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Edit a spline using command line options, such as convert to Polyline.
Type:
Tutorial
Length:
2 min.
Transcript
00:04
To edit splines, you can either type in the command spline,
00:07
edit or much like you can do when editing poly lines,
00:11
you can double click on the spline that you want to edit.
00:17
Once you double click on it, there are various command line options to choose from.
00:23
For Splines,
00:27
from all of these options. The one that I'm gonna highlight
00:30
is convert to Polyline.
00:33
You can specify a precision
00:36
and then hit enter.
00:41
Now, why would we want to convert that into a Polyline?
00:45
Well, Splines require
00:48
more calculation data
00:50
so they can make file sizes significantly larger
00:54
with one click of a button.
00:56
You can select convert to Polyline and then your
00:58
spine has been changed into a Polyline object.
01:02
One thing to remember
01:03
about this option is that instead of having a reduced number of vertices,
01:08
the resulting polyline will have many vertices which
01:12
are necessary for a polyline to show curves.
01:16
If you notice in this example,
01:19
I didn't change the precision.
01:23
So I'm gonna undo
01:28
then I'm gonna specify a larger precision
01:33
and notice all of the vertices
01:36
as stated before to be able to create that polyline
Video transcript
00:04
To edit splines, you can either type in the command spline,
00:07
edit or much like you can do when editing poly lines,
00:11
you can double click on the spline that you want to edit.
00:17
Once you double click on it, there are various command line options to choose from.
00:23
For Splines,
00:27
from all of these options. The one that I'm gonna highlight
00:30
is convert to Polyline.
00:33
You can specify a precision
00:36
and then hit enter.
00:41
Now, why would we want to convert that into a Polyline?
00:45
Well, Splines require
00:48
more calculation data
00:50
so they can make file sizes significantly larger
00:54
with one click of a button.
00:56
You can select convert to Polyline and then your
00:58
spine has been changed into a Polyline object.
01:02
One thing to remember
01:03
about this option is that instead of having a reduced number of vertices,
01:08
the resulting polyline will have many vertices which
01:12
are necessary for a polyline to show curves.
01:16
If you notice in this example,
01:19
I didn't change the precision.
01:23
So I'm gonna undo
01:28
then I'm gonna specify a larger precision
01:33
and notice all of the vertices
01:36
as stated before to be able to create that polyline
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