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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Demonstrate knowledge of adaptivity, component relationships, and flexibility.
00:07
After completing this video, you'll be able to identify a feature's relationship to other features or sketches.
00:16
Inside of Inventor, we want to begin by opening up two datasets:
00:19
Engine Mark 2.iam, which can be found in the assembly subfolder under the engine MK2 subfolder,
00:26
and Port Plate.ipt, which can be found at the top level of our project.
00:30
Let's start with the Port Plate.ipt.
00:32
We want to talk about adaptivity and how components are adaptive
00:36
when new components are created in an assembly based on references.
00:40
So to do this, we want to begin by starting a new standard assembly and we're going to insert our port plate.
00:48
We'll right-click and place grounded at origin and then hit ESC to stop placing new components.
00:55
We then want to create a new component.
00:58
This is going to be an adaptive component that will be at the top level.
01:02
We'll say OK, and we're going to place it by selecting that top face.
01:07
We'll begin by creating a new sketch, once again selecting the top face of our part
01:12
and using project geometry to bring the entire part face and finish.
01:17
From here, we're going to extrude a gasket for this part.
01:20
The gasket's going to be .05 inches thick and we could say OK and then return.
01:26
Note that the workplane as well as the part is adaptive.
01:31
Let's right-click and change the visibility of the workplane as it's not needed right now.
01:35
If we go back into Port Plate and we make adjustments to this design,
01:39
for example, adding some fillets to this edge, this edge, this one, and this one here.
01:46
We'll say OK, we'll save the design and go back to our assembly.
01:50
Note that inside of our assembly, the port has updated.
01:54
However, the opening inside of our new part is not updated.
01:59
Once we update the part and assembly, notice that the port's updated, but the part itself didn't.
02:06
In some instances, making minor changes to parts that are adaptive will easily update,
02:11
but in other cases, we may need to go back and make edits or adjustments.
02:15
In this case, what we need to do is go back into our sketch, make sure that the geometry is projected,
02:23
and then go back to our extrusion and then simply hold down CTRL and deselect that area.
02:30
Making drastic changes to a design, even though adding a fillet doesn't seem like a drastic change,
02:36
can result in certain features not rebuilding properly.
02:39
So make sure that you do pay close attention when you're using adaptivity inside your designs.
02:44
Let's take another look at the Engine Mark 2.
02:47
We've already seen how we can use Promote and Demote,
02:50
but in this case, let's go ahead and select the engine, piston, wrist pin, and con rod,
02:54
right-click and go to our component and select Demote.
02:58
We're going to just leave this as Assembly 10 and say Yes.
03:03
What we've done here is we've created a subassembly.
03:06
When we go to our representations and we go to our position representations to Free,
03:12
which should allow the piston to move freely, it doesn't.
03:15
Whenever we have subassemblies that have motions or joints inside of those subassemblies,
03:20
we need to make sure that we set them to Flexible.
03:23
When we set it to flexible, it's allowed to rotate and it behaves based on all of the other joints and constraints placed on it in its subassembly.
03:32
Even though this worked at the top level, as soon as we used Demote and created our subassembly,
03:37
we needed to set it to Flexible in order for it to work.
03:40
Note that the icon is different here. When we have a flexible subassembly.
03:44
Many of the icons that we see inside of the browser in our assemblies will indicate information about those components.
03:52
For example, this component is table-driven.
03:55
If we expand it, we can see there's a table that can determine what the component's going to be.
03:60
As we take a look at other components, we can see certain components are hidden while others are suppressed.
04:06
Components that have a pin on them are grounded to the origin.
04:09
If we go back to our view representations, back to primary, you can see several of the components' visibility has changed.
04:16
However, the suppressed components are still suppressed.
04:19
Let's go back to our primary position and make sure that we're on our primary view representation.
04:25
The last thing that we're going to take a look at real quick is going to a feature in a part, right-clicking, and taking a look at its relationships.
04:33
We've seen this before in a previous video,
04:35
but it's important to note that the relationships between certain features and sketches
04:39
is an important aspect of how parametric models are created.
04:44
Making sure that you understand how these features are related is going to indicate how they're updated based on model changes.
04:51
Not only does this affect the individual part,
04:53
but there will be a downstream effect when we start to talk about adaptivity between these parts and assemblies.
04:60
As you begin to work with Inventor, make sure that you are comfortable with flexibility and adaptivity and assemblies,
05:06
and make sure that you understand how you can use those to your own benefit.
Video transcript
00:02
Demonstrate knowledge of adaptivity, component relationships, and flexibility.
00:07
After completing this video, you'll be able to identify a feature's relationship to other features or sketches.
00:16
Inside of Inventor, we want to begin by opening up two datasets:
00:19
Engine Mark 2.iam, which can be found in the assembly subfolder under the engine MK2 subfolder,
00:26
and Port Plate.ipt, which can be found at the top level of our project.
00:30
Let's start with the Port Plate.ipt.
00:32
We want to talk about adaptivity and how components are adaptive
00:36
when new components are created in an assembly based on references.
00:40
So to do this, we want to begin by starting a new standard assembly and we're going to insert our port plate.
00:48
We'll right-click and place grounded at origin and then hit ESC to stop placing new components.
00:55
We then want to create a new component.
00:58
This is going to be an adaptive component that will be at the top level.
01:02
We'll say OK, and we're going to place it by selecting that top face.
01:07
We'll begin by creating a new sketch, once again selecting the top face of our part
01:12
and using project geometry to bring the entire part face and finish.
01:17
From here, we're going to extrude a gasket for this part.
01:20
The gasket's going to be .05 inches thick and we could say OK and then return.
01:26
Note that the workplane as well as the part is adaptive.
01:31
Let's right-click and change the visibility of the workplane as it's not needed right now.
01:35
If we go back into Port Plate and we make adjustments to this design,
01:39
for example, adding some fillets to this edge, this edge, this one, and this one here.
01:46
We'll say OK, we'll save the design and go back to our assembly.
01:50
Note that inside of our assembly, the port has updated.
01:54
However, the opening inside of our new part is not updated.
01:59
Once we update the part and assembly, notice that the port's updated, but the part itself didn't.
02:06
In some instances, making minor changes to parts that are adaptive will easily update,
02:11
but in other cases, we may need to go back and make edits or adjustments.
02:15
In this case, what we need to do is go back into our sketch, make sure that the geometry is projected,
02:23
and then go back to our extrusion and then simply hold down CTRL and deselect that area.
02:30
Making drastic changes to a design, even though adding a fillet doesn't seem like a drastic change,
02:36
can result in certain features not rebuilding properly.
02:39
So make sure that you do pay close attention when you're using adaptivity inside your designs.
02:44
Let's take another look at the Engine Mark 2.
02:47
We've already seen how we can use Promote and Demote,
02:50
but in this case, let's go ahead and select the engine, piston, wrist pin, and con rod,
02:54
right-click and go to our component and select Demote.
02:58
We're going to just leave this as Assembly 10 and say Yes.
03:03
What we've done here is we've created a subassembly.
03:06
When we go to our representations and we go to our position representations to Free,
03:12
which should allow the piston to move freely, it doesn't.
03:15
Whenever we have subassemblies that have motions or joints inside of those subassemblies,
03:20
we need to make sure that we set them to Flexible.
03:23
When we set it to flexible, it's allowed to rotate and it behaves based on all of the other joints and constraints placed on it in its subassembly.
03:32
Even though this worked at the top level, as soon as we used Demote and created our subassembly,
03:37
we needed to set it to Flexible in order for it to work.
03:40
Note that the icon is different here. When we have a flexible subassembly.
03:44
Many of the icons that we see inside of the browser in our assemblies will indicate information about those components.
03:52
For example, this component is table-driven.
03:55
If we expand it, we can see there's a table that can determine what the component's going to be.
03:60
As we take a look at other components, we can see certain components are hidden while others are suppressed.
04:06
Components that have a pin on them are grounded to the origin.
04:09
If we go back to our view representations, back to primary, you can see several of the components' visibility has changed.
04:16
However, the suppressed components are still suppressed.
04:19
Let's go back to our primary position and make sure that we're on our primary view representation.
04:25
The last thing that we're going to take a look at real quick is going to a feature in a part, right-clicking, and taking a look at its relationships.
04:33
We've seen this before in a previous video,
04:35
but it's important to note that the relationships between certain features and sketches
04:39
is an important aspect of how parametric models are created.
04:44
Making sure that you understand how these features are related is going to indicate how they're updated based on model changes.
04:51
Not only does this affect the individual part,
04:53
but there will be a downstream effect when we start to talk about adaptivity between these parts and assemblies.
04:60
As you begin to work with Inventor, make sure that you are comfortable with flexibility and adaptivity and assemblies,
05:06
and make sure that you understand how you can use those to your own benefit.
After completing this lesson, you will be able to:
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