& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
1 min read
Don’t let the name of this QUICK TIP mislead you. Although we’ll be addressing the creation of domes and points in designs, we’ll also be covering a couple of sculpting tips as I revisit something I’ve made about 50 times before…a crane hook. Designing one of these without sculpting used to take serious effort, due to the method used; a loft that required tons of sketches made at odd angles, requiring an equal number of reference planes. Now, using sculpting in Fusion 360, enables me the freedom to alter direction and cross sectional area with intuitive controls. Check out the video below:
As you saw, there are a number of different ways to accomplish the point at the end of the hook. Some might consider this confusing, but in the end that level of flexibility and fine tuning are required depending on the requirements. To learn more about these requirements and intent (G1 v G2?!), make sure to check out this handy reference.
I hope that helps! This was from a user submitted question, so don’t hesitate to reach out to me if you want to see something else!
Cheers,
~Aaron
By clicking subscribe, I agree to receive the Fusion newsletter and acknowledge the Autodesk Privacy Statement.
Success!
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.