Publish an asset locally

00:10

Thanks for continuing on.

00:12

Here, we are going to continue the discussion with asset publication and we're going talk about how to publish an asset locally.

00:21

And we'll also touch upon what files make up an asset itself.

00:29

If we flip back over to Inventor, I'm going go through asset creation again.

00:35

Here, I'm going to choose to "Import Model" again and I'm going to use the trusty "Bench" that we've used previously.

00:42

Note that this is in my demos file and my project scope is not the same.

00:51

As such, I will get a warning message and I'm going to hit "Yes" to that for now.

00:59

I'm going to be publishing this locally.

01:08

I will be warned that the active document needs to be saved.

01:14

I'm going to hit "Yes" to that.

01:15

And then, instead of publishing to the "Cloud" or "Vault," I'm just going to leave the "Local" designation.

01:25

I'm going to hit "OK" to this and it's going to save it in my "User Assets" directory.

01:31

As you see, I have a number of assets saved there already.

01:39

Once that is complete, I'll go ahead and close out.

01:47

Note, we won't be using "Vault" for this, but we can go to the local path.

01:53

I've copied that to my clipboard for simplicity.

01:56

I'm going to dump that into the "Start" menu which will open up the folder containing the asset.

02:04

The asset directory itself has a part, as you may expect, however, it has a number of other files.

02:11

The DWF file is the drawing utilized by Inventor and there's also a PNG file.

02:17

If we open that, that is a portable network graphics file.

02:22

That file is utilized to show the thumbnail wherever applicable.

02:31

If we go back to this folder, you also note that there is a 2D folder.

02:36

From there, I have a DWG file. This DWG file is what is utilized by AutoCAD when referencing this asset.

Video transcript

00:10

Thanks for continuing on.

00:12

Here, we are going to continue the discussion with asset publication and we're going talk about how to publish an asset locally.

00:21

And we'll also touch upon what files make up an asset itself.

00:29

If we flip back over to Inventor, I'm going go through asset creation again.

00:35

Here, I'm going to choose to "Import Model" again and I'm going to use the trusty "Bench" that we've used previously.

00:42

Note that this is in my demos file and my project scope is not the same.

00:51

As such, I will get a warning message and I'm going to hit "Yes" to that for now.

00:59

I'm going to be publishing this locally.

01:08

I will be warned that the active document needs to be saved.

01:14

I'm going to hit "Yes" to that.

01:15

And then, instead of publishing to the "Cloud" or "Vault," I'm just going to leave the "Local" designation.

01:25

I'm going to hit "OK" to this and it's going to save it in my "User Assets" directory.

01:31

As you see, I have a number of assets saved there already.

01:39

Once that is complete, I'll go ahead and close out.

01:47

Note, we won't be using "Vault" for this, but we can go to the local path.

01:53

I've copied that to my clipboard for simplicity.

01:56

I'm going to dump that into the "Start" menu which will open up the folder containing the asset.

02:04

The asset directory itself has a part, as you may expect, however, it has a number of other files.

02:11

The DWF file is the drawing utilized by Inventor and there's also a PNG file.

02:17

If we open that, that is a portable network graphics file.

02:22

That file is utilized to show the thumbnail wherever applicable.

02:31

If we go back to this folder, you also note that there is a 2D folder.

02:36

From there, I have a DWG file. This DWG file is what is utilized by AutoCAD when referencing this asset.

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