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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Learn how Fusion's Sculpt environment gives you the ability to explore aesthetically pleasing designs right alongside mechanical workflows.
Type:
Tutorial
Length:
9 min.
Transcript
00:04
To create a free form surface in solid works.
00:06
You would typically be used to sketching a set of two D or 3D blinds or profiles
00:11
then creating or splitting a surface with these
00:13
profiles using tools such as lofted or boundary surface
00:17
fusion also has the same surfacing capabilities located under the surfaces tab.
00:21
Although we call the soli works field surface commander patch
00:24
and knitting and stitching,
00:26
you can also enable 3d sketches in the pop up dialogue box.
00:30
Then use the control points to put these into position.
00:34
Fusion's added benefit is that it also utilizes T
00:37
blind surfacing technology.
00:39
A more organic approach to help speed up and simplify your surface modeling process
00:42
which you will find under the solid tab using to create form of command
00:47
wind surface modeling.
00:49
The first thing you may do is attach an
00:50
image or reference photo to base the design off of
00:55
in solid works.
00:55
You would have used a drop down menu to find the sketch picture command.
00:58
Then followed the process from there.
00:60
In fusion,
01:01
you go to the insert, drop down and select canvas,
01:06
choose a plane or face and select your image.
01:12
Once here we can manipulate the size to fit our pre-existing dot Components.
01:18
Notice you have the option to set the opacity or select see through which lets you
01:22
work on the solid model and have visibility of your image at the same time.
01:28
Once we press OK,
01:29
our reference image is in position which you can also see in the browser tree.
01:36
I'll show you how we would make this
01:37
lamp using more traditional surface modeling techniques.
01:40
Then again,
01:40
using teeth flying technology to emphasize
01:42
the differences and benefits between each method
01:48
with surface modeling.
01:49
One example would be to create your two D or 3D sketches,
01:52
make a use of constraints at the same time,
01:54
then make a surface profile using any number of surface modeling features.
01:57
As I'm doing so here with the main body,
02:01
then I might create a construction plane and sketch another profile.
02:04
Then lo the two being sure to set my curvature and its strength and any guard rails.
02:08
If applicable,
02:11
I would repeat the above process and edit the
02:14
design is necessary until we have our general form
02:16
and stitch your services together allowing me to further remove
02:19
any unwanted surfaces until we're happy with the result.
02:23
As you can see
02:24
all actions are captured in the timeline,
02:25
meaning we can go back and edit any features.
02:27
Should we wish
02:30
I'll undo this and now show you the power
02:31
behind teeth blinds by creating the same model.
02:34
And I'll start by bringing in a primitive from
02:36
the toolbar to start to form our base design.
02:40
Here,
02:40
I'm gonna select a cylinder as I think this will be best suited to shape into our lamp
02:45
to edit your vertices, edges or faces,
02:49
select those you wish to amend and near the right click and select edit form
02:53
or click on edit form from the toolbar.
02:56
Then you can start to drag to match your
02:57
canvas image until you have your basic outline.
03:01
First,
03:02
I'll apply symmetry or mirror in solid works between two phases from the drop down.
03:06
Meaning I can work on one half of the design and the change will be equally reflected.
03:12
There's one quick tip here where if you double click on an edge,
03:14
it will select all connected loops, something I use frequently,
03:19
I'll finish creating the base of our design while showing
03:21
you the options that appear in the edit form.
03:23
Pop up dialogue box.
03:26
The first is where you select the T spy and entity,
03:28
how you want to transform the entity,
03:30
the coordinate space you want to refer to.
03:32
And if you want to select specific entities ie vertex edge face or all
03:39
the next section is where you can apply soft modifications
03:42
which allow you to select and control vertices near the selection,
03:46
the influence they are subjected to
03:48
and the shape of the affected region.
03:51
Your selection options helps you to easily make a specific selection.
03:54
For instance, a loop or ring selection.
03:58
If you hover over these commands. You can also see their respective shortcut key
04:03
here. You can also see the display mode.
04:06
This is something I use frequently as it helps you
04:08
easily establish its base form before subdivisions are applied.
04:12
Meaning you can quickly see if there are
04:13
any irregularities or discrepancies in your design.
04:17
Another quick tip here is you can extend the face by selecting it,
04:20
then press alt and dragging away
04:24
here. I've deleted some faces from our handle.
04:26
And now I want to use the bridge command to fill the
04:28
gaps available in the drop down menu or via the shortcut key.
04:37
Then
04:38
I can select the respective faces and use the edit form command to amend as necessary
04:44
at the very top of the light handle.
04:46
I used a fill hole command in the modified drop down menu.
04:50
When filling a hole, you have three options.
04:53
The first reduced star creates a face using a minimum amount of star points,
04:58
collapsing places all vertices to a central point.
05:01
And in this case, a film star creates a single face with star points at each vertex,
05:05
which is most suited for when you want minimal distortion.
05:09
I'll do this again at the bottom.
05:10
However, this time,
05:11
I'll use the maintain crease edge option which avoids a smooth transition.
05:16
We can then carry on editing our form.
05:19
I also want to tighten up the base here.
05:21
So in this case, I'll insert an edge to create more control points
05:25
then edit the design to suit.
05:30
I can even add a solid modeling feature to a
05:32
sculpted body as shown here with a fillet command,
05:35
meaning you're not limited to surfacing commands in your design.
05:39
These solid features are also captured in the timeline,
05:41
meaning I can revisit them at a later date.
05:43
Should I need to make any changes?
05:46
Finally,
05:47
I'll show you how you can use sketches in the split
05:49
body command to create separate bodies using non destructive techniques.
05:54
I prepared a couple of sketches.
05:56
So I'll open the split body command,
05:58
select our sculptors of body
05:60
and the sketch is a splitting tool.
06:03
When I press OK, you can now see a split line has been created.
06:07
And if I go back to edit the sketch, these changes are reflected in the skull body.
06:12
I'll repeat this for the lower shell handle
06:15
and rubber strip to create separate bodies.
06:22
I'll then convert these into their own
06:23
respective components by right clicking and selecting,
06:26
create components from body
06:27
and continue modeling.
06:31
Fusion,
06:32
surface modeling and t supplying technologies provide a quick and
06:34
efficient process for creating and refining any number of conceptual ideas
06:40
by having a unified workspace environment.
06:42
Products can be developed in tangy with solid modeling processes,
06:45
giving you complete cohesion in your development process.
Video transcript
00:04
To create a free form surface in solid works.
00:06
You would typically be used to sketching a set of two D or 3D blinds or profiles
00:11
then creating or splitting a surface with these
00:13
profiles using tools such as lofted or boundary surface
00:17
fusion also has the same surfacing capabilities located under the surfaces tab.
00:21
Although we call the soli works field surface commander patch
00:24
and knitting and stitching,
00:26
you can also enable 3d sketches in the pop up dialogue box.
00:30
Then use the control points to put these into position.
00:34
Fusion's added benefit is that it also utilizes T
00:37
blind surfacing technology.
00:39
A more organic approach to help speed up and simplify your surface modeling process
00:42
which you will find under the solid tab using to create form of command
00:47
wind surface modeling.
00:49
The first thing you may do is attach an
00:50
image or reference photo to base the design off of
00:55
in solid works.
00:55
You would have used a drop down menu to find the sketch picture command.
00:58
Then followed the process from there.
00:60
In fusion,
01:01
you go to the insert, drop down and select canvas,
01:06
choose a plane or face and select your image.
01:12
Once here we can manipulate the size to fit our pre-existing dot Components.
01:18
Notice you have the option to set the opacity or select see through which lets you
01:22
work on the solid model and have visibility of your image at the same time.
01:28
Once we press OK,
01:29
our reference image is in position which you can also see in the browser tree.
01:36
I'll show you how we would make this
01:37
lamp using more traditional surface modeling techniques.
01:40
Then again,
01:40
using teeth flying technology to emphasize
01:42
the differences and benefits between each method
01:48
with surface modeling.
01:49
One example would be to create your two D or 3D sketches,
01:52
make a use of constraints at the same time,
01:54
then make a surface profile using any number of surface modeling features.
01:57
As I'm doing so here with the main body,
02:01
then I might create a construction plane and sketch another profile.
02:04
Then lo the two being sure to set my curvature and its strength and any guard rails.
02:08
If applicable,
02:11
I would repeat the above process and edit the
02:14
design is necessary until we have our general form
02:16
and stitch your services together allowing me to further remove
02:19
any unwanted surfaces until we're happy with the result.
02:23
As you can see
02:24
all actions are captured in the timeline,
02:25
meaning we can go back and edit any features.
02:27
Should we wish
02:30
I'll undo this and now show you the power
02:31
behind teeth blinds by creating the same model.
02:34
And I'll start by bringing in a primitive from
02:36
the toolbar to start to form our base design.
02:40
Here,
02:40
I'm gonna select a cylinder as I think this will be best suited to shape into our lamp
02:45
to edit your vertices, edges or faces,
02:49
select those you wish to amend and near the right click and select edit form
02:53
or click on edit form from the toolbar.
02:56
Then you can start to drag to match your
02:57
canvas image until you have your basic outline.
03:01
First,
03:02
I'll apply symmetry or mirror in solid works between two phases from the drop down.
03:06
Meaning I can work on one half of the design and the change will be equally reflected.
03:12
There's one quick tip here where if you double click on an edge,
03:14
it will select all connected loops, something I use frequently,
03:19
I'll finish creating the base of our design while showing
03:21
you the options that appear in the edit form.
03:23
Pop up dialogue box.
03:26
The first is where you select the T spy and entity,
03:28
how you want to transform the entity,
03:30
the coordinate space you want to refer to.
03:32
And if you want to select specific entities ie vertex edge face or all
03:39
the next section is where you can apply soft modifications
03:42
which allow you to select and control vertices near the selection,
03:46
the influence they are subjected to
03:48
and the shape of the affected region.
03:51
Your selection options helps you to easily make a specific selection.
03:54
For instance, a loop or ring selection.
03:58
If you hover over these commands. You can also see their respective shortcut key
04:03
here. You can also see the display mode.
04:06
This is something I use frequently as it helps you
04:08
easily establish its base form before subdivisions are applied.
04:12
Meaning you can quickly see if there are
04:13
any irregularities or discrepancies in your design.
04:17
Another quick tip here is you can extend the face by selecting it,
04:20
then press alt and dragging away
04:24
here. I've deleted some faces from our handle.
04:26
And now I want to use the bridge command to fill the
04:28
gaps available in the drop down menu or via the shortcut key.
04:37
Then
04:38
I can select the respective faces and use the edit form command to amend as necessary
04:44
at the very top of the light handle.
04:46
I used a fill hole command in the modified drop down menu.
04:50
When filling a hole, you have three options.
04:53
The first reduced star creates a face using a minimum amount of star points,
04:58
collapsing places all vertices to a central point.
05:01
And in this case, a film star creates a single face with star points at each vertex,
05:05
which is most suited for when you want minimal distortion.
05:09
I'll do this again at the bottom.
05:10
However, this time,
05:11
I'll use the maintain crease edge option which avoids a smooth transition.
05:16
We can then carry on editing our form.
05:19
I also want to tighten up the base here.
05:21
So in this case, I'll insert an edge to create more control points
05:25
then edit the design to suit.
05:30
I can even add a solid modeling feature to a
05:32
sculpted body as shown here with a fillet command,
05:35
meaning you're not limited to surfacing commands in your design.
05:39
These solid features are also captured in the timeline,
05:41
meaning I can revisit them at a later date.
05:43
Should I need to make any changes?
05:46
Finally,
05:47
I'll show you how you can use sketches in the split
05:49
body command to create separate bodies using non destructive techniques.
05:54
I prepared a couple of sketches.
05:56
So I'll open the split body command,
05:58
select our sculptors of body
05:60
and the sketch is a splitting tool.
06:03
When I press OK, you can now see a split line has been created.
06:07
And if I go back to edit the sketch, these changes are reflected in the skull body.
06:12
I'll repeat this for the lower shell handle
06:15
and rubber strip to create separate bodies.
06:22
I'll then convert these into their own
06:23
respective components by right clicking and selecting,
06:26
create components from body
06:27
and continue modeling.
06:31
Fusion,
06:32
surface modeling and t supplying technologies provide a quick and
06:34
efficient process for creating and refining any number of conceptual ideas
06:40
by having a unified workspace environment.
06:42
Products can be developed in tangy with solid modeling processes,
06:45
giving you complete cohesion in your development process.
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