Description
Key Learnings
- Learn how to design a hybrid architecture with NVIDIA Quadro virtual workstations and Teradici Cloud Access Software
- Learn about the technologies you can use with Maya to accelerate animation and photo-real rendering
- Learn about the difference between CPU versus GPU interactive rendering on a virtual workstation
Speakers
- RCRick ChampagneRick Champagne leads Global Media & Entertainment Industry Management for NVIDIA. In this role, Rick works closely with customers and partners in Film, TV, Broadcast, and Advertising to promote the advancement and adoption of new technologies within the industry. With a long history of managing products such as the Autodesk 3ds Max and Maya Entertainment Creation Suites, Softimage, Mudbox, and Painter, Rick has been in the service of Artists and Technologists for over two decades. Rick is a member of the Visual Effects Society and HPA/SMPTE, he serves on the Board of Governors for the Advanced Imaging Society, and he is an Advisor to AIXR and Infinity Festival. Rick holds a Master's in Business Administration.
- IMIan MainIan is passionate about helping the M&E industry virtualize complex graphics workloads in the cloud, engaging the community via a variety of industry events. Previously, he spent over 10 years advancing desktop streaming architectures, innovating UX evaluation tools and experimenting with remote display technologies. Ian is a longstanding IEEE member with expertise in real-time processing pipelines, credited with a variety of publications, patents and trade articles
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