Fusion 360 Materials Library: Apply & Edit

colin.smith June 12, 2014

5 min read

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In this article, we’ll walk you through the steps for adding, editing, and removing/replacing materials in the Fusion 360 materials library.

First, you will need to go into the rendering workspace. Click on the Model icon at the far left of the toolbar to switch to the Render workspace. 

Render workspace.png

When you do this, you may notice that the environment changes slightly. This happens because the environments you use for modeling are different than the environments that have been created specifically for rendering.

workspaces.png

Once you are in the rendering workspace, you will see new tools in the toolbar.

One set of tools for setting up the appearance of your model – called SETUP. And another set of tools for rendering and creating an image – called RENDER.

Render toolbar.png

In this post, we will concentrate on the Appearance tool under SETUP.

Side Note About Materials in Fusion 360

Did you know that there are two types of materials in Fusion360? There are physical materials and appearance materials. Physical materials dictate what the object is made of and is used in mass calculations. Appearance materials dictate how the object will look when rendered. 

The Appearance Dialog Box

Double click on the Appearance icon in the toolbar to open the appearance dialog box. The Appearance dialog box has several sections to it: 

Assigning Materials

Materials can be assigned to a component, an individual body, or a group of bodies or faces on a body.

Assigning Materials to Bodies

Single Body

Click and hold on the desired material and drop it on the body – the body will have the material applied.

Assign material.png

Multiple Bodies

Pre-select bodies in the browser and drag a material on one of the selected bodies – the selected bodies will have the material applied.

Assign material 2.png

Replace Applied Material

Drag a material from the materials library and drop it on an existing material in the In This Design section of the Appearance dialog box — all of the objects that the old material applied will now have the new material.

Assign material 3.png
Assign material 4.png

Bodies In a Group Folder

Drag a material to the browser’s top Bodies folder – the material will be applied to all of the bodies in the folder. 

2014-06-12 04.34.06 pm.png

Note: If you apply a material to a group of bodies and one or more of those bodies already have a material applied you will be presented with the following question: 

replace bodies.png

Remove – all of the existing applied materials will be replaced with the new material you applied.

Keep – only the bodies you selected that didn’t already have a material applied will have the new material applied.

Assigning Materials to Faces

You can also assign materials to individual faces on a model.

  1. In the Apply To section at the top of the Appearance dialog box, select Faces
  2. When you drag a material from the material library onto a body, you will notice that individual faces on the body will highlight as you hover over the top of them.  Release the mouse button, and the highlighted face will receive the new material.
material on face.png

Note: If you apply a material to a body or a group of bodies and one or more of those bodies already have a material applied to a face, you will be presented with the following question: 

replace faces.png

Remove – all of the existing materials on the faces will be replaced with the new material you applied to the body.

Keep – all of the existing materials on the face will not be replaced with the new material you applied to the body.

Editing Materials

Once a material has been applied to a body or face in your design, you can change the material’s look by editing it. 

To edit a material, double click on the material swatch in the In This Design section of the Appearance dialog box.  A small editor window will appear next to the Appearance dialog box.

edit materials 1.png

In this editor window, you can:

Advanced Option.

Clicking on the advanced options button will open up another dialog box with more parameters that will change the look of the material.  The options in the advanced editor will differ depending on the material you are editing.  The options in the example below are for textured plastic.

edit materials 2.png

Once you have finished editing, click the OK button or hit Cancel to go back to the original settings.

Duplicate a Material

Sometimes it is quicker to copy an existing material and change one parameter than creating new materials from scratch all the time.  To duplicate a material, right-click on the swatch in the In This Design section of the Application dialog box and select Duplicate.  A copy of the material appears and can be edited and assigned.

Deleting Materials

There will be times when you have been assigning/testing multiple materials, and you can end up with several swatches in the In This Design section that is not applied to any faces or bodies.  To clean this up, right-click on any swatch and select Delete All Unused.  Any unapplied material swatches will be deleted.

Check Your Work: Quick Render Mode

When you have finished applying and editing up your materials, you should start up the render in Quick mode to see how the materials will look when the Rapid Ray Tracer (RRT) is creating the image. From the toolbar, select Enable Ray Tracing under RENDER.  The RAY TRACING dialog box will appear. Change the Quality setting to Quick

2014-06-12 12.42.25 pm.png
Render modes.png

Now you can assign and edit materials in the Fusion 360 materials library. As always, the Fusion 360 team would love to hear your feedback, so please let us know what you like, or would like improved, for materials and editing. Keep an eye on the blog for articles on working with environments and rendering.

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