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Transcript
00:08
Hello, my name is Thom Tremblay from Concepts and Design.
00:12
This course is on a modern approach to creating documentation.
00:17
The learning path for this course will look at annotating a 3D model and sharing the annotated model,
00:25
analyzing tolerance relationships in an assembly, and then sharing the results of that analysis.
00:32
This is part two of the second course on creating detailed 3D annotation.
00:39
In this course, we'll be focused on editing view representations, filtering annotation visibility within those view representations,
00:47
creating a new view representation, including making sure some appropriate dimensions are there,
00:53
and then setting a specific annotation scale for that view representation.
00:59
Continuing on with our model, we'll expand the View Representations and select the Front View.
01:06
What I would really like to have for the front view is the back view for the view cube.
01:14
We'll take a couple of dimensions and realign them with the back plane so that the leader is visible.
01:27
Then, we'll start selecting dimensions that we can only see the edge of or are obscured in this view and turn their visibility off.
01:36
This will only affect the visibility of the dimension in this design view.
01:43
Once we have it filtered, we can lock it if we don't want new dimensions added to it automatically.
01:50
If that's not a concern, you can leave it unlocked.
01:54
But note that you might have to do some clean up in each of your design views.
02:00
Next, we'll activate the Right View.
02:04
Now I want to modify the viewing plane for this surface texture callout because I want it visible from this view.
02:12
So we'll select the Change to Next Candidate Plane option.
02:17
Then we can reposition it and start cleaning up the view.
02:21
We can clean up the view directly in the design window or from the browser,
02:26
because all of the dimensions, surface textures, and tolerance features are listed in the browser, so they can be selected like any feature.
02:39
I want to apply some dimensions detailing the location of the drain hole.
02:45
I'll place some dimensions to detail that feature.
02:48
In this case, I'll even make them basic dimensions,
02:58
locate them and align them to the correct plane,
03:16
and then add a hole callout.
03:20
Now with those key dimensions in place, I'll create a new view representation called Drain and use the Look At tool to get a view normal to the face.
03:38
Zoomed in like this, the dimensions seem a little large and a little ungainly.
03:43
So I'll right click on the View Representation and select Annotation Scale.
03:48
We see that the auto scale is 2.84.
03:51
So selecting 2 to 1 should give us a good look.
03:56
In fact, that cleans things up a lot.
03:59
We'll reposition and realign the dimensions and then lock that design view.
04:06
Selecting these design views,
04:09
we see how we can very quickly and very easily communicate the key information about specific features in our model using 3D annotation.
00:08
Hello, my name is Thom Tremblay from Concepts and Design.
00:12
This course is on a modern approach to creating documentation.
00:17
The learning path for this course will look at annotating a 3D model and sharing the annotated model,
00:25
analyzing tolerance relationships in an assembly, and then sharing the results of that analysis.
00:32
This is part two of the second course on creating detailed 3D annotation.
00:39
In this course, we'll be focused on editing view representations, filtering annotation visibility within those view representations,
00:47
creating a new view representation, including making sure some appropriate dimensions are there,
00:53
and then setting a specific annotation scale for that view representation.
00:59
Continuing on with our model, we'll expand the View Representations and select the Front View.
01:06
What I would really like to have for the front view is the back view for the view cube.
01:14
We'll take a couple of dimensions and realign them with the back plane so that the leader is visible.
01:27
Then, we'll start selecting dimensions that we can only see the edge of or are obscured in this view and turn their visibility off.
01:36
This will only affect the visibility of the dimension in this design view.
01:43
Once we have it filtered, we can lock it if we don't want new dimensions added to it automatically.
01:50
If that's not a concern, you can leave it unlocked.
01:54
But note that you might have to do some clean up in each of your design views.
02:00
Next, we'll activate the Right View.
02:04
Now I want to modify the viewing plane for this surface texture callout because I want it visible from this view.
02:12
So we'll select the Change to Next Candidate Plane option.
02:17
Then we can reposition it and start cleaning up the view.
02:21
We can clean up the view directly in the design window or from the browser,
02:26
because all of the dimensions, surface textures, and tolerance features are listed in the browser, so they can be selected like any feature.
02:39
I want to apply some dimensions detailing the location of the drain hole.
02:45
I'll place some dimensions to detail that feature.
02:48
In this case, I'll even make them basic dimensions,
02:58
locate them and align them to the correct plane,
03:16
and then add a hole callout.
03:20
Now with those key dimensions in place, I'll create a new view representation called Drain and use the Look At tool to get a view normal to the face.
03:38
Zoomed in like this, the dimensions seem a little large and a little ungainly.
03:43
So I'll right click on the View Representation and select Annotation Scale.
03:48
We see that the auto scale is 2.84.
03:51
So selecting 2 to 1 should give us a good look.
03:56
In fact, that cleans things up a lot.
03:59
We'll reposition and realign the dimensions and then lock that design view.
04:06
Selecting these design views,
04:09
we see how we can very quickly and very easily communicate the key information about specific features in our model using 3D annotation.
Try it: Creating Detailed 3D Annotation