& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:09
In this video, we'll be focusing on using the Factory Design Utilities in the 3D inventor workflow.
00:15
In this scenario, we're developing a packing and palletizing station adjacent to a loading and unloading area.
00:24
In this example, we must assume that all process testing and validation is complete,
00:28
and we're simply placing the desired components in the most appropriate location.
00:33
To get ready for this Inventor presentation, I actually need you to open up AutoCAD.
00:38
We want to open up the file "Production C - Inventor Start", and then on the "Factory" tab, we need to click "Open in Inventor".
00:49
You'll be prompted to save the file and Inventor should open and automatically import this drawing into a new Inventor factory layout.
01:04
You'll see the 2D assets laid onto the Inventor factory floor.
01:12
And then over time during the import, you'll see the 3D asset land on top of the 2D footprint.
01:20
This may take some time depending on your internet connection and the fact that you may have to download some of the supporting assets.
01:33
Once your files loaded, please do a quick save and then we'll begin our presentation.
01:38
Now we started this demonstration by linking some of the AutoCAD data that we created in the previous video to this Inventor factory layout.
01:47
But I need you to understand that you can create an Inventor factory layout from scratch.
01:52
Let me show you how to do that.
01:54
Over here, I've got my layout browser already set up inside of Inventor.
01:60
You can find this option under palettes.
02:06
This gives me the option to create a new layout.
02:10
If I select "Create Layout", I'll be prompted to give my new layout and name and I'll click "Save".
02:22
You'll see that a factory floor is automatically added to the Inventor assembly.
02:27
In Inventor on the factory tab, you can access all of your factory utilities.
02:33
Under options, you'll find the floor in grid settings, which allow you to modify the way the floor looks.
02:41
Under layout, you can create a solid floor or you can choose to resize the current floor or reposition it vertically if necessary.
02:57
Now, I'm going to close that file and hop back into our original dataset.
03:01
Regardless of which workflow you choose to use, usually, one of the first steps you do is reference the building footprint in your design.
03:10
Now, to do that, I'm going to go here to the layout tab and select "Add DWG Underlay".
03:18
I'm going to go to my drawing data set and I'm going to select the "Factory Footprint".
03:25
This data will automatically be added to the factory floor.
03:29
And it's very important, we all understand that in this particular scenario, the origin was defined by the building.
03:37
And it's important that all of the stakeholders utilize the same origin point,
03:42
and work relative to that point as they're designing their portions of the factory layout.
03:51
If this is the first time, you're looking at the Factory Design Utilities,
03:54
you might not have your asset browser, your factory properties palette visible.
03:59
I'm going to close mine and show you where to get those.
04:02
Very similar to AutoCAD, if you go to the factory tab inside of Inventor, you'll see the palettes option.
04:09
Under palettes is where you find the asset browser, and it's also where you find the factory properties.
04:17
The asset browser is where we access all of the predefined assets that were created for the Factory Design Utilities.
04:24
You find all of those in the system assets folder.
04:27
You'll see categories including architectural building utilities, conveyors, even material handling.
04:34
And I would encourage you at your leisure to explore all of the assets that come automatically with the Factory Design Utilities.
04:45
So, let's add some assets to this layout.
04:47
The first asset I'm going to place is just a palette of boxes.
04:52
I'm going to go up instead of navigating into the asset browser and looking through the categories.
04:56
I'm going to go to the search criteria and just type in boxes.
05:01
I have a cloud asset out here that we can all use called palette boxes stack.
05:12
I'm going to drag that into our layout and I'm going to zoom in to the end of this conveyor.
05:20
When you drop off an asset, it'll automatically put you into what's called the reposition command.
05:27
The reposition command is this little triad that appears at the corner of your asset.
05:31
This allows you to raise the asset up and down by dragging on the shaft or spinning the asset by dragging on the tip.
05:41
Now, in this case, I want to spin my asset around 180 degrees, lock it in place,
05:48
and I'm going to scoot it over here, on this axis,
05:53
and then I can lift it off of the ground and very easily put it right up here on top of the conveyor.
06:13
When you're finished, right-click and select "Done".
06:17
It usually wants to add another asset, the same asset that you placed earlier.
06:21
You can always hit "Escape" to finish the command.
06:26
Now I want to add a robot to the design.
06:32
I'm going to come up here to this robot riser and in the asset browser, I'm going to type in "Fanuc", F-A-N-U-C.
06:43
Now the asset I'm going to use here is Fanuc M-710iC50.
06:48
It's a carton handling robot.
06:52
Again, I'm going to drag it in.
06:54
Now, in this case, this asset has connectors built into it.
06:58
In this example, it's the little orange dot.
07:01
You'll see that as the dots get close to each other, they're actually kind of magnetically drawn together,
07:08
and they'll automatically snap together, making it very easy for you to place your assets.
07:20
Now, this is a spectacular asset.
07:21
Some assets in the asset browser are static like the pallet of boxes, and then some of them are highly dynamic.
07:29
This particular asset, if I select it, actually, has its own logic form to help you place the robot where you want it.
07:37
So, I can come in and change the rotation angle, very easily.
07:45
I can move the arms up and down or change the rotation of arm number two if I want, I'm going to select "Done".
07:53
And then I'm going to add another asset to this.
07:57
In the search criteria, I'm going to look up gripper and there's actually this small gripper right here.
08:05
I'm going to bring that in and you can see that there's a connector right at the end of the arm, I'll snap it to there.
08:17
Those connectors make placing assets so much easier than the traditional constraint approach that many Inventor users are used to.
08:29
In our previous video, we added this case sealer to our design,
08:36
and I can look and see that the case sealer is actually going to interfere with the robot that's going to be attached to this riser.
08:44
I'm going to select this case sealer and it also has an iLogic form.
08:51
In this case, they have turn and mirror display added.
08:54
So, I can click "Turn", watch the asset change its orientation, or I can click "Mirror" and get the opposite hand effect of that.
09:09
I'm going to pan over and add two more robots to the design.
09:14
I'm going to go back and reference the previous asset that we used earlier.
09:25
We'll snap that one there, and snap this one here.
09:46
And again, I'm going to go back to gripper.
09:55
And I'm going to add a box gripper, add that here,
10:11
and the palette gripper.
10:33
Now as nice as assets are, occasionally, you're going to have to work with just generic models,
10:39
and you need to include a generic model maybe from a machine provider into your line.
10:46
Well, don't worry about that.
10:47
There's a very nice command up here on the utilities called "Insert Model".
10:51
Let's go ahead and click that and I'm going to go out and select an ipt of a packaging machine.
10:60
But before I place it, I do want to show you all the different file types that are available for you to place into your factory layout.
11:11
Just about any parametric modeler that's out there on the market today is listed here, along with STEP, IGES, ASMs.
11:22
It's almost easier to tell you what's not here than it is to show all the different options of models that you can work with.
11:36
I'm going to click "Open" and the model comes in.
11:41
Now, the model comes in in a bounding box, you can drop it off and then you can determine which way up is one of three options.
11:57
But I'll select my default and there's my machine, and then I get the reposition command right on top of it.
12:09
Reposition command allows me to rotate the model around.
12:24
And I can do planer moves by selecting the little plane between the axis.
12:36
When it comes to documentation, at this point, you have two clear choices.
12:42
You can go up to the "Factory" tab and select "Open in AutoCAD",
12:46
and you'll sync all the changes that you've made back to your original AutoCAD drawing.
12:56
We'll go ahead and save our assembly and the command executes automatically.
13:14
You also have the option to do your documentation inside of Inventor.
13:19
You can use the typical Inventor drawings to create top views that actually include the DWG underlay information,
13:30
and you can also generate isometric views for installation drawings.
13:41
Well, this is going to conclude our course in the introduction to the Factory Design Utilities and the various workflows included.
13:49
I hope you see that the Factory Design Utilities are incredibly versatile.
13:54
You can start off with process analysis, work your way through AutoCAD into Inventor,
13:58
and finally, the Navisworks, or you can simply start a project in 2D AutoCAD,
14:04
or, as you saw here in this video, you can do the entire project inside of Autodesk Inventor.
14:10
The choices are up to you.
Video transcript
00:09
In this video, we'll be focusing on using the Factory Design Utilities in the 3D inventor workflow.
00:15
In this scenario, we're developing a packing and palletizing station adjacent to a loading and unloading area.
00:24
In this example, we must assume that all process testing and validation is complete,
00:28
and we're simply placing the desired components in the most appropriate location.
00:33
To get ready for this Inventor presentation, I actually need you to open up AutoCAD.
00:38
We want to open up the file "Production C - Inventor Start", and then on the "Factory" tab, we need to click "Open in Inventor".
00:49
You'll be prompted to save the file and Inventor should open and automatically import this drawing into a new Inventor factory layout.
01:04
You'll see the 2D assets laid onto the Inventor factory floor.
01:12
And then over time during the import, you'll see the 3D asset land on top of the 2D footprint.
01:20
This may take some time depending on your internet connection and the fact that you may have to download some of the supporting assets.
01:33
Once your files loaded, please do a quick save and then we'll begin our presentation.
01:38
Now we started this demonstration by linking some of the AutoCAD data that we created in the previous video to this Inventor factory layout.
01:47
But I need you to understand that you can create an Inventor factory layout from scratch.
01:52
Let me show you how to do that.
01:54
Over here, I've got my layout browser already set up inside of Inventor.
01:60
You can find this option under palettes.
02:06
This gives me the option to create a new layout.
02:10
If I select "Create Layout", I'll be prompted to give my new layout and name and I'll click "Save".
02:22
You'll see that a factory floor is automatically added to the Inventor assembly.
02:27
In Inventor on the factory tab, you can access all of your factory utilities.
02:33
Under options, you'll find the floor in grid settings, which allow you to modify the way the floor looks.
02:41
Under layout, you can create a solid floor or you can choose to resize the current floor or reposition it vertically if necessary.
02:57
Now, I'm going to close that file and hop back into our original dataset.
03:01
Regardless of which workflow you choose to use, usually, one of the first steps you do is reference the building footprint in your design.
03:10
Now, to do that, I'm going to go here to the layout tab and select "Add DWG Underlay".
03:18
I'm going to go to my drawing data set and I'm going to select the "Factory Footprint".
03:25
This data will automatically be added to the factory floor.
03:29
And it's very important, we all understand that in this particular scenario, the origin was defined by the building.
03:37
And it's important that all of the stakeholders utilize the same origin point,
03:42
and work relative to that point as they're designing their portions of the factory layout.
03:51
If this is the first time, you're looking at the Factory Design Utilities,
03:54
you might not have your asset browser, your factory properties palette visible.
03:59
I'm going to close mine and show you where to get those.
04:02
Very similar to AutoCAD, if you go to the factory tab inside of Inventor, you'll see the palettes option.
04:09
Under palettes is where you find the asset browser, and it's also where you find the factory properties.
04:17
The asset browser is where we access all of the predefined assets that were created for the Factory Design Utilities.
04:24
You find all of those in the system assets folder.
04:27
You'll see categories including architectural building utilities, conveyors, even material handling.
04:34
And I would encourage you at your leisure to explore all of the assets that come automatically with the Factory Design Utilities.
04:45
So, let's add some assets to this layout.
04:47
The first asset I'm going to place is just a palette of boxes.
04:52
I'm going to go up instead of navigating into the asset browser and looking through the categories.
04:56
I'm going to go to the search criteria and just type in boxes.
05:01
I have a cloud asset out here that we can all use called palette boxes stack.
05:12
I'm going to drag that into our layout and I'm going to zoom in to the end of this conveyor.
05:20
When you drop off an asset, it'll automatically put you into what's called the reposition command.
05:27
The reposition command is this little triad that appears at the corner of your asset.
05:31
This allows you to raise the asset up and down by dragging on the shaft or spinning the asset by dragging on the tip.
05:41
Now, in this case, I want to spin my asset around 180 degrees, lock it in place,
05:48
and I'm going to scoot it over here, on this axis,
05:53
and then I can lift it off of the ground and very easily put it right up here on top of the conveyor.
06:13
When you're finished, right-click and select "Done".
06:17
It usually wants to add another asset, the same asset that you placed earlier.
06:21
You can always hit "Escape" to finish the command.
06:26
Now I want to add a robot to the design.
06:32
I'm going to come up here to this robot riser and in the asset browser, I'm going to type in "Fanuc", F-A-N-U-C.
06:43
Now the asset I'm going to use here is Fanuc M-710iC50.
06:48
It's a carton handling robot.
06:52
Again, I'm going to drag it in.
06:54
Now, in this case, this asset has connectors built into it.
06:58
In this example, it's the little orange dot.
07:01
You'll see that as the dots get close to each other, they're actually kind of magnetically drawn together,
07:08
and they'll automatically snap together, making it very easy for you to place your assets.
07:20
Now, this is a spectacular asset.
07:21
Some assets in the asset browser are static like the pallet of boxes, and then some of them are highly dynamic.
07:29
This particular asset, if I select it, actually, has its own logic form to help you place the robot where you want it.
07:37
So, I can come in and change the rotation angle, very easily.
07:45
I can move the arms up and down or change the rotation of arm number two if I want, I'm going to select "Done".
07:53
And then I'm going to add another asset to this.
07:57
In the search criteria, I'm going to look up gripper and there's actually this small gripper right here.
08:05
I'm going to bring that in and you can see that there's a connector right at the end of the arm, I'll snap it to there.
08:17
Those connectors make placing assets so much easier than the traditional constraint approach that many Inventor users are used to.
08:29
In our previous video, we added this case sealer to our design,
08:36
and I can look and see that the case sealer is actually going to interfere with the robot that's going to be attached to this riser.
08:44
I'm going to select this case sealer and it also has an iLogic form.
08:51
In this case, they have turn and mirror display added.
08:54
So, I can click "Turn", watch the asset change its orientation, or I can click "Mirror" and get the opposite hand effect of that.
09:09
I'm going to pan over and add two more robots to the design.
09:14
I'm going to go back and reference the previous asset that we used earlier.
09:25
We'll snap that one there, and snap this one here.
09:46
And again, I'm going to go back to gripper.
09:55
And I'm going to add a box gripper, add that here,
10:11
and the palette gripper.
10:33
Now as nice as assets are, occasionally, you're going to have to work with just generic models,
10:39
and you need to include a generic model maybe from a machine provider into your line.
10:46
Well, don't worry about that.
10:47
There's a very nice command up here on the utilities called "Insert Model".
10:51
Let's go ahead and click that and I'm going to go out and select an ipt of a packaging machine.
10:60
But before I place it, I do want to show you all the different file types that are available for you to place into your factory layout.
11:11
Just about any parametric modeler that's out there on the market today is listed here, along with STEP, IGES, ASMs.
11:22
It's almost easier to tell you what's not here than it is to show all the different options of models that you can work with.
11:36
I'm going to click "Open" and the model comes in.
11:41
Now, the model comes in in a bounding box, you can drop it off and then you can determine which way up is one of three options.
11:57
But I'll select my default and there's my machine, and then I get the reposition command right on top of it.
12:09
Reposition command allows me to rotate the model around.
12:24
And I can do planer moves by selecting the little plane between the axis.
12:36
When it comes to documentation, at this point, you have two clear choices.
12:42
You can go up to the "Factory" tab and select "Open in AutoCAD",
12:46
and you'll sync all the changes that you've made back to your original AutoCAD drawing.
12:56
We'll go ahead and save our assembly and the command executes automatically.
13:14
You also have the option to do your documentation inside of Inventor.
13:19
You can use the typical Inventor drawings to create top views that actually include the DWG underlay information,
13:30
and you can also generate isometric views for installation drawings.
13:41
Well, this is going to conclude our course in the introduction to the Factory Design Utilities and the various workflows included.
13:49
I hope you see that the Factory Design Utilities are incredibly versatile.
13:54
You can start off with process analysis, work your way through AutoCAD into Inventor,
13:58
and finally, the Navisworks, or you can simply start a project in 2D AutoCAD,
14:04
or, as you saw here in this video, you can do the entire project inside of Autodesk Inventor.
14:10
The choices are up to you.
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