Description
Key Learnings
- Learn about the benefits of transitioning to a digital asset creation pipeline.
- Learn how to create a better go-to-market strategy by levering CGI for product representation.
- Learn how to efficiently build the same content targeting multiple output platforms.
- Learn how to maximize your 3ds Max subscription with out-of-the-box tools.
Speakers
- Jose Elizardo3ds Max Technical Specialist for the Media and Entertainment division. With over 15 years of industry experience, Jose’s mainly focused on evangelizing and promoting 3ds Max to both the entertainment and design industries.
- Bruno LandryBruno has been in the design visualization industry for more than 15 years, working as a 3d specialist freelancer, for creative solution firms and large manufacturing companies in Montreal. After initially studying visual arts, he then completed a bachelor’s degree in industrial design where he developed a passion for computer graphics, photorealistic 3D rendering and a sensibility for beautiful things. After years of producing and managing productions of 3d rendering and animations for architecture, consumer products and transportation design, Bruno joined Autodesk to be involved in the development of real-time technology workflows in the design space. He’s now a charismatic Product Owner in the 3ds Max team, leading a successful development team in the right path.
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