Description
Key Learnings
- Learn from women’s insights and experiences about their careers in the XR industry.
- Hear from women leaders about challenges in XR, and learn how to create opportunities.
- Discover how immersive technology will change the way we work, play, and interact with futuristic systems.
- Learn what to expect in future for XR.
Speakers
- Viveka DevadasViveka Devadas is a Design Technologist and works as a Technical Specialist in AEC, XR and AI products at Autodesk. She adeptly resolves customer issues by building connections with students, architects, designers, Autodesk's global team, and the international Revit community. With her educational and professional foundation in Digital Architectural Design and Construction Management, she has had an enriching journey in the AEC industry. Her career path has seen her wear multiple hats, including an EU exchange Scholar, Design Architect, BIM Manager and Visualization Leader. Viveka describes this journey as both creatively stimulating and enjoyable on a daily basis. It has allowed her to explore her passions, notably in the VR/AR space, AI initiatives and Spatial Computing sector to address design challenges that are eco-friendly while redefining our interactions with people, information, and immersive experiences.
- RSR Sahay
- DSDagmara SzkurlatDagmara is a Senior Manager at Autodesk Research in London, UK. With a background in mechanical engineering and software development she's worked on projects to develop generative design algorithms across manufacturing and AEC industries. These included implementing fatigue analysis algorithms for aerospace applications and - most recently - structural design of buildings. Dagmara now co-leads research on Human-Centric Building Design.
- QZQian ZhouQian Zhou is a Senior Research Scientist at Autodesk Research in Toronto, Canada. Her research interest spans across spatial perception, novel 3D interactions, and interfaces. Before joining Autodesk she received her PhD from the University of British Columbia, investigating the perceptual factors and 3D interaction in AR/VR with award-winning publications.
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