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Assign an appearance to a component, body, or face using Fusion.
Type:
Tutorial
Length:
4 min.
Transcript
00:03
In Fusion, an appearance is a cosmetic finish that can be smooth or textured,
00:08
colored or not, and with or without specular highlights and reflective characteristics.
00:15
However, it is important to note that the appearance does not affect the physical material
00:20
and is not considered for things like generative design or simulation studies.
00:25
You can use an appearance:
00:27
To produce a rendering that shows a design in its productized state,
00:31
To highlight or distinguish between the components in an assembly,
00:35
Or to differentiate between rough and machined surfaces.
00:39
You can assign appearances to components, bodies, or faces in a design.
00:45
On the Design workspace toolbar, Solid tab, expand the Modify menu and select Appearance.
00:53
You can also press A.
00:55
The Appearance dialog has three groups:
00:59
In the Apply To group, you specify the method used to apply the appearance, by selecting either bodies/components or faces only.
01:07
The In This Design group populates with the appearances of the materials currently in the design.
01:13
The Library group has several tabs to help you organize your appearances.
01:18
On the Fusion Appearances tab, locate the appearance you want to use.
01:22
For example, expand Paint, and select Powder Coat Smooth.
01:28
Some Library appearances are not immediately available, but you can download them on a per-appearance-basis from within the Library.
01:35
Once you find the appearance you want, such as Powder Coat Blue,
01:39
click the Download button on the right and it will be ready to be used in your design shortly.
01:45
You can pre-populate the design by dragging and dropping appearances from the Library into the In This Design group.
01:52
To add an appearance to the Favorites collection, on the Fusion Appearances tab,
01:57
right-click the appearance and select Add to Favorites.
02:01
To add to your online appearance collection, accessible on the My Appearances tab, under In This Design,
02:07
right-click the appearance and select Copy to My Appearances.
02:12
To apply an appearance to your design, drag the selected appearance from the Library and drop it onto a component on the canvas.
02:19
The design immediately updates.
02:22
You can also drag and drop an appearance from the In This Design group for bodies or components.
02:28
As you see here, when applying an appearance to an instance, body, or component, all instances change to the applied appearance.
02:37
You can replace all assignments of one appearance with another from the Appearance dialog.
02:42
Under In This Design, drag and drop the new appearance onto the current or target appearance.
02:48
All components with the target appearance are updated, and the target appearance is unassigned and deleted.
02:55
You can also drag and drop an appearance onto a Browser node and only that body instance receives the new appearance.
03:02
A warning dialog asks if you want to remove appearances applied to bodies.
03:06
You can either remove them, keep them, or cancel the command.
03:12
Click Remove to remove the appearance and replace it with the selected one.
03:17
When applying appearances to one or more faces, it is easiest to do so in a single body design.
03:23
It is good practice to assign the component appearance first, then move on to the individual faces.
03:29
This part has the default steel material applied.
03:33
From the Library group, expand Metal > Steel, then locate and download Steel – Brushed Radial Overlap.
03:42
Once downloaded, drag and drop the material onto the body.
03:47
Next, in the Apply To group, select Faces.
03:52
In the Library, expand Paint > Powder Coat Smooth, then drag and drop Powder Coat (Blue) onto the face inside the center extrusion.
04:02
To assign an appearance to multiple faces on the same body,
04:05
select the faces first, then drag and drop the appearance onto one of those selected faces.
04:11
All faces in the selection set receive the appearance.
Video transcript
00:03
In Fusion, an appearance is a cosmetic finish that can be smooth or textured,
00:08
colored or not, and with or without specular highlights and reflective characteristics.
00:15
However, it is important to note that the appearance does not affect the physical material
00:20
and is not considered for things like generative design or simulation studies.
00:25
You can use an appearance:
00:27
To produce a rendering that shows a design in its productized state,
00:31
To highlight or distinguish between the components in an assembly,
00:35
Or to differentiate between rough and machined surfaces.
00:39
You can assign appearances to components, bodies, or faces in a design.
00:45
On the Design workspace toolbar, Solid tab, expand the Modify menu and select Appearance.
00:53
You can also press A.
00:55
The Appearance dialog has three groups:
00:59
In the Apply To group, you specify the method used to apply the appearance, by selecting either bodies/components or faces only.
01:07
The In This Design group populates with the appearances of the materials currently in the design.
01:13
The Library group has several tabs to help you organize your appearances.
01:18
On the Fusion Appearances tab, locate the appearance you want to use.
01:22
For example, expand Paint, and select Powder Coat Smooth.
01:28
Some Library appearances are not immediately available, but you can download them on a per-appearance-basis from within the Library.
01:35
Once you find the appearance you want, such as Powder Coat Blue,
01:39
click the Download button on the right and it will be ready to be used in your design shortly.
01:45
You can pre-populate the design by dragging and dropping appearances from the Library into the In This Design group.
01:52
To add an appearance to the Favorites collection, on the Fusion Appearances tab,
01:57
right-click the appearance and select Add to Favorites.
02:01
To add to your online appearance collection, accessible on the My Appearances tab, under In This Design,
02:07
right-click the appearance and select Copy to My Appearances.
02:12
To apply an appearance to your design, drag the selected appearance from the Library and drop it onto a component on the canvas.
02:19
The design immediately updates.
02:22
You can also drag and drop an appearance from the In This Design group for bodies or components.
02:28
As you see here, when applying an appearance to an instance, body, or component, all instances change to the applied appearance.
02:37
You can replace all assignments of one appearance with another from the Appearance dialog.
02:42
Under In This Design, drag and drop the new appearance onto the current or target appearance.
02:48
All components with the target appearance are updated, and the target appearance is unassigned and deleted.
02:55
You can also drag and drop an appearance onto a Browser node and only that body instance receives the new appearance.
03:02
A warning dialog asks if you want to remove appearances applied to bodies.
03:06
You can either remove them, keep them, or cancel the command.
03:12
Click Remove to remove the appearance and replace it with the selected one.
03:17
When applying appearances to one or more faces, it is easiest to do so in a single body design.
03:23
It is good practice to assign the component appearance first, then move on to the individual faces.
03:29
This part has the default steel material applied.
03:33
From the Library group, expand Metal > Steel, then locate and download Steel – Brushed Radial Overlap.
03:42
Once downloaded, drag and drop the material onto the body.
03:47
Next, in the Apply To group, select Faces.
03:52
In the Library, expand Paint > Powder Coat Smooth, then drag and drop Powder Coat (Blue) onto the face inside the center extrusion.
04:02
To assign an appearance to multiple faces on the same body,
04:05
select the faces first, then drag and drop the appearance onto one of those selected faces.
04:11
All faces in the selection set receive the appearance.
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