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1 min read
Area selection is the method by which you can select more than one thing at the same time. Area selection happens when you do a “drag” (LMB down, move the mouse, LMB up). It comes in 3 flavors: Window Selection, Freeform Selection, and Paint Selection
Window Selection
The default is “Window Selection”. You simply draw a rectangle by two points around things in your model to determine what is selected.
Window Select offers two different interactions:
Upper-left to lower-right. In this usage, only things that are completely inside the rectangle will be selected:
Upper-right to lower-left. In this usage, everything which crosses the rectangle gets selected:
Notice how much more was selected this way. The yellow rectangle is a visual clue that you are doing a “crossing” selection, instead of the orange “inclusion” selection preview.
Freeform Selection
If you have your area select set to “Freeform Selection”, you can draw a less constrained shape to determine what is selected, instead of a rectangle.
Freeform Selection also has crossing and inclusion selection options. Drawing your shape clockwise is an inclusion selection:
While counter-clockwise is a crossing selection:
Paint Selection
This kind of area selection allows you to select just by dragging the cursor over things you want to select. Paint Selection, by its nature, is always a “crossing” selection – anything the path of the cursor selects will be selected. There is no “inclusion” selection with Paint Selection.
You may have noticed that area selecting a model from top left to bottom right may behave differently than area selecting a model from bottom right to top left; that's because it IS different. Click through to see how to better use the 3 ways of area selection.
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