& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Learn how to create and modify mesh objects in AutoCAD.
Type:
Tutorial
Length:
3 min.
Transcript
00:04
In this video I’ll create this mesh object.
00:09
Before I get started I’ll select the 3D Modeling workspace.
00:13
This gives me easy access to the most commonly used 3D modeling tools.
00:17
Now I have the Solid, Surface, and Mesh tabs available on the ribbon.
00:22
Because 3D objects are easier to create and visualize in a 3D view,
00:26
I’ll hold down the shift-key and mouse wheel button while moving the mouse to change the view.
00:32
I could also change the view using the ViewCube.
00:35
Next I’ll select the Wireframe visual style from the Viewport Controls
00:39
to make sure I can see all edges of the model.
00:42
Now I’m ready to get started.
00:44
I’ll select the Mesh tab, then the dialog box launcher
00:49
and set the number of tessellation lines.
00:51
Mesh objects are divided into multiple faces.
00:55
I can adjust the number of faces by changing the number of tessellation lines.
00:59
To create my Mesh object, I’ll start with a mesh primitive, in this case a mesh box.
01:06
I’ll draw the mesh box giving it a length, width, and height.
01:12
Next, I’ll select the mesh box, right-click and select Smooth More.
01:18
I’ll repeat the Smooth More command by pressing Enter two more times
01:22
to increase the smoothness of the mesh to Level 3.
01:25
Now I’ll reshape the mesh object.
01:28
I’ll hold the CTRL key and select the faces I want to edit.
01:32
I’ll use the Move Gizmo to move the faces I select.
01:36
Notice the yellow highlight on the gizmo.
01:39
This indicates whether the movement will be constrained along the X, Y, or Z axis.
01:46
Next I’ll right-click over the Move gizmo
01:49
and select Rotate Gizmo to add more curve to the object.
01:54
Now, the yellow highlight shows the plane of rotation.
01:58
I’ll use Add Crease to remove the smoothness from the selected faces and create sharp edges.
02:04
Next, I’ll select the mesh object,
02:06
right-click and select Refine Mesh to increase the level of smoothness.
02:12
To get a better idea of how my mesh will look,
02:14
I’ll select the Shaded visual style from the Viewport Controls.
02:18
And finally I’ll orbit around the mesh by holding down the shift-key and mouse wheel button.
Video transcript
00:04
In this video I’ll create this mesh object.
00:09
Before I get started I’ll select the 3D Modeling workspace.
00:13
This gives me easy access to the most commonly used 3D modeling tools.
00:17
Now I have the Solid, Surface, and Mesh tabs available on the ribbon.
00:22
Because 3D objects are easier to create and visualize in a 3D view,
00:26
I’ll hold down the shift-key and mouse wheel button while moving the mouse to change the view.
00:32
I could also change the view using the ViewCube.
00:35
Next I’ll select the Wireframe visual style from the Viewport Controls
00:39
to make sure I can see all edges of the model.
00:42
Now I’m ready to get started.
00:44
I’ll select the Mesh tab, then the dialog box launcher
00:49
and set the number of tessellation lines.
00:51
Mesh objects are divided into multiple faces.
00:55
I can adjust the number of faces by changing the number of tessellation lines.
00:59
To create my Mesh object, I’ll start with a mesh primitive, in this case a mesh box.
01:06
I’ll draw the mesh box giving it a length, width, and height.
01:12
Next, I’ll select the mesh box, right-click and select Smooth More.
01:18
I’ll repeat the Smooth More command by pressing Enter two more times
01:22
to increase the smoothness of the mesh to Level 3.
01:25
Now I’ll reshape the mesh object.
01:28
I’ll hold the CTRL key and select the faces I want to edit.
01:32
I’ll use the Move Gizmo to move the faces I select.
01:36
Notice the yellow highlight on the gizmo.
01:39
This indicates whether the movement will be constrained along the X, Y, or Z axis.
01:46
Next I’ll right-click over the Move gizmo
01:49
and select Rotate Gizmo to add more curve to the object.
01:54
Now, the yellow highlight shows the plane of rotation.
01:58
I’ll use Add Crease to remove the smoothness from the selected faces and create sharp edges.
02:04
Next, I’ll select the mesh object,
02:06
right-click and select Refine Mesh to increase the level of smoothness.
02:12
To get a better idea of how my mesh will look,
02:14
I’ll select the Shaded visual style from the Viewport Controls.
02:18
And finally I’ll orbit around the mesh by holding down the shift-key and mouse wheel button.
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in for the best experience
Save your progress
Get access to courses
Receive personalized recommendations
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.