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Use the Revolve command to create solid bodies from sketches or planar faces.
Type:
Tutorial
Length:
3 min.
Transcript
00:04
In the design workspace.
00:05
The revolved command adds rotational depth to your
00:07
sketch profile or face on an existing body
00:11
revolve can create new solid bodies or add
00:14
and subtract material from existing solid bodies.
00:18
Revolve can create complex cylindrical shapes. In one step.
00:22
Let's use the revolve command to create the drive pulley for a small pump
00:29
on the toolbar on the solid tab. Click revolve
00:33
the revolve dialogue displays.
00:36
If there is only one closed sketch profile and a line drawn with a center line type,
00:41
the profile is automatically selected as the shape to revolve
00:44
and the center line is automatically selected as the access to revolve around.
00:49
In this example, I'll use a 360 degree rotation angle to close the shape.
00:54
When you revolve a sketch profile that doesn't interact with any other geometry.
00:58
The operation type is set to create a new body in the active component.
01:07
If you create a line with a center line type and more than one closed profile,
01:11
the axis is automatically selected
01:14
and you must select the profiles to use
01:18
to select more than one profile,
01:19
hold the control key down while selecting additional profiles.
01:26
If you create more than one profile in a regular line for an axis,
01:29
select each profile shape,
01:32
change the focus to axis and then select the
01:34
line to define the center of the revolution.
01:40
If you want a partial revolution
01:42
drag the distance manipulator handle on the canvas or
01:45
specify a rotation angle in the dialogue,
01:52
choose to as the revolve type to terminate a revolve on a plane or a face.
02:01
You can also use the face of an existing solid as the profile and an edge as the axis.
02:08
The revolve operation is added to the timeline
02:10
and can be edited if your design changes.
02:14
After you create the first sod
02:16
use revolve with join to add material
02:19
or revolve with cut to remove material from existing bodies.
02:23
Notice you can select cylindrical shapes to define the revolve axis.
Video transcript
00:04
In the design workspace.
00:05
The revolved command adds rotational depth to your
00:07
sketch profile or face on an existing body
00:11
revolve can create new solid bodies or add
00:14
and subtract material from existing solid bodies.
00:18
Revolve can create complex cylindrical shapes. In one step.
00:22
Let's use the revolve command to create the drive pulley for a small pump
00:29
on the toolbar on the solid tab. Click revolve
00:33
the revolve dialogue displays.
00:36
If there is only one closed sketch profile and a line drawn with a center line type,
00:41
the profile is automatically selected as the shape to revolve
00:44
and the center line is automatically selected as the access to revolve around.
00:49
In this example, I'll use a 360 degree rotation angle to close the shape.
00:54
When you revolve a sketch profile that doesn't interact with any other geometry.
00:58
The operation type is set to create a new body in the active component.
01:07
If you create a line with a center line type and more than one closed profile,
01:11
the axis is automatically selected
01:14
and you must select the profiles to use
01:18
to select more than one profile,
01:19
hold the control key down while selecting additional profiles.
01:26
If you create more than one profile in a regular line for an axis,
01:29
select each profile shape,
01:32
change the focus to axis and then select the
01:34
line to define the center of the revolution.
01:40
If you want a partial revolution
01:42
drag the distance manipulator handle on the canvas or
01:45
specify a rotation angle in the dialogue,
01:52
choose to as the revolve type to terminate a revolve on a plane or a face.
02:01
You can also use the face of an existing solid as the profile and an edge as the axis.
02:08
The revolve operation is added to the timeline
02:10
and can be edited if your design changes.
02:14
After you create the first sod
02:16
use revolve with join to add material
02:19
or revolve with cut to remove material from existing bodies.
02:23
Notice you can select cylindrical shapes to define the revolve axis.
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