& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Learn to extrude polygon faces using the Extrude Tool and insert edge loops using Swift Loop.
Type:
Tutorial
Length:
3 min.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:04
In addition to using modeling tools,
00:05
we can also start to add some modifiers to our objects.
00:09
So for instance, let's go ahead and I'm just gonna click off of this,
00:13
go back to our main editable poly
00:15
and let's go into the modifier list that's directly above that.
00:19
So there are going to be tons of different modifiers that we can add.
00:22
Let's say I want to smooth this. Well, there are several ways that we can do this.
00:27
I'm gonna go ahead and you can add like a turbo smooth.
00:30
Uh If you want to, I'm gonna go ahead and add an open sub
00:33
and then under here you can see with that open subdiv above that polygon.
00:38
What you're seeing now
00:39
is the result of the stack.
00:42
And so if I click on the edible poly,
00:43
now we're only seeing that base polygon even
00:46
though this open subdiv is still on there.
00:48
If we wanna be able to see the result, no matter where we are in the stack,
00:51
we can click on this button right here to show in result.
00:54
And now we're seeing the result of that open
00:55
subdiv even though we don't have it selected,
00:58
we can go into the open sub
00:59
and change the iterations to make it smoother.
01:01
We can turn off the visibility if we want to go back and see that or we can turn this off.
01:05
And then we're only looking at whatever
01:07
part of that stack we happen to be looking at right then.
01:10
So you can layer modifiers on top of each other to get the result that you want.
01:15
Now, before we move on, I did want to show you one more thing about the modifier stack.
01:19
And so I've gone ahead and deleted that object.
01:21
Let's create a new primitive really quickly. So I'm gonna go to create
01:24
box and let's just go to the keyboard entry, I'll do 10 by 10 by 10 and just hit create.
01:29
And so here we have our box. If we go into the modify panel, you can see
01:34
that primitive here
01:36
at the beginning of the lesson we talked about having to convert this to
01:39
an editable mash or editable poly in order to use the polygon modeling tools.
01:43
Well, instead of converting our model,
01:45
we could also use the modifier stack to enable us to use those tools.
01:49
So if instead of right clicking on the box
01:51
and choosing to convert this to an editable poly,
01:54
we can't just go into the modifier stack.
01:56
And if we come down to the ease, we can see we have an edit poly modifier.
02:01
So if we add that to the top of the stack. And if we open up that edit poly
02:05
modifier,
02:06
now we go to polygon
02:08
and we choose our polygons,
02:09
we can come down to extrude and we can start to use the
02:12
same modeling tools on this primitive shape that we have not converted.
02:16
So utilizing the stack,
02:17
we're able to kind of convert this into
02:19
an edible poly without actually converting it.
02:21
So if we had to, we could go back
02:23
in and make changes to the primitive.
02:25
So the stack is really,
02:26
really a flexible way of working in that you can separate
02:29
all of your actions into different modifiers on the stack.
02:32
And then at certain points, you can collapse the stack when you're ready to go.
02:35
All right. So just another way to use the modifier stack.
Video transcript
00:04
In addition to using modeling tools,
00:05
we can also start to add some modifiers to our objects.
00:09
So for instance, let's go ahead and I'm just gonna click off of this,
00:13
go back to our main editable poly
00:15
and let's go into the modifier list that's directly above that.
00:19
So there are going to be tons of different modifiers that we can add.
00:22
Let's say I want to smooth this. Well, there are several ways that we can do this.
00:27
I'm gonna go ahead and you can add like a turbo smooth.
00:30
Uh If you want to, I'm gonna go ahead and add an open sub
00:33
and then under here you can see with that open subdiv above that polygon.
00:38
What you're seeing now
00:39
is the result of the stack.
00:42
And so if I click on the edible poly,
00:43
now we're only seeing that base polygon even
00:46
though this open subdiv is still on there.
00:48
If we wanna be able to see the result, no matter where we are in the stack,
00:51
we can click on this button right here to show in result.
00:54
And now we're seeing the result of that open
00:55
subdiv even though we don't have it selected,
00:58
we can go into the open sub
00:59
and change the iterations to make it smoother.
01:01
We can turn off the visibility if we want to go back and see that or we can turn this off.
01:05
And then we're only looking at whatever
01:07
part of that stack we happen to be looking at right then.
01:10
So you can layer modifiers on top of each other to get the result that you want.
01:15
Now, before we move on, I did want to show you one more thing about the modifier stack.
01:19
And so I've gone ahead and deleted that object.
01:21
Let's create a new primitive really quickly. So I'm gonna go to create
01:24
box and let's just go to the keyboard entry, I'll do 10 by 10 by 10 and just hit create.
01:29
And so here we have our box. If we go into the modify panel, you can see
01:34
that primitive here
01:36
at the beginning of the lesson we talked about having to convert this to
01:39
an editable mash or editable poly in order to use the polygon modeling tools.
01:43
Well, instead of converting our model,
01:45
we could also use the modifier stack to enable us to use those tools.
01:49
So if instead of right clicking on the box
01:51
and choosing to convert this to an editable poly,
01:54
we can't just go into the modifier stack.
01:56
And if we come down to the ease, we can see we have an edit poly modifier.
02:01
So if we add that to the top of the stack. And if we open up that edit poly
02:05
modifier,
02:06
now we go to polygon
02:08
and we choose our polygons,
02:09
we can come down to extrude and we can start to use the
02:12
same modeling tools on this primitive shape that we have not converted.
02:16
So utilizing the stack,
02:17
we're able to kind of convert this into
02:19
an edible poly without actually converting it.
02:21
So if we had to, we could go back
02:23
in and make changes to the primitive.
02:25
So the stack is really,
02:26
really a flexible way of working in that you can separate
02:29
all of your actions into different modifiers on the stack.
02:32
And then at certain points, you can collapse the stack when you're ready to go.
02:35
All right. So just another way to use the modifier stack.
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