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Change the appearance of a split face of a design.
After completing the practice exercise, you'll be able to:
Exercise
Transcript
00:01
This is a practice exercise video solution
00:05
for this practice.
00:06
We'll start with a supply data set formed car, body concept dash sample dot F three D.
00:12
What we want to talk about is using sketches to
00:14
create split faces so we can use them for appearances
00:18
in this design.
00:19
We want to split the face of the top portion of
00:21
the car body so we can have the appearance of glass.
00:25
So in order to do this, we're going to start a new sketch.
00:28
In this case, I'm going to select our XZ plane
00:31
and we want to create some sort of shape that will represent the glass area.
00:36
I'm going to use a spline
00:38
and I'm going to simply start outside of the boundary. Going to begin to come down,
00:43
go back and I'm going to come up out just before the spoiler
00:47
and then select Ok
00:49
from here, I'm going to finish the sketch.
00:51
Go to modify split face, select the top face of the design,
00:56
select our sketch and we're going to say, okay
00:60
now that we've selected our sketch, let's go ahead and change the appearance.
01:04
This can be done by using a on the keyboard or
01:06
you can go to the individual body in this case,
01:09
body three,
01:10
right click and we can use appearance.
01:12
It's important to note that if you do this from the top level,
01:15
it will include all bodies and components,
01:18
even ones that are hidden such as body extent.
01:21
This can make it difficult for us to make our selection.
01:23
So I'm going to go to body three
01:25
right click and hit appearance
01:27
from here.
01:28
I want to make sure that I change the apply to two faces
01:31
as we won't be applying it to an entire body or component.
01:34
Then we want to select a black paint. If you don't have one in your design
01:39
then you can navigate down to the paint section
01:41
under glossy and find black paint
01:44
because we don't want to use a glass material here. The solid mistake
01:53
if we use the glass material here it would be
01:56
tricky because the inside of this body is solid.
01:59
So we're going to be using a black shiny paint just to represent the difference.
02:03
Going to drag and drop that and you'll notice that
02:05
it's trying to do it over the entire body.
02:08
If you have this problem, try to rotate your design,
02:11
drag and drop again and if you still can't
02:14
do that you can pre select an individual face.
02:17
Then you can drag and drop it on there.
02:19
If you still have problems use your control Z to
02:22
undo the appearance change and hit a on the keyboard.
02:25
Often times hitting a on the keyboard as opposed to
02:28
going into the browser will make it a little bit easier
02:31
Again, select faces.
02:33
Dragon, drop this directly on the area of interest
02:37
now that we have that selected.
02:38
I'm going to close this and go back to a side view just to take a look at the changes
02:43
from here,
02:44
you can navigate over to the render workspace and you can take a
02:47
look at this by rendering an image or doing an in canvas render.
02:51
Remember within canvas renders,
02:52
you are using your local resources and every time
02:55
you rotate the model it will restart the render.
02:58
You can avoid this by going into the render settings and lock the
03:01
view to prevent you from rotating While the in canvas renders processing.
03:06
We're gonna hit,
03:07
stop and navigate back to the design workspace and make
03:10
sure that we save our design before moving on.
00:01
This is a practice exercise video solution
00:05
for this practice.
00:06
We'll start with a supply data set formed car, body concept dash sample dot F three D.
00:12
What we want to talk about is using sketches to
00:14
create split faces so we can use them for appearances
00:18
in this design.
00:19
We want to split the face of the top portion of
00:21
the car body so we can have the appearance of glass.
00:25
So in order to do this, we're going to start a new sketch.
00:28
In this case, I'm going to select our XZ plane
00:31
and we want to create some sort of shape that will represent the glass area.
00:36
I'm going to use a spline
00:38
and I'm going to simply start outside of the boundary. Going to begin to come down,
00:43
go back and I'm going to come up out just before the spoiler
00:47
and then select Ok
00:49
from here, I'm going to finish the sketch.
00:51
Go to modify split face, select the top face of the design,
00:56
select our sketch and we're going to say, okay
00:60
now that we've selected our sketch, let's go ahead and change the appearance.
01:04
This can be done by using a on the keyboard or
01:06
you can go to the individual body in this case,
01:09
body three,
01:10
right click and we can use appearance.
01:12
It's important to note that if you do this from the top level,
01:15
it will include all bodies and components,
01:18
even ones that are hidden such as body extent.
01:21
This can make it difficult for us to make our selection.
01:23
So I'm going to go to body three
01:25
right click and hit appearance
01:27
from here.
01:28
I want to make sure that I change the apply to two faces
01:31
as we won't be applying it to an entire body or component.
01:34
Then we want to select a black paint. If you don't have one in your design
01:39
then you can navigate down to the paint section
01:41
under glossy and find black paint
01:44
because we don't want to use a glass material here. The solid mistake
01:53
if we use the glass material here it would be
01:56
tricky because the inside of this body is solid.
01:59
So we're going to be using a black shiny paint just to represent the difference.
02:03
Going to drag and drop that and you'll notice that
02:05
it's trying to do it over the entire body.
02:08
If you have this problem, try to rotate your design,
02:11
drag and drop again and if you still can't
02:14
do that you can pre select an individual face.
02:17
Then you can drag and drop it on there.
02:19
If you still have problems use your control Z to
02:22
undo the appearance change and hit a on the keyboard.
02:25
Often times hitting a on the keyboard as opposed to
02:28
going into the browser will make it a little bit easier
02:31
Again, select faces.
02:33
Dragon, drop this directly on the area of interest
02:37
now that we have that selected.
02:38
I'm going to close this and go back to a side view just to take a look at the changes
02:43
from here,
02:44
you can navigate over to the render workspace and you can take a
02:47
look at this by rendering an image or doing an in canvas render.
02:51
Remember within canvas renders,
02:52
you are using your local resources and every time
02:55
you rotate the model it will restart the render.
02:58
You can avoid this by going into the render settings and lock the
03:01
view to prevent you from rotating While the in canvas renders processing.
03:06
We're gonna hit,
03:07
stop and navigate back to the design workspace and make
03:10
sure that we save our design before moving on.