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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Tour the VRED user interface.
Type:
Tutorial
Length:
3 min.
Transcript
00:03
Welcome to VRED.
00:05
Let's get started with a tour of the VRED user interface.
00:09
The menu bar is found along the top and contains options for creating, editing, accessing modules, and a lot more.
00:17
To access a frequently used menu, click the bar above its options to detach it.
00:23
Click the X to close it.
00:26
To the right of the menu bar are workspaces,
00:29
where you can access specifically created configurations for rendering, animation, presentations, and review workspaces.
00:36
To learn more, check out Workspaces.
00:39
Next is the toolbar which provides shortcuts for commonly used functions.
00:44
It is composed of an assortment of sub toolbars which can be rearranged.
00:48
Each is a collection of options from the menus in the menu bar.
00:52
Icon coloring is used to indicate changes in state.
00:57
When active, an icon is white.
00:59
When hovering, an icon is underlined with pale blue.
01:04
When active, an icon is gold with a blue underline.
01:08
Now let's open the Scenegraph.
01:11
It displays all nodes and references in a scene organized in a tree structure.
01:16
The root node is at the top of the structure and is apparent to all other nodes in the scene.
01:22
It's followed by default cameras and environments.
01:24
Click the arrow in front of a node to expand it and to reveal its children.
01:29
To learn more about the Scenegraph, check out the Scenegraph videos and section.
01:36
Modules have controls to the right of their toolbar.
01:40
These controls change depending on whether the module is docked or undocked.
01:44
When undocked, click this to maximize the module and this to close it.
01:51
When docked, click the Chevron to select the module to display, arrow to undock, and X to close the module.
02:00
To learn more about docking windows and to see controls in action, check out Docking Modules.
02:06
Next, let's talk about the Render view.
02:09
It displays the whole scene.
02:11
Activate wireframe in your toolbar to receive selection feedback.
02:17
To interact with objects, use the shift button with different mouse buttons.
02:22
To learn more, check out Selecting Objects in the render window.
02:26
The view cube is used to change the view.
02:29
Notice that when the mouse nears the view cube, other options appear.
02:34
This is the navigation bar.
02:36
It contains camera related features for changing the view of your scene.
02:41
To learn more, check out the View Cube and Navigation video.
02:45
Quick Access bar provides easy access to main functions.
02:50
Click a function to access it.
02:52
For functions not displayed in the bar, right click within the bar to access other options.
02:58
Modules can be added through pinning as well as removed to create a custom configuration.
03:06
Along the bottom is the status bar
03:08
which allows you to open a terminal, access the connector module, set the scene units, change the up vector,
03:17
set the near and far clipping flame distance, adjust the field of view and set the initial camera view or ICV.
Video transcript
00:03
Welcome to VRED.
00:05
Let's get started with a tour of the VRED user interface.
00:09
The menu bar is found along the top and contains options for creating, editing, accessing modules, and a lot more.
00:17
To access a frequently used menu, click the bar above its options to detach it.
00:23
Click the X to close it.
00:26
To the right of the menu bar are workspaces,
00:29
where you can access specifically created configurations for rendering, animation, presentations, and review workspaces.
00:36
To learn more, check out Workspaces.
00:39
Next is the toolbar which provides shortcuts for commonly used functions.
00:44
It is composed of an assortment of sub toolbars which can be rearranged.
00:48
Each is a collection of options from the menus in the menu bar.
00:52
Icon coloring is used to indicate changes in state.
00:57
When active, an icon is white.
00:59
When hovering, an icon is underlined with pale blue.
01:04
When active, an icon is gold with a blue underline.
01:08
Now let's open the Scenegraph.
01:11
It displays all nodes and references in a scene organized in a tree structure.
01:16
The root node is at the top of the structure and is apparent to all other nodes in the scene.
01:22
It's followed by default cameras and environments.
01:24
Click the arrow in front of a node to expand it and to reveal its children.
01:29
To learn more about the Scenegraph, check out the Scenegraph videos and section.
01:36
Modules have controls to the right of their toolbar.
01:40
These controls change depending on whether the module is docked or undocked.
01:44
When undocked, click this to maximize the module and this to close it.
01:51
When docked, click the Chevron to select the module to display, arrow to undock, and X to close the module.
02:00
To learn more about docking windows and to see controls in action, check out Docking Modules.
02:06
Next, let's talk about the Render view.
02:09
It displays the whole scene.
02:11
Activate wireframe in your toolbar to receive selection feedback.
02:17
To interact with objects, use the shift button with different mouse buttons.
02:22
To learn more, check out Selecting Objects in the render window.
02:26
The view cube is used to change the view.
02:29
Notice that when the mouse nears the view cube, other options appear.
02:34
This is the navigation bar.
02:36
It contains camera related features for changing the view of your scene.
02:41
To learn more, check out the View Cube and Navigation video.
02:45
Quick Access bar provides easy access to main functions.
02:50
Click a function to access it.
02:52
For functions not displayed in the bar, right click within the bar to access other options.
02:58
Modules can be added through pinning as well as removed to create a custom configuration.
03:06
Along the bottom is the status bar
03:08
which allows you to open a terminal, access the connector module, set the scene units, change the up vector,
03:17
set the near and far clipping flame distance, adjust the field of view and set the initial camera view or ICV.
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