Description
Key Learnings
- Best practice for preparing CAD assemblies for real-time rendering
- How to use material optimization in order to manage draw-calls on mobile platforms
- How to optimize using mesh reduction and proxy reduction in a hierarchy to view huge assets in real-time
- How to tesselate for interactive real time rendering
Speakers
- KHKoshi HamediAs Product Evangelist I am responsible for building a critical mass of support for our world leading technology (Simplygon). Simplygon is used by industry-leading game developers to shorten production time, reduce development cost and improve general 3D-asset workflow. And together with our great team and customers we seek to establish our proprietary technologies as de facto standards.
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