& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Project existing 2D or 3D geometry onto a sketch plane and associatively reference the projected geometry in a sketch.
Transcript
00:08
In this video, you will learn how to use the Project command to extract existing 2D
00:13
or 3D data to create referenced geometry in your sketches.
00:19
The project command is a tool that projects a body silhouette or sketch geometries on to the active
00:24
sketch plane from existing geometry, and can only be updated when the reference geometry is updated.
00:32
This is useful when you want to create equal geometry across separate sketches,
00:36
but only want to edit one sketch to have the changes propagate across.
00:44
In this example, you can see two components in the assembly, and the four bolt holes on
00:50
the large end cap need to be projected onto the sketch of the small end cap.
00:55
The idea being that if you ever need to change the bolt diameter or locations,
00:60
you won’t need to individually edit the values for each hole on separate sketches or components,
01:05
thereby improving your workflow and reducing the risk of downstream errors.
01:10
Go ahead and edit the sketch on our small end cap to begin.
01:18
On the toolbar, in the Create menu, expand the Project/Include menu, then select Project.
01:32
Fusion 360 is asking to either select individual geometry,
01:36
or an entire body. Individual geometry includes lines, points, or arcs, for example,
01:43
whereas an entire body will project a silhouette of the selected bodies.
01:48
Leave this as specified entities for now,
01:51
then hover over the underlying holes on the large end cap body until you see a red outline.
01:58
Fusion 360 is previewing the projected sketch, and to select just left click on your mouse.
02:07
You can continue adding geometry to the project command, so repeat this for the other 3 holes.
02:16
You will now see in the dialog that we have 4 items selected, and those items are shaded blue.
02:23
If you ever add geometry by mistake you can always left click on it to remove it from the selection.
02:32
Make sure the ‘Projection Link’ is checked as this confirms we want to create projected geometry
02:37
that will maintain an associative relationship between the projected geometry and the active
02:42
sketch. If unchecked, then basic sketch geometry without a reference will be created.
02:50
Now press okay to confirm.
02:52
Hide the dimensions and constraints from the sketch palette,
02:55
as well as hiding the large end cap component.
03:02
You can now see the purple geometry on the small end cap sketch which confirms it is projected.
03:08
If you click on one of the circles,
03:11
take note of its dimension in the lower right hand corner of the canvas.
03:21
To edit project geometry, you need to edit the reference geometry.
03:26
Go ahead and edit Sketch4 in the large end cap to bring up the reference geometry.
03:34
Here you can see the four holes, with just one dimension placed
03:37
and the remainder with an equal constraint.
03:39
You can double click on the dimension to edit it, put in a value, press enter, then exit the sketch.
03:51
Go back into the small end cap sketch and edit it, and you will see the size of the holes have
03:56
updated even though the value was updated on a separate sketch, on a separate component.
04:09
One final feature is the ability to break these projected links in the even you do not need
04:14
to maintain that associativity between the projected sketch and its reference.
04:19
To do this, right click on any projected sketch geometry, then select Break Link.
04:27
Now you have an unconstrained sketch which you can edit to suit,
04:30
although note this operation cannot be reversed.
04:36
Now you know how to project existing geometry into a separate sketch
04:40
and reference it to drive a sketch profile in a parametric design in Fusion 360.
04:45
Thanks for watching.
00:08
In this video, you will learn how to use the Project command to extract existing 2D
00:13
or 3D data to create referenced geometry in your sketches.
00:19
The project command is a tool that projects a body silhouette or sketch geometries on to the active
00:24
sketch plane from existing geometry, and can only be updated when the reference geometry is updated.
00:32
This is useful when you want to create equal geometry across separate sketches,
00:36
but only want to edit one sketch to have the changes propagate across.
00:44
In this example, you can see two components in the assembly, and the four bolt holes on
00:50
the large end cap need to be projected onto the sketch of the small end cap.
00:55
The idea being that if you ever need to change the bolt diameter or locations,
00:60
you won’t need to individually edit the values for each hole on separate sketches or components,
01:05
thereby improving your workflow and reducing the risk of downstream errors.
01:10
Go ahead and edit the sketch on our small end cap to begin.
01:18
On the toolbar, in the Create menu, expand the Project/Include menu, then select Project.
01:32
Fusion 360 is asking to either select individual geometry,
01:36
or an entire body. Individual geometry includes lines, points, or arcs, for example,
01:43
whereas an entire body will project a silhouette of the selected bodies.
01:48
Leave this as specified entities for now,
01:51
then hover over the underlying holes on the large end cap body until you see a red outline.
01:58
Fusion 360 is previewing the projected sketch, and to select just left click on your mouse.
02:07
You can continue adding geometry to the project command, so repeat this for the other 3 holes.
02:16
You will now see in the dialog that we have 4 items selected, and those items are shaded blue.
02:23
If you ever add geometry by mistake you can always left click on it to remove it from the selection.
02:32
Make sure the ‘Projection Link’ is checked as this confirms we want to create projected geometry
02:37
that will maintain an associative relationship between the projected geometry and the active
02:42
sketch. If unchecked, then basic sketch geometry without a reference will be created.
02:50
Now press okay to confirm.
02:52
Hide the dimensions and constraints from the sketch palette,
02:55
as well as hiding the large end cap component.
03:02
You can now see the purple geometry on the small end cap sketch which confirms it is projected.
03:08
If you click on one of the circles,
03:11
take note of its dimension in the lower right hand corner of the canvas.
03:21
To edit project geometry, you need to edit the reference geometry.
03:26
Go ahead and edit Sketch4 in the large end cap to bring up the reference geometry.
03:34
Here you can see the four holes, with just one dimension placed
03:37
and the remainder with an equal constraint.
03:39
You can double click on the dimension to edit it, put in a value, press enter, then exit the sketch.
03:51
Go back into the small end cap sketch and edit it, and you will see the size of the holes have
03:56
updated even though the value was updated on a separate sketch, on a separate component.
04:09
One final feature is the ability to break these projected links in the even you do not need
04:14
to maintain that associativity between the projected sketch and its reference.
04:19
To do this, right click on any projected sketch geometry, then select Break Link.
04:27
Now you have an unconstrained sketch which you can edit to suit,
04:30
although note this operation cannot be reversed.
04:36
Now you know how to project existing geometry into a separate sketch
04:40
and reference it to drive a sketch profile in a parametric design in Fusion 360.
04:45
Thanks for watching.