& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Select joint origins and set a joint type. You also learn the importance of selection order when defining joints.
Type:
Tutorial
Length:
7 min.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:03
When applying joints in your Fusion assembly,
00:06
it is important to understand several foundational concepts,
00:09
which include selecting an appropriate joint origin,
00:12
the selection order when placing a joint between components, and the use of grounding a static component in the design.
00:18
For this example, open the Supercharger Fusion archive file.
00:23
You can see that this is a complex assembly,
00:26
but as with all assemblies, there are only a handful of types of joints that keep it all together.
00:32
First, review the joints.
00:34
In the Browser, click the visibility icon next to the Joints folder, to show the various joints.
00:41
As you can see in the model, it is mainly revolute and rigid joints.
00:45
Expand the Joints folder, and you see the many revolute and rigid joints used.
00:51
For rotating machinery or anything that has wheels or cams, this is not uncommon.
00:56
Many assemblies are bolted together, where rigid joints work well, and many have spinning parts, which use revolute joints.
01:05
Some of the components are not properly located in the design, so the next step is to put components where they belong.
01:12
To begin, from the Assemble group, click the Joint tool.
01:17
You can also use the J keyboard shortcut.
01:20
First, select the component that you want to move, or in this case, the rear cover.
01:26
Orbit around the model to view the flat face of the cover.
01:30
As you move the pointer along this face, you see several options to select from.
01:35
A simple choice is to select a bolt center, so click the center of the upper right bolt hole.
01:41
After selecting it, the component fades, as it is no longer available for selection.
01:47
Orbit and find the associated bolt hole in the housing to fit it to.
01:52
When you select this hole, the component moves into place and animates the type of joint that is currently active.
01:59
For this type of component placement, a rigid joint should be used.
02:04
Change to the Motion tab and set the Type to Rigid.
02:09
Now, when you preview the motion, you see that the two components shake, because they are held in place.
02:15
If one moves, the other moves.
02:19
Back on the Position tab, you could consider offsetting a distance to create space for a gasket, but for now, leave the offset at 0.
02:28
Taking a closer look, you see that the bolts for the drain and the filler are still out in space.
02:34
Even though this is a simple assembly, Fusion does not automatically assume that you want the cover with two bolts attached,
02:41
because you might grab something entirely different, such as an entire engine assembly.
02:46
For speed, performance, and clarity,
02:49
Fusion only moves the component on which you select the first joint origin and connects it to the component with the second joint origin.
02:56
That is why other components fade out, even though they are not necessarily attached directly to the second component.
03:04
Once you are satisfied with the joint placement, click OK, and all the bolts return to their proper positions.
03:11
Next, you need to place the bolt to hold the gear on the upper shaft.
03:16
The gear is behind the housing you just moved, so this probably should have been done first,
03:21
but there is no need to undo the last joint.
03:23
Instead, you can take advantage of visibility options while working with the Joint tool.
03:29
Hiding the component could also have been done ahead of time,
03:32
but to demonstrate the flexibility of Fusion, start the Joint tool again by pressing J.
03:38
Rotate and zoom closer to the bottom of the bolt head where you see modeled threads.
03:43
Finding the exact center by clicking around this edge could be challenging.
03:47
Sometimes components are tight, or elements available for joint origins are close together, making it hard to select the right one.
03:56
To simplify this process, click an open area on the face that you want to align a joint origin to.
04:02
The joint origin options are then visible only on that face, making it much easier to find the center.
04:09
Select the center, and the component fades out.
04:13
Now, you need to select the washer at the end of the shaft, which is under the rear cover.
04:18
From the Browser, hide the Rear cover by clicking its visibility icon.
04:23
Next, select the hole in the washer, and the bolt slides into place.
04:28
Change to the Motion tab, set the Type to Rigid, and then click OK.
04:36
The assembly is complete.
04:39
With the cover remaining off, click a gear and drag to test the mechanism, and notice that the entire model moves, which is not correct.
04:47
The Position tools are also added to the toolbar, providing an opportunity to capture this new position or revert to the original.
04:55
In this case, click Revert Position.
04:59
The problem is that there are no grounded components.
05:02
While grounding is not always necessary, you need to ground a component to test a mechanism inside the assembly.
05:09
A good rule of thumb is to ground a component that is either stuck to the floor or bolted to something else.
05:16
In this case, the housing fits that description.
05:20
Select the housing, which highlights in the Browser.
05:24
Right-click it and select Ground to Parent.
05:28
The icon changes to show that the component is grounded.
05:32
Now, selecting a gear enables you to turn it and see how the mechanism was developed using joints in Fusion.
Video transcript
00:03
When applying joints in your Fusion assembly,
00:06
it is important to understand several foundational concepts,
00:09
which include selecting an appropriate joint origin,
00:12
the selection order when placing a joint between components, and the use of grounding a static component in the design.
00:18
For this example, open the Supercharger Fusion archive file.
00:23
You can see that this is a complex assembly,
00:26
but as with all assemblies, there are only a handful of types of joints that keep it all together.
00:32
First, review the joints.
00:34
In the Browser, click the visibility icon next to the Joints folder, to show the various joints.
00:41
As you can see in the model, it is mainly revolute and rigid joints.
00:45
Expand the Joints folder, and you see the many revolute and rigid joints used.
00:51
For rotating machinery or anything that has wheels or cams, this is not uncommon.
00:56
Many assemblies are bolted together, where rigid joints work well, and many have spinning parts, which use revolute joints.
01:05
Some of the components are not properly located in the design, so the next step is to put components where they belong.
01:12
To begin, from the Assemble group, click the Joint tool.
01:17
You can also use the J keyboard shortcut.
01:20
First, select the component that you want to move, or in this case, the rear cover.
01:26
Orbit around the model to view the flat face of the cover.
01:30
As you move the pointer along this face, you see several options to select from.
01:35
A simple choice is to select a bolt center, so click the center of the upper right bolt hole.
01:41
After selecting it, the component fades, as it is no longer available for selection.
01:47
Orbit and find the associated bolt hole in the housing to fit it to.
01:52
When you select this hole, the component moves into place and animates the type of joint that is currently active.
01:59
For this type of component placement, a rigid joint should be used.
02:04
Change to the Motion tab and set the Type to Rigid.
02:09
Now, when you preview the motion, you see that the two components shake, because they are held in place.
02:15
If one moves, the other moves.
02:19
Back on the Position tab, you could consider offsetting a distance to create space for a gasket, but for now, leave the offset at 0.
02:28
Taking a closer look, you see that the bolts for the drain and the filler are still out in space.
02:34
Even though this is a simple assembly, Fusion does not automatically assume that you want the cover with two bolts attached,
02:41
because you might grab something entirely different, such as an entire engine assembly.
02:46
For speed, performance, and clarity,
02:49
Fusion only moves the component on which you select the first joint origin and connects it to the component with the second joint origin.
02:56
That is why other components fade out, even though they are not necessarily attached directly to the second component.
03:04
Once you are satisfied with the joint placement, click OK, and all the bolts return to their proper positions.
03:11
Next, you need to place the bolt to hold the gear on the upper shaft.
03:16
The gear is behind the housing you just moved, so this probably should have been done first,
03:21
but there is no need to undo the last joint.
03:23
Instead, you can take advantage of visibility options while working with the Joint tool.
03:29
Hiding the component could also have been done ahead of time,
03:32
but to demonstrate the flexibility of Fusion, start the Joint tool again by pressing J.
03:38
Rotate and zoom closer to the bottom of the bolt head where you see modeled threads.
03:43
Finding the exact center by clicking around this edge could be challenging.
03:47
Sometimes components are tight, or elements available for joint origins are close together, making it hard to select the right one.
03:56
To simplify this process, click an open area on the face that you want to align a joint origin to.
04:02
The joint origin options are then visible only on that face, making it much easier to find the center.
04:09
Select the center, and the component fades out.
04:13
Now, you need to select the washer at the end of the shaft, which is under the rear cover.
04:18
From the Browser, hide the Rear cover by clicking its visibility icon.
04:23
Next, select the hole in the washer, and the bolt slides into place.
04:28
Change to the Motion tab, set the Type to Rigid, and then click OK.
04:36
The assembly is complete.
04:39
With the cover remaining off, click a gear and drag to test the mechanism, and notice that the entire model moves, which is not correct.
04:47
The Position tools are also added to the toolbar, providing an opportunity to capture this new position or revert to the original.
04:55
In this case, click Revert Position.
04:59
The problem is that there are no grounded components.
05:02
While grounding is not always necessary, you need to ground a component to test a mechanism inside the assembly.
05:09
A good rule of thumb is to ground a component that is either stuck to the floor or bolted to something else.
05:16
In this case, the housing fits that description.
05:20
Select the housing, which highlights in the Browser.
05:24
Right-click it and select Ground to Parent.
05:28
The icon changes to show that the component is grounded.
05:32
Now, selecting a gear enables you to turn it and see how the mechanism was developed using joints in Fusion.
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in for the best experience
Save your progress
Get access to courses
Receive personalized recommendations
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.