& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:09
This course will focus on Building Structures with the Frame Generator tool.
00:16
The Frame Generator tool is located within the Design tab of the Inventor Assembly environment.
00:23
It is located alongside the other Design Accelerator tools.
00:27
The Frame Generator tool allows you to Insert Frame components from the Content Center.
00:35
These will be standard-sized shapes such as square tubing, pipes, I-beams,
00:42
channel, and all sorts of different cross-sectional shapes.
00:46
Once they've been added to an existing skeleton, they can then be given different end treatments like notches, miters.
00:55
You can even Trim and Extend, so they line up as you need to.
01:02
You can also automatically update your frame and the individual member length by updating the base skeleton.
01:10
So each of these frames will have either a sketch or a surface body that drives the overall shape.
01:17
And as you update that skeleton, the frame and its components will update to match.
01:23
And that includes all of your end treatments as well.
01:27
This makes it really easy to really quickly manipulate a very complex welded frame assembly.
01:34
And none of these frame assemblies require constraints,
01:39
so you don't need to manually place a line and constraint each individual part.
01:49
So when you're working in an assembly, you can insert your frame members in a variety of different ways.
01:54
You can actually add them between two sketch points, Work Points or Vertices.
02:01
You can also choose a line from a sketch, either a 2D or a 3D sketch. And that line does not necessarily need to be straight.
02:11
It can also be an Arc or an Ellipse or Spline.
02:16
And you can also add in frame members onto existing edges of a surface body, a solid body.
02:24
And once again, this could be a Straight line, a Spline or an Arc that you're selecting from that body.
02:34
So once you've chosen your Input Geometry, whether that is a point to point, or an existing Line sketch,
02:42
you can then decide what frame member you'd like to add onto that line.
02:46
So you can choose from a standardized list that is pulled from the Inventor Content Center.
02:52
So you'll see a category which is going to be the type of shape.
02:57
You can then choose a Standard, for instance ANSI is shown here, and then you can choose from that Standard Family.
03:04
So for instance, Square, Tubing, Pipes, Tees, I-Beams,
03:10
all of those existing shapes from that library can be pulled along with their size.
03:14
So shown here is a 2 x 2 x 1/8 inch thick square box tube.
03:21
One thing to note with these frame members is the material here is shown as Mild Steel.
03:26
That is going to be the default material from the Content Center.
03:30
However, you can override the material for each frame member if it's something besides a simple Mild Steel,
03:36
and that will be populated through to the design, the individual part, as well as the Bill of Materials.
03:42
You can also change the appearance if you don't want to look like the material.
03:46
If it needs to be a certain color, you can do so here as well, just like when you're creating a part.
03:51
And then the last thing that you can decide to do is if you'd like to change the Orientation.
03:56
So the default Orientation will show up in the graphics window.
04:00
However, you can rotate about the center axis or about the geometry line that you've chosen.
04:08
So you can put in a rotational angle there and it will update in real-time in the graphics window.
04:13
So it makes it easy to see if you have that correct.
04:16
You can also choose a point to Rotate about,
04:20
and then the Offset A and B is going to be essentially the X and Y direction relative to that rotational center.
04:27
So for instance, A might be forward and backwards along that line,
04:32
whereas B is going to be up or down in the Y-Axis from that Z direction.
04:39
You can also choose align to geometry and choose a new reference to align your shape too.
04:46
When you're done adding in your frames, make sure you select "Okay".
04:49
And then it will have you save the frame components into your working folder and give them a name if you'd like to.
05:00
There are several end treatment tools that are available in the Frame Generator environment.
05:05
These will show up on the ribbon with your frame tools in the Design Accelerator.
05:12
So the first one you'll see here is a Miter.
05:15
That would be if you'd like there to be essentially a 45 degree angle between the two frame members where they come together at a corner.
05:23
You can automatically create that Miter. You can also add in an offset if you'd like there to be a gap for tolerance or for welding.
05:32
You can add in a Notch, which will essentially cut out one frame member's profile from the other, so that it will fit in.
05:40
This is helpful when you're working with channel or I-beam, where you'd like to create that notch profile automatically.
05:46
You can also create custom notch profiles and save them to the Content Center library.
05:54
Corner joint is essentially going to cut one frame member back to the edge of the other frame member,
06:03
to make a nice 90 degree corner where you don't have any overlap.
06:07
So it'll cut one component and then extend the other to create that joint.
06:13
The Trim/Extend tool allows you to cut an existing member back to a selected face.
06:21
So Corner Joint, you select two parts and it cuts them and extends them as necessary.
06:28
The Trim/Extend tool has you choose a frame member, and then a plainer face that you'd like to trim that member back to,
06:37
and it will automatically do so. So the member will be shown in blue.
06:41
The trim face will be shown in yellow as they show in that image there. And that takes a little bit of practice to get used to.
06:51
And lastly, I'd like to just cover a few Expert Tips here.
06:56
When you start working with the Frame Generator, these insights can be super helpful.
06:60
So the first is that keep in mind that when you edit the skeleton model.
07:04
So if you edit the three dimensional or two dimensional sketch that you're working with,
07:10
or the surface body that you're using as a skeleton, when you change the dimensions of your skeleton, the frames automatically update.
07:18
So if you have a sketch and you increase the length, those members will increase their length and the end treatments will update as well.
07:27
And that will populate all the way through the assembly, and into the drawings and Bill of Materials as well. So it's all linked together.
07:34
You can also promote and demote frame members in the browser.
07:37
If you'd like to reorganize the subassemblies, or move a frame out of a subassembly into the top level assembly.
07:48
Keep in mind that even though you can apply frame members to a curve like a Ellipse or an Arc,
07:55
you can't insert frame members onto a closed curve, so a closed ellipse or a closed circle.
08:02
If that's required, you'll need to create the cross section, and then use the Sweep tool in the Part environment.
08:12
And then lastly, you can extract end treatments, for your frame members in the Bill of Materials and the parts list.
08:20
So you can take the length, the shape, the material as well as the end treatments,
08:27
from the assembly all the way into your drawing, Bill of Materials and parts list,
08:32
which can be super helpful when you're preparing it for manufacturing.
Video transcript
00:09
This course will focus on Building Structures with the Frame Generator tool.
00:16
The Frame Generator tool is located within the Design tab of the Inventor Assembly environment.
00:23
It is located alongside the other Design Accelerator tools.
00:27
The Frame Generator tool allows you to Insert Frame components from the Content Center.
00:35
These will be standard-sized shapes such as square tubing, pipes, I-beams,
00:42
channel, and all sorts of different cross-sectional shapes.
00:46
Once they've been added to an existing skeleton, they can then be given different end treatments like notches, miters.
00:55
You can even Trim and Extend, so they line up as you need to.
01:02
You can also automatically update your frame and the individual member length by updating the base skeleton.
01:10
So each of these frames will have either a sketch or a surface body that drives the overall shape.
01:17
And as you update that skeleton, the frame and its components will update to match.
01:23
And that includes all of your end treatments as well.
01:27
This makes it really easy to really quickly manipulate a very complex welded frame assembly.
01:34
And none of these frame assemblies require constraints,
01:39
so you don't need to manually place a line and constraint each individual part.
01:49
So when you're working in an assembly, you can insert your frame members in a variety of different ways.
01:54
You can actually add them between two sketch points, Work Points or Vertices.
02:01
You can also choose a line from a sketch, either a 2D or a 3D sketch. And that line does not necessarily need to be straight.
02:11
It can also be an Arc or an Ellipse or Spline.
02:16
And you can also add in frame members onto existing edges of a surface body, a solid body.
02:24
And once again, this could be a Straight line, a Spline or an Arc that you're selecting from that body.
02:34
So once you've chosen your Input Geometry, whether that is a point to point, or an existing Line sketch,
02:42
you can then decide what frame member you'd like to add onto that line.
02:46
So you can choose from a standardized list that is pulled from the Inventor Content Center.
02:52
So you'll see a category which is going to be the type of shape.
02:57
You can then choose a Standard, for instance ANSI is shown here, and then you can choose from that Standard Family.
03:04
So for instance, Square, Tubing, Pipes, Tees, I-Beams,
03:10
all of those existing shapes from that library can be pulled along with their size.
03:14
So shown here is a 2 x 2 x 1/8 inch thick square box tube.
03:21
One thing to note with these frame members is the material here is shown as Mild Steel.
03:26
That is going to be the default material from the Content Center.
03:30
However, you can override the material for each frame member if it's something besides a simple Mild Steel,
03:36
and that will be populated through to the design, the individual part, as well as the Bill of Materials.
03:42
You can also change the appearance if you don't want to look like the material.
03:46
If it needs to be a certain color, you can do so here as well, just like when you're creating a part.
03:51
And then the last thing that you can decide to do is if you'd like to change the Orientation.
03:56
So the default Orientation will show up in the graphics window.
04:00
However, you can rotate about the center axis or about the geometry line that you've chosen.
04:08
So you can put in a rotational angle there and it will update in real-time in the graphics window.
04:13
So it makes it easy to see if you have that correct.
04:16
You can also choose a point to Rotate about,
04:20
and then the Offset A and B is going to be essentially the X and Y direction relative to that rotational center.
04:27
So for instance, A might be forward and backwards along that line,
04:32
whereas B is going to be up or down in the Y-Axis from that Z direction.
04:39
You can also choose align to geometry and choose a new reference to align your shape too.
04:46
When you're done adding in your frames, make sure you select "Okay".
04:49
And then it will have you save the frame components into your working folder and give them a name if you'd like to.
05:00
There are several end treatment tools that are available in the Frame Generator environment.
05:05
These will show up on the ribbon with your frame tools in the Design Accelerator.
05:12
So the first one you'll see here is a Miter.
05:15
That would be if you'd like there to be essentially a 45 degree angle between the two frame members where they come together at a corner.
05:23
You can automatically create that Miter. You can also add in an offset if you'd like there to be a gap for tolerance or for welding.
05:32
You can add in a Notch, which will essentially cut out one frame member's profile from the other, so that it will fit in.
05:40
This is helpful when you're working with channel or I-beam, where you'd like to create that notch profile automatically.
05:46
You can also create custom notch profiles and save them to the Content Center library.
05:54
Corner joint is essentially going to cut one frame member back to the edge of the other frame member,
06:03
to make a nice 90 degree corner where you don't have any overlap.
06:07
So it'll cut one component and then extend the other to create that joint.
06:13
The Trim/Extend tool allows you to cut an existing member back to a selected face.
06:21
So Corner Joint, you select two parts and it cuts them and extends them as necessary.
06:28
The Trim/Extend tool has you choose a frame member, and then a plainer face that you'd like to trim that member back to,
06:37
and it will automatically do so. So the member will be shown in blue.
06:41
The trim face will be shown in yellow as they show in that image there. And that takes a little bit of practice to get used to.
06:51
And lastly, I'd like to just cover a few Expert Tips here.
06:56
When you start working with the Frame Generator, these insights can be super helpful.
06:60
So the first is that keep in mind that when you edit the skeleton model.
07:04
So if you edit the three dimensional or two dimensional sketch that you're working with,
07:10
or the surface body that you're using as a skeleton, when you change the dimensions of your skeleton, the frames automatically update.
07:18
So if you have a sketch and you increase the length, those members will increase their length and the end treatments will update as well.
07:27
And that will populate all the way through the assembly, and into the drawings and Bill of Materials as well. So it's all linked together.
07:34
You can also promote and demote frame members in the browser.
07:37
If you'd like to reorganize the subassemblies, or move a frame out of a subassembly into the top level assembly.
07:48
Keep in mind that even though you can apply frame members to a curve like a Ellipse or an Arc,
07:55
you can't insert frame members onto a closed curve, so a closed ellipse or a closed circle.
08:02
If that's required, you'll need to create the cross section, and then use the Sweep tool in the Part environment.
08:12
And then lastly, you can extract end treatments, for your frame members in the Bill of Materials and the parts list.
08:20
So you can take the length, the shape, the material as well as the end treatments,
08:27
from the assembly all the way into your drawing, Bill of Materials and parts list,
08:32
which can be super helpful when you're preparing it for manufacturing.
Transcript
00:09
In this exercise, we will Create and Modify Frame Members using the Design Accelerator.
00:18
For this exercise, we will be working with the Mounting Frame assembly shown here.
00:23
You'll notice when you open up the assembly file that there is a component already in the browser on the left-hand side called Frame Sketch.
00:33
If you right-click and open this, you will notice that this is just a simple surface part that's been created.
00:40
And this is what's called a skeleton.
00:43
So for any frame that you'd like to create with Autodesk inventor,
00:47
you need to create a base skeleton that's either a sketch or a surface like this, and then insert that part into a new assembly.
00:57
And then you can build the frame by inserting members on top of edges or points from that skeleton.
01:06
So to start building my frame, I'll first go to the "Design" tab,
01:10
and then I'll select "Insert Frame," and it opens up this dialog.
01:17
I'm going to start by creating the frame for the base of the structure. So you'll notice there's sort of three categories.
01:24
There is your Geometry, Frame Member and then Orientation.
01:29
For Geometry, you can choose an existing sketch line or the edge of a body or surface like it's shown here.
01:37
Right next to this, there's this option where you can turn on Specify frame location by two points.
01:44
By default, it is off. If I activate that notice, I can't choose a line anymore, but I can choose for instance,
01:51
two end points of a line, and it places a Frame Member between those points.
01:57
So that's helpful if you just have points that you're using to generate your frame, those can be sketch points or work points.
02:04
In this case, I already have an edge that I want to use. So I'm going to leave that option off so I can just choose lines.
02:13
Then I'll go down to this Frame Member section.
02:16
This is where I can change, for instance, the Category, if I wanted to filter by a specific shape, the Standard is the standard,
02:25
for instance, ANSI or ISO, and then for Family you have your subtype.
02:31
So within ANSI, I have all these different ANSI categories or families, and then the size below that.
02:39
So what I'm going to do for this base is I'm going to change the family to the ANSI MC /C - U-shape, which is a channel shape.
02:49
I'm going to use the 3 x 3.5 size with Mild, Steel as the material. And then I'll go ahead and select my first edge right here.
02:58
And I'm going to go ahead and select all four of these edges along the base. The channel should be facing to the sea faces outwards.
03:07
Then what I can do is I can change the position relative to the line I selected.
03:12
That's what these nine dots represent or these radio buttons.
03:17
If I, for instance, choose the center radio button, it centers the shape so that the C is centered,
03:25
the cross-section is centered on that line as its Z-Axis.
03:29
In this case, I want the frame to be positioned on the outside of the surface.
03:34
So to do that, I can choose this radio button right here, which positions it,
03:39
so that the edge represents the outside of where this cross section will lie.
03:46
So it will sort of create a boundary around those edges like that.
03:52
If I'd like to change the rotation I can do, so here. This would rotate about the Z-Axis.
03:59
So for instance, if I put in 90 all the frames rotate 90 degrees.
04:03
If you put in 0, it remains the same Offset A and B essentially represent your X,
04:09
and Y-Axis relative to the line that you selected, which is your Z.
04:14
So for Offset A, if I put in 2 inches, notice it moves them outwards.
04:22
If I put in 2 inches for B, it moves them up.
04:26
And if you want to move them down, relative to that line, you would put in a negative value.
04:30
So -2 and you would move it down. So that is your X and Y relative to your Z.
04:36
In this case, we'll leave all of those blank.
04:38
I'll just select "Ok" to generate these C channel shapes, and then click "Ok" to save these files.
04:48
And now I should have those four frame members along the base of my frame.
04:54
So I will be adjusting the length and editing the end treatments for these frame components in the next exercise.
05:01
For now, I will continue by adding an additional Frame Members to complete the structure.
05:06
So I will start by selecting "Insert Frame" once again.
05:09
This time, I'm going to change the Family from C shape to ANSI AISC rectangular tube at the very top of the list.
05:18
My size, I'll use 2 x 1 x 1/8 inch tubing. I'm going to start by selecting this vertical edge of the frame shown here.
05:26
For position, I want it on the inside of the channel, but centered on the edge.
05:32
So I'll go ahead and select this option here, which moves it to the inside face of my base.
05:39
I can then click this green plus sign at the bottom of the dialog box.
05:43
This will apply my current Frame Member,
05:46
but it will reopen the dialog box and allow me to continue adding additional members of the same family.
05:52
So I'll click the plus sign, Click, "Ok".
05:56
And now I'll add the same shape to the opposite vertical edge. Again, I want it to rest on the inside of the tube.
06:03
So I'll go ahead and click this option here which moves it centered, but on the inside of that channel.
06:10
I can then hit the green plus sign again, which adds that Frame Member.
06:14
But now I can continue adding Frame Members for my angled edges. So I'll select this edge here.
06:21
For this, I want it centered on my channel, so I can create a clean miter down there.
06:28
And then I want it on the outside of my vertical member. So as it's positioned there is correct.
06:35
So I'll click the green plus sign, click "Ok". And now I add my final vertical member here to the other side by clicking that.
06:43
And I will need to adjust the position here. It's not centered on my channel on the outside of my vertical member.
06:49
So I'll click this button right here which moves it out to the outside face of the vertical tube and centered on the channel at the bottom.
06:59
It should mirror the opposite side.
07:01
I can now click "Ok" And confirm my changes and it should look something like this when you're done with those selections there.
07:12
So now I'm ready to add my final three Frame Members to the top surface of this skeleton. So I'll select "Insert Frame" one more time.
07:20
This time, I'm going to go ahead and select this horizontal edge here, the end and then the opposite edge.
07:26
So those three edges right there should be selected For position, I'm going to go ahead and update this.
07:33
So that it is I want it at the top of my vertical Frame Member. So I click the top.
07:42
But I also want it centered on that vertical Frame Member. So I'll hit the top left corner of that box.
07:48
So now it's centered, and flush with the top of that tube. So it should look something like that.
07:57
And then now I can go ahead and click, "Ok", to confirm those Frame Members and add them into my assembly.
08:04
If I want to get a clean look at the frame, I can right click on Frame Sketch, and turn the Visibility off.
08:12
Again, we're going to be adding end treatments in the next exercise, but it does look correct at this stage.
08:18
So I can go ahead and just click on "Save", which will save all of my components into my folder.
08:25
And now I can make adjustments if I need to. So the last thing I'm going to do is adjust the actual frame size.
08:33
I can do that by modifying the skeleton.
08:36
So the Frame Members, their lengths and positions are completely driven by the base skeleton.
08:43
So if I open up the Frame Sketch part file, by right clicking on it and selecting "Open".
08:50
If I make a change to this base skeleton, the Frame Members automatically update.
08:54
So I can select the "Parameters" tool at the top of my panel.
09:00
And then here where it says "Frame width 7 inches", I'm going to change that parameter to 10 inches, and select "Done".
09:09
I'll click "Save" and then close my part file.
09:13
Now to update this locally, I'll hit the little lightning bolt with the page at the top to do a local update.
09:21
And what you'll notice is it updated the width of the frame.
09:24
All of the Frame Members updated to match, but their orientation relative to one another remains the same.
09:29
So now I've increased the width to 10 inches. I can now click "Save" again, and my frame is ready for end treatments.
Video transcript
00:09
In this exercise, we will Create and Modify Frame Members using the Design Accelerator.
00:18
For this exercise, we will be working with the Mounting Frame assembly shown here.
00:23
You'll notice when you open up the assembly file that there is a component already in the browser on the left-hand side called Frame Sketch.
00:33
If you right-click and open this, you will notice that this is just a simple surface part that's been created.
00:40
And this is what's called a skeleton.
00:43
So for any frame that you'd like to create with Autodesk inventor,
00:47
you need to create a base skeleton that's either a sketch or a surface like this, and then insert that part into a new assembly.
00:57
And then you can build the frame by inserting members on top of edges or points from that skeleton.
01:06
So to start building my frame, I'll first go to the "Design" tab,
01:10
and then I'll select "Insert Frame," and it opens up this dialog.
01:17
I'm going to start by creating the frame for the base of the structure. So you'll notice there's sort of three categories.
01:24
There is your Geometry, Frame Member and then Orientation.
01:29
For Geometry, you can choose an existing sketch line or the edge of a body or surface like it's shown here.
01:37
Right next to this, there's this option where you can turn on Specify frame location by two points.
01:44
By default, it is off. If I activate that notice, I can't choose a line anymore, but I can choose for instance,
01:51
two end points of a line, and it places a Frame Member between those points.
01:57
So that's helpful if you just have points that you're using to generate your frame, those can be sketch points or work points.
02:04
In this case, I already have an edge that I want to use. So I'm going to leave that option off so I can just choose lines.
02:13
Then I'll go down to this Frame Member section.
02:16
This is where I can change, for instance, the Category, if I wanted to filter by a specific shape, the Standard is the standard,
02:25
for instance, ANSI or ISO, and then for Family you have your subtype.
02:31
So within ANSI, I have all these different ANSI categories or families, and then the size below that.
02:39
So what I'm going to do for this base is I'm going to change the family to the ANSI MC /C - U-shape, which is a channel shape.
02:49
I'm going to use the 3 x 3.5 size with Mild, Steel as the material. And then I'll go ahead and select my first edge right here.
02:58
And I'm going to go ahead and select all four of these edges along the base. The channel should be facing to the sea faces outwards.
03:07
Then what I can do is I can change the position relative to the line I selected.
03:12
That's what these nine dots represent or these radio buttons.
03:17
If I, for instance, choose the center radio button, it centers the shape so that the C is centered,
03:25
the cross-section is centered on that line as its Z-Axis.
03:29
In this case, I want the frame to be positioned on the outside of the surface.
03:34
So to do that, I can choose this radio button right here, which positions it,
03:39
so that the edge represents the outside of where this cross section will lie.
03:46
So it will sort of create a boundary around those edges like that.
03:52
If I'd like to change the rotation I can do, so here. This would rotate about the Z-Axis.
03:59
So for instance, if I put in 90 all the frames rotate 90 degrees.
04:03
If you put in 0, it remains the same Offset A and B essentially represent your X,
04:09
and Y-Axis relative to the line that you selected, which is your Z.
04:14
So for Offset A, if I put in 2 inches, notice it moves them outwards.
04:22
If I put in 2 inches for B, it moves them up.
04:26
And if you want to move them down, relative to that line, you would put in a negative value.
04:30
So -2 and you would move it down. So that is your X and Y relative to your Z.
04:36
In this case, we'll leave all of those blank.
04:38
I'll just select "Ok" to generate these C channel shapes, and then click "Ok" to save these files.
04:48
And now I should have those four frame members along the base of my frame.
04:54
So I will be adjusting the length and editing the end treatments for these frame components in the next exercise.
05:01
For now, I will continue by adding an additional Frame Members to complete the structure.
05:06
So I will start by selecting "Insert Frame" once again.
05:09
This time, I'm going to change the Family from C shape to ANSI AISC rectangular tube at the very top of the list.
05:18
My size, I'll use 2 x 1 x 1/8 inch tubing. I'm going to start by selecting this vertical edge of the frame shown here.
05:26
For position, I want it on the inside of the channel, but centered on the edge.
05:32
So I'll go ahead and select this option here, which moves it to the inside face of my base.
05:39
I can then click this green plus sign at the bottom of the dialog box.
05:43
This will apply my current Frame Member,
05:46
but it will reopen the dialog box and allow me to continue adding additional members of the same family.
05:52
So I'll click the plus sign, Click, "Ok".
05:56
And now I'll add the same shape to the opposite vertical edge. Again, I want it to rest on the inside of the tube.
06:03
So I'll go ahead and click this option here which moves it centered, but on the inside of that channel.
06:10
I can then hit the green plus sign again, which adds that Frame Member.
06:14
But now I can continue adding Frame Members for my angled edges. So I'll select this edge here.
06:21
For this, I want it centered on my channel, so I can create a clean miter down there.
06:28
And then I want it on the outside of my vertical member. So as it's positioned there is correct.
06:35
So I'll click the green plus sign, click "Ok". And now I add my final vertical member here to the other side by clicking that.
06:43
And I will need to adjust the position here. It's not centered on my channel on the outside of my vertical member.
06:49
So I'll click this button right here which moves it out to the outside face of the vertical tube and centered on the channel at the bottom.
06:59
It should mirror the opposite side.
07:01
I can now click "Ok" And confirm my changes and it should look something like this when you're done with those selections there.
07:12
So now I'm ready to add my final three Frame Members to the top surface of this skeleton. So I'll select "Insert Frame" one more time.
07:20
This time, I'm going to go ahead and select this horizontal edge here, the end and then the opposite edge.
07:26
So those three edges right there should be selected For position, I'm going to go ahead and update this.
07:33
So that it is I want it at the top of my vertical Frame Member. So I click the top.
07:42
But I also want it centered on that vertical Frame Member. So I'll hit the top left corner of that box.
07:48
So now it's centered, and flush with the top of that tube. So it should look something like that.
07:57
And then now I can go ahead and click, "Ok", to confirm those Frame Members and add them into my assembly.
08:04
If I want to get a clean look at the frame, I can right click on Frame Sketch, and turn the Visibility off.
08:12
Again, we're going to be adding end treatments in the next exercise, but it does look correct at this stage.
08:18
So I can go ahead and just click on "Save", which will save all of my components into my folder.
08:25
And now I can make adjustments if I need to. So the last thing I'm going to do is adjust the actual frame size.
08:33
I can do that by modifying the skeleton.
08:36
So the Frame Members, their lengths and positions are completely driven by the base skeleton.
08:43
So if I open up the Frame Sketch part file, by right clicking on it and selecting "Open".
08:50
If I make a change to this base skeleton, the Frame Members automatically update.
08:54
So I can select the "Parameters" tool at the top of my panel.
09:00
And then here where it says "Frame width 7 inches", I'm going to change that parameter to 10 inches, and select "Done".
09:09
I'll click "Save" and then close my part file.
09:13
Now to update this locally, I'll hit the little lightning bolt with the page at the top to do a local update.
09:21
And what you'll notice is it updated the width of the frame.
09:24
All of the Frame Members updated to match, but their orientation relative to one another remains the same.
09:29
So now I've increased the width to 10 inches. I can now click "Save" again, and my frame is ready for end treatments.
Transcript
00:09
In this exercise, we will be reviewing the different End Treatments that can be used with the Frame Generator tool.
00:18
So now that we've finished adding in all of our Frame Members,
00:21
we can now start adding end treatments and joints between parts to create a nice clean frame that is ready for manufacturing.
00:31
So to start, I'm going to be adding in a few corner joints.
00:34
So the Corner Joint tool on the Frame panel up here allows you to choose two frame members.
00:43
And it will then create a corner between the two. So it'll essentially extend one, and trim the other back to create a 90 degree corner.
00:53
Now, if the first selection you make, so if I choose this end piece here in yellow,
00:59
and then I choose this horizontal piece here shown in blue.
01:04
It's going to Extend the first selection, and then Trim the second selection.
01:11
If I made the selections in the opposite order. So I chose this part first, and then the end piece second.
01:18
Notice it extends the first and trims the second.
01:22
In this case, I want my original selection where I'm extending the end pieces to make those longer.
01:28
And then I'll choose this horizontal piece here. And you can actually choose an additional part at the same time.
01:35
If I choose the lengthwise channel on the other side, what it'll do is it'll Extend the end and then Trim both of the sides.
01:44
You can also add in gaps here, for offset one and two. In this case, I want it to be line to line.
01:52
So I'll select "Ok" to confirm that Corner Joint. So it created two corner joints, one on each side.
01:58
And I can repeat that process on the other side of my frame.
02:02
So if I select Corner Joint again, I'll choose the end piece and then the two lengthwise pieces and select "Ok".
02:10
And now I have a nice clean corner at each of those intersections of those channels.
02:19
Now, the next tool that's going to come in handy is what's called the "Trim/Extend" tool.
02:25
What the "Trim/Extend" tool does is it allows you to choose an actual face and this can be a flat face.
02:31
It can also be a curved face that is going to be your tool.
02:35
And then your frame members you select, you can select multiple at the same time when using this tool.
02:42
All of those frame members will be trimmed back to the face that you've selected.
02:47
So for instance, for my tool, if I choose the top face of this channel right here and then for my frame member,
02:56
I select this angled tube right here, it cuts it at an angle to match that face.
03:03
What's great about this tool is for Frame Member,
03:06
I can choose multiple members, so I can choose this other angled frame member, and they're both trimmed to that same face.
03:14
I can then select "Ok" to confirm, and it will trim both of those at the same time.
03:20
Now, what you want to keep in mind when you're creating end treatments is if you ever need to remove an end treatment,
03:27
you can just go to that individual frame member.
03:29
So for instance, I could go to one of these angled frame members in the browser on the left hand side.
03:35
And if I expand it with the plus sign,
03:38
you'll notice that "Trim/Extend" operation shows up underneath the individual Frame Member.
03:47
So that's one way you can access those.
03:49
The other thing you can do is you'll notice under frame, if you hit the frame drop down menu,
03:57
there's an option to remove end treatments.
04:00
And I can then choose individual frame members that I'd like to remove end treatments from,
04:05
and it gives me a preview of what will be resolved after that treatment's been removed.
04:10
So that's another way to locate end treatments that you've added in.
04:15
So if I take a look at the upper portion of this frame, you'll notice I'll need a few more end treatments,
04:22
to resolve the interaction between these parts.
04:25
I'm going to use the "Trim/Extend" tool. Once again, for my angle members.
04:30
This time, I'll select the top face of the frame.
04:33
I want all of these components, all these frames to end along the same plane.
04:38
So I'll choose that top face, and for frame members, I'll choose both of the angled parts.
04:43
So it cuts that at a angle to create a flat surface. I'll select, "Ok".
04:49
And those have now been resolved,
04:52
for the three tubes running along the top here, I'm going to use a variety of options.
04:60
The first is going to be a "Trim/Extend" once again.
05:05
This time, I'll be trimming back these two horizontal pieces to the vertical members.
05:12
So I'll select this face here, and then for frame members, I'll select these two to trim that back, so that I can weld at that joint.
05:21
And then I can select "Ok" to confirm that change. So I've used "Trim/Extend" several times here.
05:28
And now I'm ready to resolve the final interaction between these three tubes. This will be done using what's called a Miter.
05:35
So I will select "Miter" from my Frame panel. And miter only requires you to select frame members. You can't select surfaces here.
05:44
So I'll select these two frame members. I'm going to add the third as well. So I'll select all three.
05:51
It will create a miter between all those intersections, which is essentially a angled cut that can then be added between.
05:58
Right here you'll see an offset value. If you put in 0, it will be line to line.
06:03
In this case, I'm going to put an offset value of 0.05 to create a slight offset between those members for tolerance,
06:11
and then I can select "Ok" to confirm that Miter.
06:14
And you'll notice instead of a Corner Joint,
06:16
it's a 45 degree angle cut between the two with a 50 thousandths of an inch gap at each intersection.
06:24
So now I've added in all the end treatments, I need to create a nice clean joint between all the frame members.
06:32
So the last tool that I will need for this frame is going to be the "Lengthen/Shorten" tool.
06:37
If I activate that tool, what this allows me to do is choose a Frame Member,
06:41
and then extend its length in a variety of different directions.
06:45
So just like the Extrude tool in Autodesk Inventor, I can offset the default direction flipped, symmetric or asymmetric.
06:54
In this case, if I choose this Frame Member and then I type in "2 inches", it extends it to the default direction.
07:02
Flipped would be 2 inches from the top, symmetric would be 2 inches in each direction.
07:07
Then an asymmetric allows me to type in a value for each side. So the default direction is what I want here.
07:13
I'm going to extend this down to the base, which is actually going to be 1.5 inches. So I'll type in 1.5.
07:20
That should extend that frame member down to the base of my channel.
07:25
I can then confirm this by hitting the green plus sign, and I'll do it to the other vertical member as well.
07:31
So I'll click the plus sign to apply. I'll then choose the other vertical member.
07:37
And this one because the orientation is flipped, I'll need to use the flipped command,
07:43
so that it adds 1.5 inches to the other side to match.
07:46
I can then click "Ok".
07:48
And now both those frame members have been lengthened to the bottom of the frame,
07:53
but it doesn't affect any of the other relationships, and I don't have to update any constraints or anything like that.
Video transcript
00:09
In this exercise, we will be reviewing the different End Treatments that can be used with the Frame Generator tool.
00:18
So now that we've finished adding in all of our Frame Members,
00:21
we can now start adding end treatments and joints between parts to create a nice clean frame that is ready for manufacturing.
00:31
So to start, I'm going to be adding in a few corner joints.
00:34
So the Corner Joint tool on the Frame panel up here allows you to choose two frame members.
00:43
And it will then create a corner between the two. So it'll essentially extend one, and trim the other back to create a 90 degree corner.
00:53
Now, if the first selection you make, so if I choose this end piece here in yellow,
00:59
and then I choose this horizontal piece here shown in blue.
01:04
It's going to Extend the first selection, and then Trim the second selection.
01:11
If I made the selections in the opposite order. So I chose this part first, and then the end piece second.
01:18
Notice it extends the first and trims the second.
01:22
In this case, I want my original selection where I'm extending the end pieces to make those longer.
01:28
And then I'll choose this horizontal piece here. And you can actually choose an additional part at the same time.
01:35
If I choose the lengthwise channel on the other side, what it'll do is it'll Extend the end and then Trim both of the sides.
01:44
You can also add in gaps here, for offset one and two. In this case, I want it to be line to line.
01:52
So I'll select "Ok" to confirm that Corner Joint. So it created two corner joints, one on each side.
01:58
And I can repeat that process on the other side of my frame.
02:02
So if I select Corner Joint again, I'll choose the end piece and then the two lengthwise pieces and select "Ok".
02:10
And now I have a nice clean corner at each of those intersections of those channels.
02:19
Now, the next tool that's going to come in handy is what's called the "Trim/Extend" tool.
02:25
What the "Trim/Extend" tool does is it allows you to choose an actual face and this can be a flat face.
02:31
It can also be a curved face that is going to be your tool.
02:35
And then your frame members you select, you can select multiple at the same time when using this tool.
02:42
All of those frame members will be trimmed back to the face that you've selected.
02:47
So for instance, for my tool, if I choose the top face of this channel right here and then for my frame member,
02:56
I select this angled tube right here, it cuts it at an angle to match that face.
03:03
What's great about this tool is for Frame Member,
03:06
I can choose multiple members, so I can choose this other angled frame member, and they're both trimmed to that same face.
03:14
I can then select "Ok" to confirm, and it will trim both of those at the same time.
03:20
Now, what you want to keep in mind when you're creating end treatments is if you ever need to remove an end treatment,
03:27
you can just go to that individual frame member.
03:29
So for instance, I could go to one of these angled frame members in the browser on the left hand side.
03:35
And if I expand it with the plus sign,
03:38
you'll notice that "Trim/Extend" operation shows up underneath the individual Frame Member.
03:47
So that's one way you can access those.
03:49
The other thing you can do is you'll notice under frame, if you hit the frame drop down menu,
03:57
there's an option to remove end treatments.
04:00
And I can then choose individual frame members that I'd like to remove end treatments from,
04:05
and it gives me a preview of what will be resolved after that treatment's been removed.
04:10
So that's another way to locate end treatments that you've added in.
04:15
So if I take a look at the upper portion of this frame, you'll notice I'll need a few more end treatments,
04:22
to resolve the interaction between these parts.
04:25
I'm going to use the "Trim/Extend" tool. Once again, for my angle members.
04:30
This time, I'll select the top face of the frame.
04:33
I want all of these components, all these frames to end along the same plane.
04:38
So I'll choose that top face, and for frame members, I'll choose both of the angled parts.
04:43
So it cuts that at a angle to create a flat surface. I'll select, "Ok".
04:49
And those have now been resolved,
04:52
for the three tubes running along the top here, I'm going to use a variety of options.
04:60
The first is going to be a "Trim/Extend" once again.
05:05
This time, I'll be trimming back these two horizontal pieces to the vertical members.
05:12
So I'll select this face here, and then for frame members, I'll select these two to trim that back, so that I can weld at that joint.
05:21
And then I can select "Ok" to confirm that change. So I've used "Trim/Extend" several times here.
05:28
And now I'm ready to resolve the final interaction between these three tubes. This will be done using what's called a Miter.
05:35
So I will select "Miter" from my Frame panel. And miter only requires you to select frame members. You can't select surfaces here.
05:44
So I'll select these two frame members. I'm going to add the third as well. So I'll select all three.
05:51
It will create a miter between all those intersections, which is essentially a angled cut that can then be added between.
05:58
Right here you'll see an offset value. If you put in 0, it will be line to line.
06:03
In this case, I'm going to put an offset value of 0.05 to create a slight offset between those members for tolerance,
06:11
and then I can select "Ok" to confirm that Miter.
06:14
And you'll notice instead of a Corner Joint,
06:16
it's a 45 degree angle cut between the two with a 50 thousandths of an inch gap at each intersection.
06:24
So now I've added in all the end treatments, I need to create a nice clean joint between all the frame members.
06:32
So the last tool that I will need for this frame is going to be the "Lengthen/Shorten" tool.
06:37
If I activate that tool, what this allows me to do is choose a Frame Member,
06:41
and then extend its length in a variety of different directions.
06:45
So just like the Extrude tool in Autodesk Inventor, I can offset the default direction flipped, symmetric or asymmetric.
06:54
In this case, if I choose this Frame Member and then I type in "2 inches", it extends it to the default direction.
07:02
Flipped would be 2 inches from the top, symmetric would be 2 inches in each direction.
07:07
Then an asymmetric allows me to type in a value for each side. So the default direction is what I want here.
07:13
I'm going to extend this down to the base, which is actually going to be 1.5 inches. So I'll type in 1.5.
07:20
That should extend that frame member down to the base of my channel.
07:25
I can then confirm this by hitting the green plus sign, and I'll do it to the other vertical member as well.
07:31
So I'll click the plus sign to apply. I'll then choose the other vertical member.
07:37
And this one because the orientation is flipped, I'll need to use the flipped command,
07:43
so that it adds 1.5 inches to the other side to match.
07:46
I can then click "Ok".
07:48
And now both those frame members have been lengthened to the bottom of the frame,
07:53
but it doesn't affect any of the other relationships, and I don't have to update any constraints or anything like that.
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