& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:09
In this lesson, we're going to be looking at the best practices for asset development.
00:15
During this lesson, we'll be focusing on the best practices for asset development and publishing.
00:21
We'll start off learning how important it is to keep our models as simple as possible.
00:25
We will explore multiple methods of converting existing assemblies into single parts.
00:30
And we'll finish up by reviewing the basic asset publishing process.
00:38
The more features your assets contain, the more graphic resources they require.
00:43
In addition, your factory design could contain hundreds or thousands of assets.
00:48
For this reason, it is a recommended practice to generate assets in a simplified form with a minimum amount of detail.
00:56
Assets should represent the design envelope of the actual component and deliver the necessary design information for the layout drawing.
01:06
Several general practices should be followed to simplify the design representation and reduce the model file size.
01:13
Please note these practices are general guidelines and may be adjusted or ignored in certain situations.
01:20
The best practices for modeling simplified representations are as follows.
01:25
Once your model meets the fit form and function of the desired shape or asset,
01:30
your model should be considered done, any other features would be extraneous.
01:36
Try to model your assets with a single part file if at all possible, avoid small fit and finish features,
01:42
like filets, holes, champers, and shells, and remove any fasteners from the overall assembly before converting it to an asset.
01:54
Let's take a quick look at a couple of examples where complex models have been simplified for use as factory assets.
02:03
I've opened up Inventor and I've placed four components.
02:08
Two of the components are the realistic versions of a pump and an electrical panel.
02:14
The other two are simplified versions of the same two parts.
02:18
Let's take a look at the difference between the two.
02:21
We'll start off with the pump.
02:23
Here, you can see a fantastic model of a pump.
02:27
All the features are here.
02:29
I like to call these production level models.
02:33
If you get paid to build pumps, then this is the model that you want to produce.
02:37
But if you're making a factory asset, this is going to be far too much detail to include.
02:44
You see things like holes, filets, champers, the tube is actually shelled out and hollow.
02:52
If we look at the simplified version, you'll see that all of those features have been removed.
02:57
The model visually is certainly more plain but it actually takes fewer computer resources to display this model than this one.
03:08
Let's look at the electrical panel and it's really the same story just a second time.
03:15
The front of this electrical panel is fully detailed.
03:18
If I zoom in, you'll see every switch, every fastener, every button was modeled in incredible detail.
03:26
If I zoom up on these protective covers, they even modeled all the chain links for the cover.
03:32
Now again, this is a beautiful model for production purposes, but it's far too complex to use as a factory asset.
03:41
You need to remember that when you create a factory layout, you could have hundreds or thousands of assets included in that layout.
03:50
And the more complex your assets are, the more taxing it's going to be for your computer resources.
03:57
And in the end, in most cases, our factory layouts are simply a top view.
04:04
And if I zoom out enough, it's very hard to tell the full detailed model from the simplified version.
04:14
As we just stated, it is important to remember that the factory layout process often requires the placement of hundreds or thousands of assets.
04:23
For this reason, it is necessary to publish assets with the simplest model detail possible.
04:29
Whenever possible, it is desired to create assets as a single part.
04:33
The fewer parts in the final factory layout, the better your overall computer performance will be.
04:39
You can utilize the multi body modeling practices to create a part file that looks and acts like an assembly file.
04:48
It is common for designers who are adopting the factory utilities,
04:52
to create their first assets from production detailed models they've created in the past.
04:57
Often these models are far too detailed and feature-heavy to be used as factory assets.
05:02
There are numerous tools available that allow you to convert assemblies to single parts or remove voids in detail from existing models.
05:10
Each of these processes are unique and have certain advantages or limitations.
05:15
A thorough understanding of each process is necessary to determine the most beneficial method to simplify your design.
05:22
The main methods of simplification are the derived component command, the shrink wrap command,
05:29
the multi body solid import option, an Inventor simplification.
05:35
I would encourage you to investigate each of these processes and note the distinct advantages and limitations of each.
05:41
For our brief demonstration, we'll be focusing on the Inventor simplification method.
05:50
In Inventor, I've opened up the mill assembly located in your data set.
05:56
This is actually an assembly of components.
05:59
Some of them are quite simple but some of them are incredibly detailed, far too detailed to be used as a factory asset.
06:09
So, we're going to use the Inventor simplification process to convert this assembly into a simplified single part.
06:20
On the simplification panel, I'm going to select "Simplify View".
06:26
This allows me to select the components that I want to include in my final single part file.
06:34
Now, for this example, I want just about everything.
06:38
I'm going to grab the collet, the end mill, both pieces of the vice, the little screw end here, and the handle.
06:45
Make sure to pick the handle.
06:47
I'm going to pick the table, the saddle, the knee, the hand screws, and what they call the knee steady.
07:00
Really, I think I'm picking everything except for this handle over here.
07:08
I'm going to click the check mark to move on to the next step.
07:13
In our next step, we're going to use the "Define Envelopes" command to convert certain objects into very simple features.
07:25
We can convert any of these models into a bounding box or a bounding cylinder.
07:31
Let's take a look at this knee steady part at the base of our part.
07:35
There's a lot of detail on this cylinder.
07:38
I think we should just use a regular cylinder here.
07:41
So, I'm going to select that.
07:43
And from the mini tool bar, I'm going to replace it with a bounding cylinder.
07:48
I'll click "Apply" to move on to the next step.
07:51
The screw handle for the vice has a helical coil on it.
07:56
I'm going to select that and convert it to a bounding cylinder as well.
08:02
Even the handle, I can click that, convert that to a cylinder.
08:08
The same thing for the calt and the mill.
08:22
The table, I can convert to a bounding box.
08:27
We want to do the same thing for the saddle and the knee.
08:38
I'll go ahead and cancel and I'm ready for the next step in our process to convert this assembly in its current state to a single component.
08:50
I'm going to use the create simplified part command.
08:54
This allows me to name the new part.
08:57
Select the correct part template and the correct destination.
09:05
I'll click "Okay".
09:07
And here you can see my single part file instead of an assembly.
09:15
when your model is ready and performing, as expected, you can publish it as a factory asset.
09:21
The publishing process occurs in the asset builder environment.
09:25
Here, you'll find the necessary tools to add common layout functionality to your model.
09:31
You can establish a landing surface and insertion points, so the asset will land properly upright on the floor.
09:37
You can add connectors, so your model will easily snap into place with other similar assets.
09:43
You can define the asset properties that will be tracked and displayed.
09:47
You can also define the key parameters that the end user will utilize to access the functionality available from your parametric or iLogic design.
09:57
You can then publish your asset to your local computer, a shared vault folder, or the cloud for global access.
10:06
Let's finish this lesson by publishing our shelf and testing its factory asset functionality.
10:15
We publish assets in the asset builder environment.
10:20
When you come into the asset builder environment, the first thing you'll probably see is a list of the key parameters that you specified earlier.
10:30
You'll also see a list of commands that you can use to add layout functionality to your component prior to publishing.
10:40
Let's focus on a few of these.
10:43
First, we want to set a landing surface.
10:47
We'll click that command and simply select one of the bottom faces of our design.
10:54
Now, if you don't like the orientation, you can change it by selecting the axis, clicking an edge and then clicking the preview button again.
11:06
You can also establish insertion points.
11:10
When you drag the asset from the asset browser, these insertion points are where it will attach to your cursor.
11:18
You can add multiple insertion points and use the tab button to tab through them, when you're placing your asset.
11:27
We'll click "Okay". And our landing surface and insertion points are added.
11:33
You can also have defined connectors.
11:36
Connectors are the little green dot that you've seen in previous lessons that are used to snap the assets together.
11:45
In this case, we're going to add the connector to these work points that have left visible here.
11:51
Now you need to align the UCS for the connector.
11:55
I have a simple rule of thumb: red out and blue up.
12:01
I click the red axis and then select a face to orient it so that it's pointing outwards or to the next asset that will be snapped to.
12:10
I then click the blue axis and pick a face to align it, so that that axis is pointing upwards.
12:17
I'll right click and select "Okay".
12:20
We simply need to repeat this process on the other side.
12:29
Now that we have our connectors, we can focus on our asset properties.
12:34
Now, in most cases, I will have already filled out all of the properties in the regular iProperty environment.
12:42
But here, you have an additional option to determine what properties are visible when you drop the asset into AutoCAD.
12:52
The descriptor tab is usually set up by default to show the name of the part file.
13:02
There are additional options for connector classes, asset variants, and even BIM content, but we cannot cover those in this short demonstration.
13:12
I'm going to move on to publishing our asset.
13:16
I'm going to click the "Publish Asset Command".
13:18
I'll be prompted to save my file and then I'll be presented with different places to save the asset.
13:28
For your initial testing, I would always save the asset to my local machine.
13:33
That way you can test it over and over again and make sure it works correctly before you choose to save it to your vault area or to the cloud.
13:44
I'm just going to simply save it in my user asset directory.
13:48
I'll click "Okay".
13:49
And the asset will be published.
13:56
Let's finish off by testing the functionality of our new factory asset.
14:01
I go to my asset browser and I now see in my user asset folder, the heavy-duty shelf, I'll drag it out onto the floor.
14:10
We see that it lands upright as expected.
14:13
I can also hit the tab button and toggle between the available insertion points.
14:20
I'll click to drop it off like normal, I'll right click and select "Done".
14:27
And I could actually just snap these two assets together with the defining connector.
14:35
But remember how we set this up, we can actually make very distinct modifications to this asset,
14:44
so that it fits correctly and the uprights don't overlap each other.
14:49
I'm going to select this asset.
14:50
And now in the factory properties palette, I can control all those parametric features and those logic rules that we added to the asset earlier.
14:60
For this example, let's make this shelf green.
15:04
We'll change the length to 48 inches.
15:07
We say I want four shelves this time and I only want my right uprights.
15:14
I'm going to click the "Update" button and the part updates to suit.
15:21
Now, I can drag the component over and snap it in location and it matches perfectly.
15:29
We'll try that one more time.
15:34
I'll drag another shelf in, select it.
15:41
This time, let's make it red, with the length of 72 inches.
15:48
We'll leave it at three shelves.
15:50
But this time I want just the left uprights.
15:58
It is very important when you're making assets that you test them thoroughly before you publish them to your vault or to the cloud locations.
16:09
These assets seem to be functioning, very good.
16:13
Now, if you'd like to try this asset for yourself, the asset that I just created.
16:18
You can go up to your asset browser, you can do a search for shelf heavy duty.
16:32
I published it to the cloud.
16:35
So you should be able to find it on the cloud and use it and test it for yourself.
16:40
I'd encourage you to check it out, go in and look at the logic rules that we created.
16:44
Review the parametric functionality we used to create the asset and explore the overall functionality of how the asset works.
16:53
I hope you picked up something during this lesson.
16:55
I appreciate you taking the time to study it with me.
Video transcript
00:09
In this lesson, we're going to be looking at the best practices for asset development.
00:15
During this lesson, we'll be focusing on the best practices for asset development and publishing.
00:21
We'll start off learning how important it is to keep our models as simple as possible.
00:25
We will explore multiple methods of converting existing assemblies into single parts.
00:30
And we'll finish up by reviewing the basic asset publishing process.
00:38
The more features your assets contain, the more graphic resources they require.
00:43
In addition, your factory design could contain hundreds or thousands of assets.
00:48
For this reason, it is a recommended practice to generate assets in a simplified form with a minimum amount of detail.
00:56
Assets should represent the design envelope of the actual component and deliver the necessary design information for the layout drawing.
01:06
Several general practices should be followed to simplify the design representation and reduce the model file size.
01:13
Please note these practices are general guidelines and may be adjusted or ignored in certain situations.
01:20
The best practices for modeling simplified representations are as follows.
01:25
Once your model meets the fit form and function of the desired shape or asset,
01:30
your model should be considered done, any other features would be extraneous.
01:36
Try to model your assets with a single part file if at all possible, avoid small fit and finish features,
01:42
like filets, holes, champers, and shells, and remove any fasteners from the overall assembly before converting it to an asset.
01:54
Let's take a quick look at a couple of examples where complex models have been simplified for use as factory assets.
02:03
I've opened up Inventor and I've placed four components.
02:08
Two of the components are the realistic versions of a pump and an electrical panel.
02:14
The other two are simplified versions of the same two parts.
02:18
Let's take a look at the difference between the two.
02:21
We'll start off with the pump.
02:23
Here, you can see a fantastic model of a pump.
02:27
All the features are here.
02:29
I like to call these production level models.
02:33
If you get paid to build pumps, then this is the model that you want to produce.
02:37
But if you're making a factory asset, this is going to be far too much detail to include.
02:44
You see things like holes, filets, champers, the tube is actually shelled out and hollow.
02:52
If we look at the simplified version, you'll see that all of those features have been removed.
02:57
The model visually is certainly more plain but it actually takes fewer computer resources to display this model than this one.
03:08
Let's look at the electrical panel and it's really the same story just a second time.
03:15
The front of this electrical panel is fully detailed.
03:18
If I zoom in, you'll see every switch, every fastener, every button was modeled in incredible detail.
03:26
If I zoom up on these protective covers, they even modeled all the chain links for the cover.
03:32
Now again, this is a beautiful model for production purposes, but it's far too complex to use as a factory asset.
03:41
You need to remember that when you create a factory layout, you could have hundreds or thousands of assets included in that layout.
03:50
And the more complex your assets are, the more taxing it's going to be for your computer resources.
03:57
And in the end, in most cases, our factory layouts are simply a top view.
04:04
And if I zoom out enough, it's very hard to tell the full detailed model from the simplified version.
04:14
As we just stated, it is important to remember that the factory layout process often requires the placement of hundreds or thousands of assets.
04:23
For this reason, it is necessary to publish assets with the simplest model detail possible.
04:29
Whenever possible, it is desired to create assets as a single part.
04:33
The fewer parts in the final factory layout, the better your overall computer performance will be.
04:39
You can utilize the multi body modeling practices to create a part file that looks and acts like an assembly file.
04:48
It is common for designers who are adopting the factory utilities,
04:52
to create their first assets from production detailed models they've created in the past.
04:57
Often these models are far too detailed and feature-heavy to be used as factory assets.
05:02
There are numerous tools available that allow you to convert assemblies to single parts or remove voids in detail from existing models.
05:10
Each of these processes are unique and have certain advantages or limitations.
05:15
A thorough understanding of each process is necessary to determine the most beneficial method to simplify your design.
05:22
The main methods of simplification are the derived component command, the shrink wrap command,
05:29
the multi body solid import option, an Inventor simplification.
05:35
I would encourage you to investigate each of these processes and note the distinct advantages and limitations of each.
05:41
For our brief demonstration, we'll be focusing on the Inventor simplification method.
05:50
In Inventor, I've opened up the mill assembly located in your data set.
05:56
This is actually an assembly of components.
05:59
Some of them are quite simple but some of them are incredibly detailed, far too detailed to be used as a factory asset.
06:09
So, we're going to use the Inventor simplification process to convert this assembly into a simplified single part.
06:20
On the simplification panel, I'm going to select "Simplify View".
06:26
This allows me to select the components that I want to include in my final single part file.
06:34
Now, for this example, I want just about everything.
06:38
I'm going to grab the collet, the end mill, both pieces of the vice, the little screw end here, and the handle.
06:45
Make sure to pick the handle.
06:47
I'm going to pick the table, the saddle, the knee, the hand screws, and what they call the knee steady.
07:00
Really, I think I'm picking everything except for this handle over here.
07:08
I'm going to click the check mark to move on to the next step.
07:13
In our next step, we're going to use the "Define Envelopes" command to convert certain objects into very simple features.
07:25
We can convert any of these models into a bounding box or a bounding cylinder.
07:31
Let's take a look at this knee steady part at the base of our part.
07:35
There's a lot of detail on this cylinder.
07:38
I think we should just use a regular cylinder here.
07:41
So, I'm going to select that.
07:43
And from the mini tool bar, I'm going to replace it with a bounding cylinder.
07:48
I'll click "Apply" to move on to the next step.
07:51
The screw handle for the vice has a helical coil on it.
07:56
I'm going to select that and convert it to a bounding cylinder as well.
08:02
Even the handle, I can click that, convert that to a cylinder.
08:08
The same thing for the calt and the mill.
08:22
The table, I can convert to a bounding box.
08:27
We want to do the same thing for the saddle and the knee.
08:38
I'll go ahead and cancel and I'm ready for the next step in our process to convert this assembly in its current state to a single component.
08:50
I'm going to use the create simplified part command.
08:54
This allows me to name the new part.
08:57
Select the correct part template and the correct destination.
09:05
I'll click "Okay".
09:07
And here you can see my single part file instead of an assembly.
09:15
when your model is ready and performing, as expected, you can publish it as a factory asset.
09:21
The publishing process occurs in the asset builder environment.
09:25
Here, you'll find the necessary tools to add common layout functionality to your model.
09:31
You can establish a landing surface and insertion points, so the asset will land properly upright on the floor.
09:37
You can add connectors, so your model will easily snap into place with other similar assets.
09:43
You can define the asset properties that will be tracked and displayed.
09:47
You can also define the key parameters that the end user will utilize to access the functionality available from your parametric or iLogic design.
09:57
You can then publish your asset to your local computer, a shared vault folder, or the cloud for global access.
10:06
Let's finish this lesson by publishing our shelf and testing its factory asset functionality.
10:15
We publish assets in the asset builder environment.
10:20
When you come into the asset builder environment, the first thing you'll probably see is a list of the key parameters that you specified earlier.
10:30
You'll also see a list of commands that you can use to add layout functionality to your component prior to publishing.
10:40
Let's focus on a few of these.
10:43
First, we want to set a landing surface.
10:47
We'll click that command and simply select one of the bottom faces of our design.
10:54
Now, if you don't like the orientation, you can change it by selecting the axis, clicking an edge and then clicking the preview button again.
11:06
You can also establish insertion points.
11:10
When you drag the asset from the asset browser, these insertion points are where it will attach to your cursor.
11:18
You can add multiple insertion points and use the tab button to tab through them, when you're placing your asset.
11:27
We'll click "Okay". And our landing surface and insertion points are added.
11:33
You can also have defined connectors.
11:36
Connectors are the little green dot that you've seen in previous lessons that are used to snap the assets together.
11:45
In this case, we're going to add the connector to these work points that have left visible here.
11:51
Now you need to align the UCS for the connector.
11:55
I have a simple rule of thumb: red out and blue up.
12:01
I click the red axis and then select a face to orient it so that it's pointing outwards or to the next asset that will be snapped to.
12:10
I then click the blue axis and pick a face to align it, so that that axis is pointing upwards.
12:17
I'll right click and select "Okay".
12:20
We simply need to repeat this process on the other side.
12:29
Now that we have our connectors, we can focus on our asset properties.
12:34
Now, in most cases, I will have already filled out all of the properties in the regular iProperty environment.
12:42
But here, you have an additional option to determine what properties are visible when you drop the asset into AutoCAD.
12:52
The descriptor tab is usually set up by default to show the name of the part file.
13:02
There are additional options for connector classes, asset variants, and even BIM content, but we cannot cover those in this short demonstration.
13:12
I'm going to move on to publishing our asset.
13:16
I'm going to click the "Publish Asset Command".
13:18
I'll be prompted to save my file and then I'll be presented with different places to save the asset.
13:28
For your initial testing, I would always save the asset to my local machine.
13:33
That way you can test it over and over again and make sure it works correctly before you choose to save it to your vault area or to the cloud.
13:44
I'm just going to simply save it in my user asset directory.
13:48
I'll click "Okay".
13:49
And the asset will be published.
13:56
Let's finish off by testing the functionality of our new factory asset.
14:01
I go to my asset browser and I now see in my user asset folder, the heavy-duty shelf, I'll drag it out onto the floor.
14:10
We see that it lands upright as expected.
14:13
I can also hit the tab button and toggle between the available insertion points.
14:20
I'll click to drop it off like normal, I'll right click and select "Done".
14:27
And I could actually just snap these two assets together with the defining connector.
14:35
But remember how we set this up, we can actually make very distinct modifications to this asset,
14:44
so that it fits correctly and the uprights don't overlap each other.
14:49
I'm going to select this asset.
14:50
And now in the factory properties palette, I can control all those parametric features and those logic rules that we added to the asset earlier.
14:60
For this example, let's make this shelf green.
15:04
We'll change the length to 48 inches.
15:07
We say I want four shelves this time and I only want my right uprights.
15:14
I'm going to click the "Update" button and the part updates to suit.
15:21
Now, I can drag the component over and snap it in location and it matches perfectly.
15:29
We'll try that one more time.
15:34
I'll drag another shelf in, select it.
15:41
This time, let's make it red, with the length of 72 inches.
15:48
We'll leave it at three shelves.
15:50
But this time I want just the left uprights.
15:58
It is very important when you're making assets that you test them thoroughly before you publish them to your vault or to the cloud locations.
16:09
These assets seem to be functioning, very good.
16:13
Now, if you'd like to try this asset for yourself, the asset that I just created.
16:18
You can go up to your asset browser, you can do a search for shelf heavy duty.
16:32
I published it to the cloud.
16:35
So you should be able to find it on the cloud and use it and test it for yourself.
16:40
I'd encourage you to check it out, go in and look at the logic rules that we created.
16:44
Review the parametric functionality we used to create the asset and explore the overall functionality of how the asset works.
16:53
I hope you picked up something during this lesson.
16:55
I appreciate you taking the time to study it with me.
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