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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Learn how to repair a mesh body and edit the parametric repair feature in the timeline in Fusion.
Type:
Tutorial
Length:
5 min.
Transcript
00:04
After you insert or tessellate a mesh body in the design workspace,
00:08
the mesh body may contain errors that need to be repaired.
00:12
In addition to minor surface imperfections,
00:14
there are three primary errors you may need to repair
00:17
in order to use the mesh and downstream workflows.
00:21
A warning icon appears next to the mesh body
00:24
in the browser to indicate it contains errors.
00:27
If you hover over the warning icon, the relevant errors display
00:32
the mesh is not closed error displays when one or more holes
00:35
or missing faces prevent the mesh body from being water tight.
00:40
The mesh is not oriented error displays when one or more faces is
00:44
flipped in the opposite direction from the rest of the mesh body.
00:49
The mesh does not have positive volume error
00:51
displays when the majority of faces are oriented in a
00:54
direction that cannot produce a mesh body with positive volume.
00:58
For instance,
00:59
if the mesh is inside out,
01:02
you can click the warning icon to start
01:04
the repair command directly from the browser.
01:08
Let's use the repair command to repair a mesh body
01:12
on the toolbar, navigate to the mesh tab.
01:15
Then on the prepare panel, click repair
01:19
in the canvas, select the mesh body you want to repair,
01:23
you can check the preview box to display a preview of the repaired result.
01:27
Based on the current repair settings,
01:30
there are four repair types,
01:32
close holes, stitch and remove
01:35
wrap
01:36
and rebuild.
01:38
They range from minimal repairs with relatively short compute time
01:42
to a full rebuild of the mesh with longer
01:44
compute times based on the complexity of the mesh body
01:48
stitch and remove is selected by default.
01:52
The close holes. Repair type closes any holes it finds on the mesh body
01:56
and flips any faces that are reversed.
01:59
The stitch and remove repair type makes the same changes as close holes
02:04
and also stitches faces, removes double faces, removes,
02:08
degenerated faces and removes tiny shells.
02:12
Click OK to complete the repair command,
02:16
the mesh body is repaired.
02:18
The errors disappear from the browser
02:20
and a repair feature displays in the time line.
02:25
If you need to adjust the repair settings as you evolve your parametric design,
02:29
you can edit the repair feature and the mesh body will update to reflect your changes
02:35
in the timeline. Right. Click the repair feature.
02:39
The edit feature, dialog displays with your existing repair settings.
02:44
Set the repair type to wrap
02:46
the wrap repair type makes the same changes as stitch and remove
02:50
and also wraps the surface of the mesh body to ensure its water tight.
02:55
If the mesh body contains any interior
02:58
structures like unwanted holes supports or lattices,
03:02
they are removed.
03:04
Click. Ok.
03:05
And the converted mesh body updates in the canvas to reflect your changes,
03:11
you can also add multiple repair features to a parametric design.
03:14
If you want to perform a light repair first
03:17
and then a more targeted rebuild repair afterward,
03:21
set the repair type to rebuild
03:23
which reconstructs the entire mesh body using one of four rebuild types.
03:29
The fast rebuild type rebuilds the mesh body quickly but not accurately.
03:34
In any of the four rebuild types,
03:36
you can adjust the density value to increase or decrease
03:39
the number of faces on the repaired mesh body.
03:44
The preserved sharp edges rebuild type maintains any sharp edges from
03:48
the original mesh body to provide a slightly more accurate result.
03:54
The accurate rebuild type provides a more accurate
03:57
result but takes a bit longer to compute.
04:00
In addition to density,
04:02
you can also offset the repaired mesh body from
04:05
the original mesh body by a specific distance.
04:09
The blocky rebuild type reconstructs the original mesh in a blocky style
04:16
when you're happy with the result. Click. Ok.
04:19
And the mesh body updates in the canvas to reflect the new repair.
04:23
A second repair feature displays in the timeline.
04:26
So you can always edit its settings separately from the first repair feature.
Video transcript
00:04
After you insert or tessellate a mesh body in the design workspace,
00:08
the mesh body may contain errors that need to be repaired.
00:12
In addition to minor surface imperfections,
00:14
there are three primary errors you may need to repair
00:17
in order to use the mesh and downstream workflows.
00:21
A warning icon appears next to the mesh body
00:24
in the browser to indicate it contains errors.
00:27
If you hover over the warning icon, the relevant errors display
00:32
the mesh is not closed error displays when one or more holes
00:35
or missing faces prevent the mesh body from being water tight.
00:40
The mesh is not oriented error displays when one or more faces is
00:44
flipped in the opposite direction from the rest of the mesh body.
00:49
The mesh does not have positive volume error
00:51
displays when the majority of faces are oriented in a
00:54
direction that cannot produce a mesh body with positive volume.
00:58
For instance,
00:59
if the mesh is inside out,
01:02
you can click the warning icon to start
01:04
the repair command directly from the browser.
01:08
Let's use the repair command to repair a mesh body
01:12
on the toolbar, navigate to the mesh tab.
01:15
Then on the prepare panel, click repair
01:19
in the canvas, select the mesh body you want to repair,
01:23
you can check the preview box to display a preview of the repaired result.
01:27
Based on the current repair settings,
01:30
there are four repair types,
01:32
close holes, stitch and remove
01:35
wrap
01:36
and rebuild.
01:38
They range from minimal repairs with relatively short compute time
01:42
to a full rebuild of the mesh with longer
01:44
compute times based on the complexity of the mesh body
01:48
stitch and remove is selected by default.
01:52
The close holes. Repair type closes any holes it finds on the mesh body
01:56
and flips any faces that are reversed.
01:59
The stitch and remove repair type makes the same changes as close holes
02:04
and also stitches faces, removes double faces, removes,
02:08
degenerated faces and removes tiny shells.
02:12
Click OK to complete the repair command,
02:16
the mesh body is repaired.
02:18
The errors disappear from the browser
02:20
and a repair feature displays in the time line.
02:25
If you need to adjust the repair settings as you evolve your parametric design,
02:29
you can edit the repair feature and the mesh body will update to reflect your changes
02:35
in the timeline. Right. Click the repair feature.
02:39
The edit feature, dialog displays with your existing repair settings.
02:44
Set the repair type to wrap
02:46
the wrap repair type makes the same changes as stitch and remove
02:50
and also wraps the surface of the mesh body to ensure its water tight.
02:55
If the mesh body contains any interior
02:58
structures like unwanted holes supports or lattices,
03:02
they are removed.
03:04
Click. Ok.
03:05
And the converted mesh body updates in the canvas to reflect your changes,
03:11
you can also add multiple repair features to a parametric design.
03:14
If you want to perform a light repair first
03:17
and then a more targeted rebuild repair afterward,
03:21
set the repair type to rebuild
03:23
which reconstructs the entire mesh body using one of four rebuild types.
03:29
The fast rebuild type rebuilds the mesh body quickly but not accurately.
03:34
In any of the four rebuild types,
03:36
you can adjust the density value to increase or decrease
03:39
the number of faces on the repaired mesh body.
03:44
The preserved sharp edges rebuild type maintains any sharp edges from
03:48
the original mesh body to provide a slightly more accurate result.
03:54
The accurate rebuild type provides a more accurate
03:57
result but takes a bit longer to compute.
04:00
In addition to density,
04:02
you can also offset the repaired mesh body from
04:05
the original mesh body by a specific distance.
04:09
The blocky rebuild type reconstructs the original mesh in a blocky style
04:16
when you're happy with the result. Click. Ok.
04:19
And the mesh body updates in the canvas to reflect the new repair.
04:23
A second repair feature displays in the timeline.
04:26
So you can always edit its settings separately from the first repair feature.
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