Description
Key Learnings
- Discover what tools are available in 3ds Max that will help build e-commerce and XR-ready 3D models.
- Gain insight into the 3ds Max product road map, and learn how to participate in development.
- Discover the challenges of asset creation for real-time rendering on the web (PC, mobile, XR) and how to overcome them.
- Learn how to align your content creation strategy with the very latest in industry and market expectations.
Speakers
- Brent ScannellBrent an innovator, a strategist, and is the member of the product management team for 3ds Max. As an expert in 3D design systems, he leads software development engineers to solve industry and market problems by connecting people with purpose. He is a liaison with open standards development forums and participates in the Khronos 3D Formats and 3D Commerce working groups, and has a particular passion for emerging technology in the e-Commerce space.
- Brett DeaconBrett Deacon serves as Senior Product Graphics Analyst at Steelcase. In this role, he helps identify solutions and implement processes that involve digital visuals of Steelcase’s product. With a background in 3D content creation, he previously served as a designer detailer for the Mittex Group, a design and consulting company for the tool and die industry. He has interest in business, visualizing content, data, and how these worlds collide. Finding a problem and being able to come up with a working solution that compliments every area is what he enjoys most about his work.
- Logan FosterAs one of the product owners here at Autodesk I get to work with the 3DS Max and Maya teams to provide amazing modeling and animation tools to our users. I have been a user of 3DS Max for over 20 years and have a wide range of experience developing content for a multitude of platforms (though my primary focus for much of my career has been on real time graphics).
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