but that still doesn't mean that our bodies are fixed in space.
02:31
We need to go back to our structural constraints and the next one we're going to take a look at is a pin constraint.
02:37
The pin constraint is going to be used on the inside area where the bolt or really the shoulder of a bolt is going to be holding this bracket.
02:45
This also has three directions which we can control; radial, axial and tangential.
02:52
We're going to deselect the last two options and only focus on radial.
02:58
This will prevent the hole in this case the bolt hole from moving radially and it also prevents it from deforming radially.
03:06
This is to better represent the fact that there is a bolt or a shoulder inside of that hole.
03:12
This is now telling it that this face is going to be fixed in X,
03:16
and the inside hole or the portion where the bolt is going to go through is now fixed radially.
03:22
One thing that we have to understand is at this point the entire bracket is still free to rotate about that point.
03:30
If we were to fix the tangential direction, this would prevent rotation, but in reality if we just simply had one bolt,
03:39
it would still allow this bracket to rotate, assuming that we overcame the friction or the torque that's applied on the hardware.
03:46
So we want to select both bolt holes; the upper and lower.
03:50
And now we've told it that neither one of those can move radially,
03:53
and the faces where the bolt heads are are going to prevent it from moving out in the X direction.
03:58
If we now take a look at our degrees of freedom, you can see that the bracket is potentially fixed.
04:04
It's not fully fixed because we haven't completely locked down all degrees of freedom.
04:09
But the degrees of freedom that we applied are keeping it from moving around.
04:14
If we instead went into our load case and back to our pin constraints and we modify them,
04:20
and we make sure that we restrict the axial direction in just one of those and take a look at the degrees of freedom,
04:27
you'll note that that hasn't changed anything and this is because the fixed constraint on the outside face is telling it that this face can't move.
04:34
The axial direction on the pin constraint is not really providing any additional degrees of freedom.
04:40
However, if we lock the rotation down on both of these pin constraints, we tell it that neither one of those can rotate.
04:48
You'll see that simply having that locked rotation is not fully fixing it either.
04:52
In order to completely fix something in 3D space, we need to lock down all degrees of freedom.
04:59
However, in reality that's not how this bracket will be set up.
05:03
So let's return to only a radial option because there's another option when we set up our simulation study,
05:09
that's going to allow us to negate those rigid body movements by including some external dampers and some additional inertial reliefs.
05:19
But now we have to consider what happens with this bracket.
05:23
This bracket is in reality bolted to our frame mount but we really didn't have a way to create a constraint that held those two together.
05:33
The first thing that I want to do is go into simplify and I'm going to clone my bracket and frame mount so right click and select Clone Simulation.
05:41
We're going to bring in the study as well.
05:44
And what we've done is we've created a second simulation that's exactly identical to the first.
05:50
I'm going to rename my simulation and I'm going to say bolted bracket and frame mount.
05:58
Now that we have that, we can finish simplify and take a look at how our browser has changed.
06:03
We have our original simulation study which is our bracket and frame mount and then we have a study 1 static stress inside of there.
06:11
But then we have our second or clone simulation model which is identical at this point,
06:16
but it has our constraints that have automatically been applied because we cloned everything.
06:21
Now we want to take a look at creating a bolted connection between the two.
06:25
In order to do that, I'm going to select constraints and bolt connector.
06:30
First, the location of the bolt head.
06:32
You'll notice in this instance, we aren't able to select the tapered face,
06:37
that the bolt head is not able to use a face selection, we have to select an edge.
06:42
And because this edge is actually cut off slightly by the fillet, the only option we have is to select the edge here.
06:50
We can use the option to have a threaded hole or with nut.
06:54
In this example, I'm going to use with nut and select the back face,
06:58
noting that we're getting a graphical preview on the screen showing the head of the bolt and the nut on the back side.
07:05
From here, we also can select some options such as pre load, whether it's an axial or a mount or a torque that's applied.
07:13
We can modify the units, for example an inch pound or foot pound and then we can have this value.
07:20
In this case, I'm going to say that this bracket is torqued down with 20 foot pounds.
07:25
You also can see that we can modify the material properties.
07:28
By default, it's bringing in the material properties of the bracket but we can change these to any other material.
07:35
For example, if we wanted to just use plain steel.
07:38
For this example, I'm going to continue on using that high strength structural steel and then I'm going to say Ok.
07:45
We need to repeat the process and use the bolt connector on the other bolt hole as well.
07:50
Once again we're going to select the edge, we use with nut for the backside and select the back face, rotate back around to Home view,
07:59
and we'll set up our torque exactly how we did on the first one.
08:03
We'll change our units and we'll set it to 20 foot pounds.
08:09
Once we have this set, let's take a look at our degrees of freedom.
08:12
The degrees of freedom have made the entire bracket potentially fixed.
08:18
If we go back to our original and we take a look at our degrees of freedom, you can see that this bracket is completely free.
08:25
It has no relationship to our frame mount at all because we don't have a bolted connection and we haven't told it how the two are going to interact.
08:33
So it's important to identify and understand the differences between creating that bolted connection,
08:40
and what that connection actually means between the two components.
08:44
We are going to end up solving three different simulation studies.
08:47
We're going to solve the simulation study with the bolted connection.
08:51
One that has what's called a bonded contact,
08:53
and the last one that's going to be just our frame mount and it's not going to look at this bracket at all.
08:59
So for right now, let's make sure that we do have our studies saved.
09:03
It's going to be our bolted bracket and frame mount as well as the bracket and frame mount.
09:07
Make sure that this is saved and then we can move on.
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