Detailed annotation - Part 2

00:08

Hello, my name is Thom Tremblay from Concepts and Design.

00:12

This course is on a modern approach to creating documentation.

00:17

The learning path for this course will look at annotating a 3D model and sharing the annotated model,

00:25

analyzing tolerance relationships in an assembly, and then sharing the results of that analysis.

00:32

This is part two of the second course on creating detailed 3D annotation.

00:39

In this course, we'll be focused on editing view representations, filtering annotation visibility within those view representations,

00:47

creating a new view representation, including making sure some appropriate dimensions are there,

00:53

and then setting a specific annotation scale for that view representation.

00:59

Continuing on with our model, we'll expand the View Representations and select the Front View.

01:06

What I would really like to have for the front view is the back view for the view cube.

01:14

We'll take a couple of dimensions and realign them with the back plane so that the leader is visible.

01:27

Then, we'll start selecting dimensions that we can only see the edge of or are obscured in this view and turn their visibility off.

01:36

This will only affect the visibility of the dimension in this design view.

01:43

Once we have it filtered, we can lock it if we don't want new dimensions added to it automatically.

01:50

If that's not a concern, you can leave it unlocked.

01:54

But note that you might have to do some clean up in each of your design views.

02:00

Next, we'll activate the Right View.

02:04

Now I want to modify the viewing plane for this surface texture callout because I want it visible from this view.

02:12

So we'll select the Change to Next Candidate Plane option.

02:17

Then we can reposition it and start cleaning up the view.

02:21

We can clean up the view directly in the design window or from the browser,

02:26

because all of the dimensions, surface textures, and tolerance features are listed in the browser, so they can be selected like any feature.

02:39

I want to apply some dimensions detailing the location of the drain hole.

02:45

I'll place some dimensions to detail that feature.

02:48

In this case, I'll even make them basic dimensions,

02:58

locate them and align them to the correct plane,

03:16

and then add a hole callout.

03:20

Now with those key dimensions in place, I'll create a new view representation called Drain and use the Look At tool to get a view normal to the face.

03:38

Zoomed in like this, the dimensions seem a little large and a little ungainly.

03:43

So I'll right click on the View Representation and select Annotation Scale.

03:48

We see that the auto scale is 2.84.

03:51

So selecting 2 to 1 should give us a good look.

03:56

In fact, that cleans things up a lot.

03:59

We'll reposition and realign the dimensions and then lock that design view.

04:06

Selecting these design views,

04:09

we see how we can very quickly and very easily communicate the key information about specific features in our model using 3D annotation.

Video transcript

00:08

Hello, my name is Thom Tremblay from Concepts and Design.

00:12

This course is on a modern approach to creating documentation.

00:17

The learning path for this course will look at annotating a 3D model and sharing the annotated model,

00:25

analyzing tolerance relationships in an assembly, and then sharing the results of that analysis.

00:32

This is part two of the second course on creating detailed 3D annotation.

00:39

In this course, we'll be focused on editing view representations, filtering annotation visibility within those view representations,

00:47

creating a new view representation, including making sure some appropriate dimensions are there,

00:53

and then setting a specific annotation scale for that view representation.

00:59

Continuing on with our model, we'll expand the View Representations and select the Front View.

01:06

What I would really like to have for the front view is the back view for the view cube.

01:14

We'll take a couple of dimensions and realign them with the back plane so that the leader is visible.

01:27

Then, we'll start selecting dimensions that we can only see the edge of or are obscured in this view and turn their visibility off.

01:36

This will only affect the visibility of the dimension in this design view.

01:43

Once we have it filtered, we can lock it if we don't want new dimensions added to it automatically.

01:50

If that's not a concern, you can leave it unlocked.

01:54

But note that you might have to do some clean up in each of your design views.

02:00

Next, we'll activate the Right View.

02:04

Now I want to modify the viewing plane for this surface texture callout because I want it visible from this view.

02:12

So we'll select the Change to Next Candidate Plane option.

02:17

Then we can reposition it and start cleaning up the view.

02:21

We can clean up the view directly in the design window or from the browser,

02:26

because all of the dimensions, surface textures, and tolerance features are listed in the browser, so they can be selected like any feature.

02:39

I want to apply some dimensions detailing the location of the drain hole.

02:45

I'll place some dimensions to detail that feature.

02:48

In this case, I'll even make them basic dimensions,

02:58

locate them and align them to the correct plane,

03:16

and then add a hole callout.

03:20

Now with those key dimensions in place, I'll create a new view representation called Drain and use the Look At tool to get a view normal to the face.

03:38

Zoomed in like this, the dimensions seem a little large and a little ungainly.

03:43

So I'll right click on the View Representation and select Annotation Scale.

03:48

We see that the auto scale is 2.84.

03:51

So selecting 2 to 1 should give us a good look.

03:56

In fact, that cleans things up a lot.

03:59

We'll reposition and realign the dimensions and then lock that design view.

04:06

Selecting these design views,

04:09

we see how we can very quickly and very easily communicate the key information about specific features in our model using 3D annotation.

Try it: Creating Detailed 3D Annotation

It appears you don't have a PDF plugin for this browser.

Was this information helpful?