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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Use and determine appropriate pattern tools.
00:05
After completing this video, you'll be able to utilize the appropriate pattern tool required,
00:10
mirror selected components and features, and copy selected components.
00:16
To get started, in Inventor, we want to open up three supplied data sets.
00:21
Circular_pattern. IPT, which is in the top level of our project, clutch_gear_25T.IPT, which is in the assembly subfolder under Engine MK2,
00:31
and our suspension_forks_start.IAM, which is in the assembly subfolder under Bike Fork.
00:36
We're going to be taking a look at the differences between using mirror and circular patterns, as well as copying components.
00:43
To get started, inside of our circular pattern part, we want to note that we've got a single extrusion,
00:48
Extrusion 1, which is 1/4 portion of this design.
00:52
Then we have Mirror 1 and Mirror 2 to complete the full 360°.
00:57
When designs do have symmetry about an origin,
00:60
often times, we can replace multiple features such as two mirrors by using the singular Circular pattern feature.
01:06
We're going to pattern the body, and we're going to select the Origin axis of X for our axis of revolution.
01:14
We're going to set our Placement number to 4.
01:16
And now we've created the exact same geometry using a single circular pattern as opposed to using 2 mirror features.
01:23
This is important because limiting the number of features that we have, as well as the calculation time,
01:28
especially on larger designs, has an overall impact on the design performance.
01:33
Next, let's take a look at our Clutch Gear 25T.
01:36
In this design, we've got a clutch gear which is part of the engine MK2 assembly.
01:41
We're going to take the End of Part marker and drag it up underneath Extrusion 2.
01:46
With a design like this, we can see that we're taking a look at creating just a half section of one tooth of the gear.
01:53
Then we can mirror that to the other side and use a circular pattern to complete the gear.
01:58
Often times, using both features for mirror and circular pattern can be the most efficient way to finalize a design.
02:05
Next, let's take a look at suspension_fork.IAM.
02:09
Often times when we're thinking about mirroring or patterning features,
02:13
we often have to consider whether or not it's an exact duplicate of a component
02:18
or if we truly do need a mirror or left and right hand side of that component.
02:23
For this suspension fork, we're taking a look at copying most of the components over from one side to the other
02:29
and creating a mirrored version of just a single component called the Fork Slider.
02:34
We're going to start by selecting the Dial Elastomer and Shift selecting the Fork Damper to select all the components.
02:40
Then we're going to select the Mirror option.
02:43
Note that when we open up our Mirror Component Status dialog, we can see that most of these options are set to this green,
02:52
which is allowing us to create a mirrored version of the component.
02:55
If we simply left click on it, this will change it from a mirrored to a reused component.
03:01
We're going to go ahead and reuse everything except for the fork slider.
03:05
That does need a mirrored component).
03:06
So, the fork piston, the fork tube, as well as the fork damper.
03:11
The Mirror Plane is going to be a center plane located inside of fork crown and it's listed as Work Plane 5.
03:18
When we select Next, note that the only component actually being mirrored is the fork slider.
03:23
It's going to be saved as the fork_slider_MIR.IPT,
03:28
but we could also change this to be LH for left hand, and we can rename the original fork slider to right hand if needed.
03:36
We can select OK, and now we've created the full assembly with both a left and a right hand version of the fork slider,
03:43
as well as all the reused components that we can see inside of our assembly.
03:47
When we take a look at our browser, we can note that the reuse components have a colon and the number 2 after them,
03:54
while our fork slider left hand has a colon and 1 because it's an individual or a unique component.
03:60
Often times when we're using the mirror, it can be very easy to skip the step of creating those reused or those duplicate options,
04:08
so make sure that you do pay attention when you are using mirror.
04:11
We do also have another option called Copy which allows us to select components and create copies of them.
04:18
Notice that this also has some additional options.
04:21
We have copy the selected object, or we can reuse the selected object.
04:26
When we create a copy of the selected object, this will be an individual new component.
04:31
If we're reusing it, we're creating a duplicate,
04:34
meaning that we'll have a colon and the number 2 or 3 after it depending on the number of instances in our design.
04:40
If we select Next, once again, you can see that we now have a fork slider copy, or CPY,
04:46
which we can rename and change the file name to whatever we need to for our design.
04:51
We'll select OK, and you can see now that we've got an identical version to the right-hand section of our fork slider.
04:59
However, it's a unique copy, which means that we can continue to modify and work on it without affecting the original.
05:05
These are just a couple of ways that we can use things like mirrors, copies, and patterns inside of our parts and our assemblies.
Video transcript
00:02
Use and determine appropriate pattern tools.
00:05
After completing this video, you'll be able to utilize the appropriate pattern tool required,
00:10
mirror selected components and features, and copy selected components.
00:16
To get started, in Inventor, we want to open up three supplied data sets.
00:21
Circular_pattern. IPT, which is in the top level of our project, clutch_gear_25T.IPT, which is in the assembly subfolder under Engine MK2,
00:31
and our suspension_forks_start.IAM, which is in the assembly subfolder under Bike Fork.
00:36
We're going to be taking a look at the differences between using mirror and circular patterns, as well as copying components.
00:43
To get started, inside of our circular pattern part, we want to note that we've got a single extrusion,
00:48
Extrusion 1, which is 1/4 portion of this design.
00:52
Then we have Mirror 1 and Mirror 2 to complete the full 360°.
00:57
When designs do have symmetry about an origin,
00:60
often times, we can replace multiple features such as two mirrors by using the singular Circular pattern feature.
01:06
We're going to pattern the body, and we're going to select the Origin axis of X for our axis of revolution.
01:14
We're going to set our Placement number to 4.
01:16
And now we've created the exact same geometry using a single circular pattern as opposed to using 2 mirror features.
01:23
This is important because limiting the number of features that we have, as well as the calculation time,
01:28
especially on larger designs, has an overall impact on the design performance.
01:33
Next, let's take a look at our Clutch Gear 25T.
01:36
In this design, we've got a clutch gear which is part of the engine MK2 assembly.
01:41
We're going to take the End of Part marker and drag it up underneath Extrusion 2.
01:46
With a design like this, we can see that we're taking a look at creating just a half section of one tooth of the gear.
01:53
Then we can mirror that to the other side and use a circular pattern to complete the gear.
01:58
Often times, using both features for mirror and circular pattern can be the most efficient way to finalize a design.
02:05
Next, let's take a look at suspension_fork.IAM.
02:09
Often times when we're thinking about mirroring or patterning features,
02:13
we often have to consider whether or not it's an exact duplicate of a component
02:18
or if we truly do need a mirror or left and right hand side of that component.
02:23
For this suspension fork, we're taking a look at copying most of the components over from one side to the other
02:29
and creating a mirrored version of just a single component called the Fork Slider.
02:34
We're going to start by selecting the Dial Elastomer and Shift selecting the Fork Damper to select all the components.
02:40
Then we're going to select the Mirror option.
02:43
Note that when we open up our Mirror Component Status dialog, we can see that most of these options are set to this green,
02:52
which is allowing us to create a mirrored version of the component.
02:55
If we simply left click on it, this will change it from a mirrored to a reused component.
03:01
We're going to go ahead and reuse everything except for the fork slider.
03:05
That does need a mirrored component).
03:06
So, the fork piston, the fork tube, as well as the fork damper.
03:11
The Mirror Plane is going to be a center plane located inside of fork crown and it's listed as Work Plane 5.
03:18
When we select Next, note that the only component actually being mirrored is the fork slider.
03:23
It's going to be saved as the fork_slider_MIR.IPT,
03:28
but we could also change this to be LH for left hand, and we can rename the original fork slider to right hand if needed.
03:36
We can select OK, and now we've created the full assembly with both a left and a right hand version of the fork slider,
03:43
as well as all the reused components that we can see inside of our assembly.
03:47
When we take a look at our browser, we can note that the reuse components have a colon and the number 2 after them,
03:54
while our fork slider left hand has a colon and 1 because it's an individual or a unique component.
03:60
Often times when we're using the mirror, it can be very easy to skip the step of creating those reused or those duplicate options,
04:08
so make sure that you do pay attention when you are using mirror.
04:11
We do also have another option called Copy which allows us to select components and create copies of them.
04:18
Notice that this also has some additional options.
04:21
We have copy the selected object, or we can reuse the selected object.
04:26
When we create a copy of the selected object, this will be an individual new component.
04:31
If we're reusing it, we're creating a duplicate,
04:34
meaning that we'll have a colon and the number 2 or 3 after it depending on the number of instances in our design.
04:40
If we select Next, once again, you can see that we now have a fork slider copy, or CPY,
04:46
which we can rename and change the file name to whatever we need to for our design.
04:51
We'll select OK, and you can see now that we've got an identical version to the right-hand section of our fork slider.
04:59
However, it's a unique copy, which means that we can continue to modify and work on it without affecting the original.
05:05
These are just a couple of ways that we can use things like mirrors, copies, and patterns inside of our parts and our assemblies.
After completing this lesson, you will be able to:
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