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There are many visualization tools to help you create unique and compelling presentations of your designs. Let’s start with a look at the “Graphical Display Options” dialog.
Catch-up file completed to this point: 22_Medical Center_Visualize.rvt
Most views default to Hidden Line display. But there are other useful shading modes as well.
Figure 22–1 try various Visual Styles
At the top of this pop-up menu there is also a Graphical Display Options item. This opens the “Graphical Display Options” dialog. This dialog has many more options.
At the top of the dialog, the Style list is the same visual styles. You can change it there too.
Figure 22–2 Anti-aliasing will smooth the edges to make them less jaggy
There are several other groups of settings in this dialog. Shadows is simple, but makes a big impact on the view.
Figure 22–3 Ambient shadows adds nice shading around the edges and in corners
Figure 22–4 Turn on Cast Shadows
Figure 22–5 Change the lighting preset and apply to move the shadows
Also in Lighting, you can use the sliders to adjust the intensity of the Sun, Ambient Light and Shadows. Give it a try.
Notice that the ground plane is a dark brown color. It is currently using a default Earth material. It might look nicer if we adjust this.
This displays the “Object Styles” dialog with a list of all the categories and their default settings. The settings here are the ones we are overriding when we use the Visibility/Graphics command.
Notice in the far-right column, it says Earth (see Figure 22–6). This is the material that is used for all topography by default. We can change it here and all toposurface elements will update accordingly.
Figure 22–6 Object Styles controls the default settings of each category
This will open the “Material Browser” dialog.
Figure 22–7 Search for grass materials
In the figure, there are two panes at the left. Materials in the current project file show in the document area at the top. The library area at the bottom displays external material libraries. To see the lower pane, click the icon indicated in the figure. After searching, there are no grass materials in the current document, but there are two options in the library.
This sets the color of the material to match the render material settings and it should turn a shade of green (see Figure 22–8).
Figure 22–8 Load a material from the library and make its color match the render material
This changes the color of the topography to green to match its new material assignment. If you change the shading mode to Realistic, you will also see that a texture has been applied for rendering. You might need to zoom in to see it better (see Figure 22–9).
Figure 22–9 Realistic shading displays the bitmap textures tiled across the surfaces for a more realistic look
Let’s make another material for the roads and parking.
Figure 22–10 The Materials tool
Figure 22–11 Load a material for the roads and parking
When you deselect it, it will be apparent that the new material is applied (see Figure 22–12).
Figure 22–12 Apply the asphalt material to the roads