& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Learn to apply UVs to objects in a scene, as well as edit and manage your UV files.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:03
Let's take a look at this in context with the scene.
00:06
So I'm gonna go ahead and take this cylinder
00:08
and delete that.
00:09
And then I'm just gonna turn on this default layer within our layers.
00:13
And here you can see we have a music room
00:17
right here.
00:18
And right now, we still have our U V checker on.
00:20
And so you can see the way that some of these U V s are created here.
00:24
So let's say that we have this rug
00:27
and we have a material
00:28
that is on this rug. But right now it doesn't have any U V s. So what we can do is go in,
00:33
let's actually go in and turn off our U V checker.
00:35
So I'm gonna go into materials and turn our override off.
00:39
And so you can see there are several materials on some of
00:41
these other objects and we have a rug material on here.
00:44
But right now it's not showing anything, let's create some U V s.
00:47
So we're gonna come down here, go to the
00:50
U V
00:51
W map
00:53
and you can see with the default
00:55
it looks close, but it's not really in the right position, this is kind of the pattern
00:59
uh that is on the carpet.
01:01
And so
01:02
this is a rug. It's a basically a plane.
01:04
So it doesn't make sense to change uh any of these values here.
01:09
So what we can do then is go ahead and add, let's say, and add an unwrap.
01:14
And you can actually skip the, the U V W mapping part and just go to unwrap if you want to
01:20
and then you can do your editing inside of there.
01:22
So let's scroll down.
01:24
I'll go ahead and select all of our polygons.
01:25
And you can see right now this is just
01:28
creating a square on this rectangular object here.
01:32
And it's not really getting what we want.
01:34
We can also change up here to see which
01:37
texture
01:38
and we can actually see it in context.
01:40
And so in this case, this is the texture map that we're using
01:43
and you can see it's really meant to encompass this
01:46
area.
01:47
And so what we could do
01:48
is just simply select this,
01:51
we can start, start to scale it
01:54
if we wanted to.
01:55
We could also come in here and just grab some points,
01:58
pull those in.
02:01
So we're over to the edge of that carpet
02:03
and grab individual points if we want to
02:07
and start to edit
02:08
the U V S that way.
02:10
So inside of our U V editor,
02:12
you can grab individual points
02:14
and so forth. Now we do have
02:17
the edges of this.
02:18
So this has, does have a little bit of thickness that we're not really seeing here.
02:22
And so another way that we can
02:24
kind of take geometry
02:25
is we can come up here to mapping inside of the edit U V s.
02:29
Let's actually go ahead and I'm gonna get rid of the U V map and just go back in here
02:33
and start from scratch.
02:35
So
02:36
let's just, I'm gonna delete this as well.
02:38
So let's say that we don't put the U V map on
02:40
there and just go straight to the unwrap U V W.
02:44
OK? So now we can come in here,
02:48
open this back up,
02:50
basically the same effect as having a planar map. But let's
02:52
now select all the polygons.
02:54
I'm gonna go to mapping
02:55
and there are several kinds of mapping in here
02:57
and this is kind of an automatic projection.
02:60
And so let's just do a flatten mapping
03:03
and I'm gonna stay with the defaults. OK?
03:06
And you can see
03:07
that this actually takes the top plane and it matches it
03:10
with the shape of the plane in the 3d view.
03:12
And it also maps out the sides here which you can kind of see.
03:16
OK. So all of these thin bits are the actual sides in here.
03:22
So now what we can do is
03:24
select these edges, so I'll select this one on the left
03:27
with tools and let's go stitch selected, we'll bring up our options here.
03:31
I'm gonna say, OK.
03:33
And you can see that actually added that other piece over on the side.
03:36
So let's do the same thing here
03:38
also like this edge up at the top.
03:40
And you can see we can just go around the sides.
03:43
And you can see here this as I select this edge, the other edge,
03:47
the corresponding edge gets selected.
03:49
So that helps as well
03:51
in knowing what edges go with what
03:54
there are also some stitch buttons and stuff over here on the right,
03:57
which we can take advantage of.
03:59
Let's come down here to the bottom,
04:03
go ahead and stitch that together.
04:05
And you can see we still got a little bit of a blur here.
04:08
So let's go ahead and select these polygons.
04:13
I'm gonna go to scale
04:14
and I'm actually gonna choose this free form right next to it
04:17
and let's turn on our texture again
04:21
and let's just pull this in a little bit.
04:24
So I'm gonna pull this in
04:28
just slightly
04:30
same thing down here
04:32
and let's do the same thing on this side.
04:35
And you can see it gets rid of that sort of streaks on the edges.
04:39
And once you're happy with
04:40
the way the U V S look,
04:42
you can leave this on your stack or when you're ready to export this,
04:45
you can go ahead and right, click on it and collapse the stack down.
04:48
All your U V S will stay in place.
04:51
OK? So there are a lot of tools to edit U V S in very complex ways.
04:55
We've just looked at some simple U V concepts here.
04:58
The three Ds Max offers a full featured U V editing capability.
00:03
Let's take a look at this in context with the scene.
00:06
So I'm gonna go ahead and take this cylinder
00:08
and delete that.
00:09
And then I'm just gonna turn on this default layer within our layers.
00:13
And here you can see we have a music room
00:17
right here.
00:18
And right now, we still have our U V checker on.
00:20
And so you can see the way that some of these U V s are created here.
00:24
So let's say that we have this rug
00:27
and we have a material
00:28
that is on this rug. But right now it doesn't have any U V s. So what we can do is go in,
00:33
let's actually go in and turn off our U V checker.
00:35
So I'm gonna go into materials and turn our override off.
00:39
And so you can see there are several materials on some of
00:41
these other objects and we have a rug material on here.
00:44
But right now it's not showing anything, let's create some U V s.
00:47
So we're gonna come down here, go to the
00:50
U V
00:51
W map
00:53
and you can see with the default
00:55
it looks close, but it's not really in the right position, this is kind of the pattern
00:59
uh that is on the carpet.
01:01
And so
01:02
this is a rug. It's a basically a plane.
01:04
So it doesn't make sense to change uh any of these values here.
01:09
So what we can do then is go ahead and add, let's say, and add an unwrap.
01:14
And you can actually skip the, the U V W mapping part and just go to unwrap if you want to
01:20
and then you can do your editing inside of there.
01:22
So let's scroll down.
01:24
I'll go ahead and select all of our polygons.
01:25
And you can see right now this is just
01:28
creating a square on this rectangular object here.
01:32
And it's not really getting what we want.
01:34
We can also change up here to see which
01:37
texture
01:38
and we can actually see it in context.
01:40
And so in this case, this is the texture map that we're using
01:43
and you can see it's really meant to encompass this
01:46
area.
01:47
And so what we could do
01:48
is just simply select this,
01:51
we can start, start to scale it
01:54
if we wanted to.
01:55
We could also come in here and just grab some points,
01:58
pull those in.
02:01
So we're over to the edge of that carpet
02:03
and grab individual points if we want to
02:07
and start to edit
02:08
the U V S that way.
02:10
So inside of our U V editor,
02:12
you can grab individual points
02:14
and so forth. Now we do have
02:17
the edges of this.
02:18
So this has, does have a little bit of thickness that we're not really seeing here.
02:22
And so another way that we can
02:24
kind of take geometry
02:25
is we can come up here to mapping inside of the edit U V s.
02:29
Let's actually go ahead and I'm gonna get rid of the U V map and just go back in here
02:33
and start from scratch.
02:35
So
02:36
let's just, I'm gonna delete this as well.
02:38
So let's say that we don't put the U V map on
02:40
there and just go straight to the unwrap U V W.
02:44
OK? So now we can come in here,
02:48
open this back up,
02:50
basically the same effect as having a planar map. But let's
02:52
now select all the polygons.
02:54
I'm gonna go to mapping
02:55
and there are several kinds of mapping in here
02:57
and this is kind of an automatic projection.
02:60
And so let's just do a flatten mapping
03:03
and I'm gonna stay with the defaults. OK?
03:06
And you can see
03:07
that this actually takes the top plane and it matches it
03:10
with the shape of the plane in the 3d view.
03:12
And it also maps out the sides here which you can kind of see.
03:16
OK. So all of these thin bits are the actual sides in here.
03:22
So now what we can do is
03:24
select these edges, so I'll select this one on the left
03:27
with tools and let's go stitch selected, we'll bring up our options here.
03:31
I'm gonna say, OK.
03:33
And you can see that actually added that other piece over on the side.
03:36
So let's do the same thing here
03:38
also like this edge up at the top.
03:40
And you can see we can just go around the sides.
03:43
And you can see here this as I select this edge, the other edge,
03:47
the corresponding edge gets selected.
03:49
So that helps as well
03:51
in knowing what edges go with what
03:54
there are also some stitch buttons and stuff over here on the right,
03:57
which we can take advantage of.
03:59
Let's come down here to the bottom,
04:03
go ahead and stitch that together.
04:05
And you can see we still got a little bit of a blur here.
04:08
So let's go ahead and select these polygons.
04:13
I'm gonna go to scale
04:14
and I'm actually gonna choose this free form right next to it
04:17
and let's turn on our texture again
04:21
and let's just pull this in a little bit.
04:24
So I'm gonna pull this in
04:28
just slightly
04:30
same thing down here
04:32
and let's do the same thing on this side.
04:35
And you can see it gets rid of that sort of streaks on the edges.
04:39
And once you're happy with
04:40
the way the U V S look,
04:42
you can leave this on your stack or when you're ready to export this,
04:45
you can go ahead and right, click on it and collapse the stack down.
04:48
All your U V S will stay in place.
04:51
OK? So there are a lot of tools to edit U V S in very complex ways.
04:55
We've just looked at some simple U V concepts here.
04:58
The three Ds Max offers a full featured U V editing capability.