Theater Talk
Theater Talk
Theater Talk

Creating Real-Time Content, Animation, and Virtual Production

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Creating Real-Time Content, Animation, and Virtual Production

Embracing real-time 3D workflows today can prepare you to create content for the metaverse

 

 

The Unreal Engine started out as a tool for gaming, but because it makes real-time 3D predictable, efficient, and most of all scalable, it is finding a home in many other industries, from entertainment to architecture. Marc Petit of Epic Games shares how animation companies are using it for everything from previsualization to final pixels. And he showcases how it is used in virtual production to put actors in environments ranging from the fantastic to the simply far-away. Ultimately, Petit points out, this kind of real-time 3D technology, because it is both interactive and social, will be key to the metaverse in the future. Already, half the hours spent playing on Epic’s top game, Fortnight, are not played on a game created by Epic, but on games created by users and independent game developers using the Fortnight Creative platform. Petit points out that the skills that you develop and the pipelines that you build creating real-time 3D experiences today will be useful as the metaverse takes shape in the years to come.

About the speaker

Marc Petit is the VP of the Unreal Engine Ecosystem at Epic Games and the co-host of the Building the Open Metaverse podcast. At Epic Games, Petit oversees the growth of the Unreal Engine and partnerships that support the developer ecosystem across all industries. Prior to Epic, he was a partner at a private equity firm, co-founded sustainable mobility company Taxelco, and worked for Autodesk’s Media & Entertainment division.           

Related learning

Ready to learn about the possibilities of real-time 3D and designing for the metaverse? Check out these AU sessions:  

From Maya and Unreal to Virtual Presence: The Epic Games Lab Case Study 

Want to get ready to develop content for the metaverse—or just plan the next phase of your evolution in the digital landscape? Nimrod Friedmann and Heiko Wenczel share the process for creating a collaborative space for meetings, training, demos, and testing, and some of the content that is being created using Maya, Datasmith, and Unreal Engine 5.  

Visualization in Minutes: Exploring Twinmotion’s Bag of Tricks 

Learn how to get instant feedback in the design phase and enhance the realism of Revit models using Twinmotion, Quixel, and Sketchfab. Explore more possibilities more quickly, and improve stakeholder understanding and communication, and find out when to bring designs into Unreal Engine 5 for bespoke experiences. 

Visualizing digital prototypes in context with Autodesk VRED 

Pascal Seifert and Lukas Faeth share insights on how to review, evaluate and showcase digital prototypes in context by taking Fusion 360 or Revit data into VRED. Understand the value of advanced visualization and digital prototyping and learn how to import and setup the data, prepare it for real-time and XR review, and collaborate with colleagues remotely to make educated decisions.