Description
Key Learnings
- Learn about the value of Maya as a tool within AEC.
- Learn about the value of Unreal Engine as a tool within AEC.
- Learn about bridging the gap between legacy and new workflows.
Speakers
- Jordan GiboneyJordan Giboney is 3D animator and Portland native who has worked at Autodesk since 2017. Her industry portfolio includes video games, VR and international television commercials produced by various studios throughout the Pacific Northwest. She originally joined Autodesk as a Technical Support Specialist for Maya, moved into Management, then to Internal Enablement, and currently works on the Technical Sales Team. Today, she and her team work with customers to address challenges and provide solutions to ensure efficient, seamless pipelines and workflows in the Media and Entertainment Industry. She also enjoys collaborating with the Autodesk Marketing and Strategy teams to create impactful community experiences with a focus on empowering new artists entering the creative workforce.
- Matt WunchMatt Wunch, a seasoned innovator in the AEC industry, boasts over 3 decades of experience. He's renowned for leveraging Autodesk solutions to transform design and construction processes. With expertise in drone operation, reality capture, coding, civil engineering, and architecture, Matt brings a multi-dimensional perspective to his work, devising innovative strategies for exceptional outcomes. He continues to push the boundaries of innovation, inspiring professionals to revolutionize their approaches to design and construction.