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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Rigid Body Connectors provide a method of connecting mesh nodes together for an FEA. Typically, this is used to connect a face or edge to a singular control point. A force, constraint, or lumped mass can be applied to the control point to influence the mesh. Some examples are shown below:
When choosing a Rigid Body Connector, you have two sub-types: Rigid and Interpolation. Rigid (RBE2) elements are perfectly stiff and can’t deform relative to the control point. When using Rigid elements, the dependent entities will move exactly how the independent entities move. Interpolation (RBE3) elements are typically used to distribute loads. When using Interpolation elements, the displacement of the reference nodes is the weighted average of the displacement of the "entities to average."
While creating a Rigid Body Connector, you must select the Dependent Entities and an Independent Vertex/Point. Multiple faces, edges, or points can be chosen as Dependent Entities. This allows you to transfer a load or mass across several surfaces or holes at once. The dialog box also contains Degrees of Freedom (DOF) checkboxes (TX, TY, TZ, RX, RY, RZ). These are the active DOF for the rigid elements. The boxes that are checked represent the translational and rotational directions in which they provide rigidity. Deactivate any DOF in which you want to allow relative motion between Independent / Reference Point and the Dependent entities.
Rigid Body Connectors can use a sketch point or a work point as the Independent vertex. These points can easily be constructed within Autodesk Inventor for the FEA. The “Point at Center” option will automatically create a work point at the center of all the selected entities. This can save you the hassle of creating the point manually.
Transcript
00:08
In this exercise, we will be assigning rigid body connectors to an Inventor Nastran analysis.
00:16
So, for this example, we'll be working with this large sheet metal plate.
00:21
This is a quarter of an inch thick.
00:23
And if you look at the shell element idealization that's already been created,
00:27
you will see that quarter inch thickness and alloy steel applied to that sheet.
00:33
What we would like to do for this example is apply a lumped mass that will sit on these four bolt hole locations.
00:42
So, it's going to be attached to the plate via those bolts.
00:45
And we want to represent the force that that mass would create in our FEA.
00:51
So, in order to do that, first, I need to create that concentrated mass at the control point.
00:59
So, if I look at my model, you will see there's a center of gravity work point that's been created, that's about a foot above this plate.
01:08
So, what I can do is under "Idealizations", I'll hit the drop-down menu and use concentrated mass this time.
01:16
And what this allows me to do is create a lumped mass at a given center of gravity.
01:20
So, if you're selected entities here you want to select a vertex.
01:24
This can be a sketch point or a work point.
01:27
In this case, I will choose the work point right there that I already created.
01:32
So, it creates this green and gray box.
01:34
This represents a lumped mass.
01:37
All you need to do here is enter in a mass value.
01:40
It will be converted into units of gravity.
01:44
So, it will be divided by gravity automatically.
01:47
You can just put in the value in pounds.
01:51
So, in this case, this is going to be a 200 pound mass.
01:55
So, you have to type in the units.
01:56
Otherwise, it won't be correct.
01:58
So, 200 pound and I'm going to go ahead and rename the mass "200 Pound Mass".
02:06
And then I can select "Ok".
02:08
And it will be added into the idealizations here as a concentrated mass.
02:13
If you double click on that mass to open it back up, you'll notice that it's been divided by gravity.
02:20
So, it's automatically been done for me.
02:23
And now in order for this mass to properly act on our system, we need to apply gravity load.
02:31
Otherwise, it doesn't know which way this mass is going to inflict a force.
02:37
So, if I create a new load, I can change that type to gravity and I'll rename it gravity as well just to be clear.
02:46
And then for my direction, it will be the negative Z direction in this case.
02:51
So, -386.4.
02:53
And if I turn on the little icon glasses here, it shows the arrow in the correct direction and the G icon in the bottom, right, I'll select "Ok".
03:01
So, now gravity has been applied and that will act on that mass.
03:05
Now, if I just solve the analysis now, there's nothing connecting this mass to my finite element mesh.
03:14
In order to connect a mass or a force to the mesh, that is not directly acting on a face, but it needs a intermediate member.
03:24
So, maybe there's a structure that I haven't modeled.
03:27
Maybe this is a battery or a fuel cell or something that I didn't model.
03:33
But I want to take into account its mass and its stiffness.
03:37
The best way to connect a mass or force to your mesh is using a rigid body connector.
03:44
So, if I select "Connectors" here it opens up my connector dialogue, I'm going to change to rigid body this time.
03:51
And this is where you have the option to choose dependent entities and an independent point.
03:55
Now there's two ways to do this rigid and interpolation,
03:58
rigid is going to require that whatever happens to the vertex point that is rigidly transferred to the dependent entities.
04:08
Whereas with interpolation, it averages that displacement.
04:11
So, it's more of a way to transfer a load.
04:14
But if you have a structure that's been bolted to this face,
04:18
that's going to be a very rigid connection and that's why I'm choosing a rigid or an RBE2 in this case.
04:24
For my dependent entities, I have to choose where this mass is connected to.
04:30
Which is going to be the edges of those four bolt holes.
04:34
So, I'll grab the edges of the shell at all four locations.
04:38
Make sure you select all four of these edges here.
04:41
So, there should be four selections edge 1, 2, 3 and 4, showing up independent entities.
04:49
The degrees of freedom here, you have Tx, Ty, Tz and Rx, Ry, Rz.
04:53
So, translation along each axis as well as rotation about the axis.
04:58
This is if you want the mass to be able to move or that rigid to be able to move independent from the dependent entities.
05:08
So, if you want the independent point to be able to move independent from the dependent ones.
05:13
In this case, I'm going to leave them all checked since this is going to be a rigid structure bolted to that plate.
05:19
For my independent vertex point, I can choose the point from which those edges are connected,
05:25
which will be the center point that I used for the mass already.
05:28
So, I'll click that point.
05:30
Work point number 1 shows up here and you can see it creates these rigid body connectors back to the nodes on those edges.
05:38
So, a rigid element is added from that point to all the nodes around the circumference of those edges attaching it to the mesh.
05:46
So, I can now click "Ok".
05:49
And now when I run this analysis, gravity will act on the mass,
05:52
which will transfer its force through the rigid elements to the nodes on those holes,
05:58
creating a stress and strain on the mesh.
06:01
So, I will go ahead and click "Save" and then I will go ahead and click "Run" to solve this study.
06:10
So, now the analysis completed successfully and you can see the effect of that mass sitting on the plate creating about 8000 psi of stress.
06:19
If I switch my result over to displacement, I can look at those results as well.
06:23
And you can see a few 1000th of an inch of displacement.
06:26
But it is as though I have a full structure sitting on the plate,
06:31
but it doesn't require me to mesh and add a bunch of nodes and elements to my analysis.
06:38
It really keeps things simple.
06:40
Allows me to take into account the strength and stiffness of those components without modeling them.
06:46
I can also get a better visual if I turn deformation off as well as the visibility of my constraints connectors and loads.
06:55
So, if I go to "Object Visibility", I'll deselect my Mass, Connector, Constraint and Load.
07:02
And now it's a little bit easier to see the displacement and it will also make it easier to see the stress on this model.
07:09
So, if you're looking to connect a constraint load or mass onto your part per assembly,
07:16
sometimes the best way to do that is using a rigid body connector, instead of actually creating the model and using contact.
07:23
So, keep that in mind next time you are setting up a more advanced assembly level analysis.
Video transcript
00:08
In this exercise, we will be assigning rigid body connectors to an Inventor Nastran analysis.
00:16
So, for this example, we'll be working with this large sheet metal plate.
00:21
This is a quarter of an inch thick.
00:23
And if you look at the shell element idealization that's already been created,
00:27
you will see that quarter inch thickness and alloy steel applied to that sheet.
00:33
What we would like to do for this example is apply a lumped mass that will sit on these four bolt hole locations.
00:42
So, it's going to be attached to the plate via those bolts.
00:45
And we want to represent the force that that mass would create in our FEA.
00:51
So, in order to do that, first, I need to create that concentrated mass at the control point.
00:59
So, if I look at my model, you will see there's a center of gravity work point that's been created, that's about a foot above this plate.
01:08
So, what I can do is under "Idealizations", I'll hit the drop-down menu and use concentrated mass this time.
01:16
And what this allows me to do is create a lumped mass at a given center of gravity.
01:20
So, if you're selected entities here you want to select a vertex.
01:24
This can be a sketch point or a work point.
01:27
In this case, I will choose the work point right there that I already created.
01:32
So, it creates this green and gray box.
01:34
This represents a lumped mass.
01:37
All you need to do here is enter in a mass value.
01:40
It will be converted into units of gravity.
01:44
So, it will be divided by gravity automatically.
01:47
You can just put in the value in pounds.
01:51
So, in this case, this is going to be a 200 pound mass.
01:55
So, you have to type in the units.
01:56
Otherwise, it won't be correct.
01:58
So, 200 pound and I'm going to go ahead and rename the mass "200 Pound Mass".
02:06
And then I can select "Ok".
02:08
And it will be added into the idealizations here as a concentrated mass.
02:13
If you double click on that mass to open it back up, you'll notice that it's been divided by gravity.
02:20
So, it's automatically been done for me.
02:23
And now in order for this mass to properly act on our system, we need to apply gravity load.
02:31
Otherwise, it doesn't know which way this mass is going to inflict a force.
02:37
So, if I create a new load, I can change that type to gravity and I'll rename it gravity as well just to be clear.
02:46
And then for my direction, it will be the negative Z direction in this case.
02:51
So, -386.4.
02:53
And if I turn on the little icon glasses here, it shows the arrow in the correct direction and the G icon in the bottom, right, I'll select "Ok".
03:01
So, now gravity has been applied and that will act on that mass.
03:05
Now, if I just solve the analysis now, there's nothing connecting this mass to my finite element mesh.
03:14
In order to connect a mass or a force to the mesh, that is not directly acting on a face, but it needs a intermediate member.
03:24
So, maybe there's a structure that I haven't modeled.
03:27
Maybe this is a battery or a fuel cell or something that I didn't model.
03:33
But I want to take into account its mass and its stiffness.
03:37
The best way to connect a mass or force to your mesh is using a rigid body connector.
03:44
So, if I select "Connectors" here it opens up my connector dialogue, I'm going to change to rigid body this time.
03:51
And this is where you have the option to choose dependent entities and an independent point.
03:55
Now there's two ways to do this rigid and interpolation,
03:58
rigid is going to require that whatever happens to the vertex point that is rigidly transferred to the dependent entities.
04:08
Whereas with interpolation, it averages that displacement.
04:11
So, it's more of a way to transfer a load.
04:14
But if you have a structure that's been bolted to this face,
04:18
that's going to be a very rigid connection and that's why I'm choosing a rigid or an RBE2 in this case.
04:24
For my dependent entities, I have to choose where this mass is connected to.
04:30
Which is going to be the edges of those four bolt holes.
04:34
So, I'll grab the edges of the shell at all four locations.
04:38
Make sure you select all four of these edges here.
04:41
So, there should be four selections edge 1, 2, 3 and 4, showing up independent entities.
04:49
The degrees of freedom here, you have Tx, Ty, Tz and Rx, Ry, Rz.
04:53
So, translation along each axis as well as rotation about the axis.
04:58
This is if you want the mass to be able to move or that rigid to be able to move independent from the dependent entities.
05:08
So, if you want the independent point to be able to move independent from the dependent ones.
05:13
In this case, I'm going to leave them all checked since this is going to be a rigid structure bolted to that plate.
05:19
For my independent vertex point, I can choose the point from which those edges are connected,
05:25
which will be the center point that I used for the mass already.
05:28
So, I'll click that point.
05:30
Work point number 1 shows up here and you can see it creates these rigid body connectors back to the nodes on those edges.
05:38
So, a rigid element is added from that point to all the nodes around the circumference of those edges attaching it to the mesh.
05:46
So, I can now click "Ok".
05:49
And now when I run this analysis, gravity will act on the mass,
05:52
which will transfer its force through the rigid elements to the nodes on those holes,
05:58
creating a stress and strain on the mesh.
06:01
So, I will go ahead and click "Save" and then I will go ahead and click "Run" to solve this study.
06:10
So, now the analysis completed successfully and you can see the effect of that mass sitting on the plate creating about 8000 psi of stress.
06:19
If I switch my result over to displacement, I can look at those results as well.
06:23
And you can see a few 1000th of an inch of displacement.
06:26
But it is as though I have a full structure sitting on the plate,
06:31
but it doesn't require me to mesh and add a bunch of nodes and elements to my analysis.
06:38
It really keeps things simple.
06:40
Allows me to take into account the strength and stiffness of those components without modeling them.
06:46
I can also get a better visual if I turn deformation off as well as the visibility of my constraints connectors and loads.
06:55
So, if I go to "Object Visibility", I'll deselect my Mass, Connector, Constraint and Load.
07:02
And now it's a little bit easier to see the displacement and it will also make it easier to see the stress on this model.
07:09
So, if you're looking to connect a constraint load or mass onto your part per assembly,
07:16
sometimes the best way to do that is using a rigid body connector, instead of actually creating the model and using contact.
07:23
So, keep that in mind next time you are setting up a more advanced assembly level analysis.
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