& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:00
In this video, you’ll:
00:02
clean up an imported assembly structure,
00:05
isolate key components for an imported design,
00:09
and create manifold bodies from open surfaces.
00:13
Often when surface bodies are exported and imported into a new CAD program,
00:19
errors in the file can appear.
00:22
These errors must be repaired before beginning a simulation.
00:26
Open the files Repairing Imported Models Stitch.f3d
00:33
and Repairing Imported Models Patch.f3d.
00:37
Ensure that the workspace is set to Design, and then open the Surface contextual tab.
00:44
When a CAD file is imported and appears as a surface body,
00:49
it is easily identified in the Browser by the surface body symbol.
00:55
Often, extra surfaces may appear that can be deleted before proceeding with simulation.
01:01
But before you begin removing these extra surfaces,
01:06
the Validate command may be used to identify and repair small defects.
01:12
Validate verifies the quality of an imported model.
01:16
It reviews the selected bodies, attempts to repair bad surfaces,
01:21
and then stitches together any surfaces that can create quilts or solids.
01:28
To access this, from the Toolbar, expand Inspect
01:33
and, from the drop-down, select Validate.
01:37
The Validate dialog displays.
01:39
In the canvas, select the single body.
01:43
Then, back in the dialog, enable Repair.
01:46
With Repair enabled, more options display.
01:50
Ensure Gap Healing is enabled, as well as Refit Bad Surfaces.
01:56
Click OK.
01:58
An indicator displays with a Validate Summary.
02:02
In this example, it states no issues were found.
02:06
Click OK.
02:08
It is important to note that Validate is only available
02:12
in the Design workspace when Design History is turned off.
02:17
Because of this, it is good practice to Validate before removing extra surfaces.
02:23
After validation, it is time to remove the extra surfaces.
02:28
From the Browser, under Bodies, toggle OFF the visibility of Body2.
02:34
Now, select extraneous surfaces, such as the pockets.
02:40
You can do this manually, by picking in the canvas,
02:44
or, from the Browser, select Side 2 - Pockets.
02:50
Once the pockets are selected, in the Browser, right-click Side 2 – Pockets
02:56
and, from the shortcut menu, select Delete.
02:60
A warning dialog displays, prompting you to delete the group and expand its contents,
03:07
or delete both the group and its contents.
03:11
Select Delete contents.
03:14
With the extra surfaces deleted, back in the Browser, toggle ON the visibility of Body40.
03:22
Now, right-click the top level in the browser and turn on Capture Design History.
03:29
Bodies that are not missing any surfaces can be combined and converted to a solid body using the Stitch command.
03:37
In the canvas, use a window selection to select all surfaces of the model.
03:42
Then, from the Toolbar, in the Surface tab, Modify panel, select Stitch.
03:50
The Stitch dialog displays with the selected surfaces active.
03:54
Click OK.
03:56
In the Browser, under Bodies, where previously there were several bodies, there is now only a single body.
04:04
At this point, it is good practice to save your file.
04:08
Now, on the Application Bar, open the Repairing Imported Models Patch tab.
04:15
Again, ensure the Design workspace is active.
04:18
When working in the Surface contextual toolbar,
04:22
Patch and Loft are commonly used to repair imported models that are missing surfaces.
04:28
Using the Patch command, simple holes in surface models can be filled and stitched to combine them into a solid body.
04:37
To begin, in the Create panel, select Patch.
04:42
The Patch dialog displays.
04:45
In the canvas, double-click to select a boundary to patch.
04:50
Back in the dialog, click OK.
04:53
The hole is now patched.
04:55
From the Toolbar, Create panel, select Patch again.
04:60
In the canvas, select another boundary to patch.
05:04
After you make the selection, click OK to patch the surface.
05:09
Using the Loft command, you can connect two profiles to fill a gap between surfaces.
05:16
From the Toolbar, expand Create.
05:19
From the drop-down, select Loft.
05:23
The Loft dialog displays.
05:25
In the canvas, pan and zoom the model to better access the areas you need to repair.
05:32
Select two profiles and then, in the dialog, click OK.
05:37
Open the Loft dialog again. Pan and zoom to fill another gap between edges.
05:45
Select the profiles and then, in the dialog, click OK.
05:51
After all patching and lofting is complete, in the canvas, use a window selection to select the entire model.
05:60
Then, from the Toolbar, Modify panel, select Stitch.
06:06
The Stitch dialog displays.
06:09
Select OK.
06:11
Then, in the Browser, expand Bodies.
06:14
The surface patches and lofts are now combined into a single body. Save your file.
Video transcript
00:00
In this video, you’ll:
00:02
clean up an imported assembly structure,
00:05
isolate key components for an imported design,
00:09
and create manifold bodies from open surfaces.
00:13
Often when surface bodies are exported and imported into a new CAD program,
00:19
errors in the file can appear.
00:22
These errors must be repaired before beginning a simulation.
00:26
Open the files Repairing Imported Models Stitch.f3d
00:33
and Repairing Imported Models Patch.f3d.
00:37
Ensure that the workspace is set to Design, and then open the Surface contextual tab.
00:44
When a CAD file is imported and appears as a surface body,
00:49
it is easily identified in the Browser by the surface body symbol.
00:55
Often, extra surfaces may appear that can be deleted before proceeding with simulation.
01:01
But before you begin removing these extra surfaces,
01:06
the Validate command may be used to identify and repair small defects.
01:12
Validate verifies the quality of an imported model.
01:16
It reviews the selected bodies, attempts to repair bad surfaces,
01:21
and then stitches together any surfaces that can create quilts or solids.
01:28
To access this, from the Toolbar, expand Inspect
01:33
and, from the drop-down, select Validate.
01:37
The Validate dialog displays.
01:39
In the canvas, select the single body.
01:43
Then, back in the dialog, enable Repair.
01:46
With Repair enabled, more options display.
01:50
Ensure Gap Healing is enabled, as well as Refit Bad Surfaces.
01:56
Click OK.
01:58
An indicator displays with a Validate Summary.
02:02
In this example, it states no issues were found.
02:06
Click OK.
02:08
It is important to note that Validate is only available
02:12
in the Design workspace when Design History is turned off.
02:17
Because of this, it is good practice to Validate before removing extra surfaces.
02:23
After validation, it is time to remove the extra surfaces.
02:28
From the Browser, under Bodies, toggle OFF the visibility of Body2.
02:34
Now, select extraneous surfaces, such as the pockets.
02:40
You can do this manually, by picking in the canvas,
02:44
or, from the Browser, select Side 2 - Pockets.
02:50
Once the pockets are selected, in the Browser, right-click Side 2 – Pockets
02:56
and, from the shortcut menu, select Delete.
02:60
A warning dialog displays, prompting you to delete the group and expand its contents,
03:07
or delete both the group and its contents.
03:11
Select Delete contents.
03:14
With the extra surfaces deleted, back in the Browser, toggle ON the visibility of Body40.
03:22
Now, right-click the top level in the browser and turn on Capture Design History.
03:29
Bodies that are not missing any surfaces can be combined and converted to a solid body using the Stitch command.
03:37
In the canvas, use a window selection to select all surfaces of the model.
03:42
Then, from the Toolbar, in the Surface tab, Modify panel, select Stitch.
03:50
The Stitch dialog displays with the selected surfaces active.
03:54
Click OK.
03:56
In the Browser, under Bodies, where previously there were several bodies, there is now only a single body.
04:04
At this point, it is good practice to save your file.
04:08
Now, on the Application Bar, open the Repairing Imported Models Patch tab.
04:15
Again, ensure the Design workspace is active.
04:18
When working in the Surface contextual toolbar,
04:22
Patch and Loft are commonly used to repair imported models that are missing surfaces.
04:28
Using the Patch command, simple holes in surface models can be filled and stitched to combine them into a solid body.
04:37
To begin, in the Create panel, select Patch.
04:42
The Patch dialog displays.
04:45
In the canvas, double-click to select a boundary to patch.
04:50
Back in the dialog, click OK.
04:53
The hole is now patched.
04:55
From the Toolbar, Create panel, select Patch again.
04:60
In the canvas, select another boundary to patch.
05:04
After you make the selection, click OK to patch the surface.
05:09
Using the Loft command, you can connect two profiles to fill a gap between surfaces.
05:16
From the Toolbar, expand Create.
05:19
From the drop-down, select Loft.
05:23
The Loft dialog displays.
05:25
In the canvas, pan and zoom the model to better access the areas you need to repair.
05:32
Select two profiles and then, in the dialog, click OK.
05:37
Open the Loft dialog again. Pan and zoom to fill another gap between edges.
05:45
Select the profiles and then, in the dialog, click OK.
05:51
After all patching and lofting is complete, in the canvas, use a window selection to select the entire model.
05:60
Then, from the Toolbar, Modify panel, select Stitch.
06:06
The Stitch dialog displays.
06:09
Select OK.
06:11
Then, in the Browser, expand Bodies.
06:14
The surface patches and lofts are now combined into a single body. Save your file.
Step-by-step guide
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