Description
Key Learnings
- Discover developing plans for restarting production using virtual tools.
- Learn how to design new workflows for geographically remote teams to plan and execute technically sophisticated productions.
- Learn how to use newly developed tools to perform remote location scouting and physical production planning.
- Develop shared VR workspaces and tools to plan and execute VFX-heavy production.
Speakers
- Hardie TankersleyHardie is a veteran builder of products at the intersection of entertainment and technology. t. As the VP of Visualization Solutions for Silverdraft he is at the forefront of developing high-quality commercial-grade immersive visualization applications for design, marketing, and storytelling. Previously as the Senior Vice President of Innovation at Fox he delivered digital experiences for big broadcast TV shows such as American Idol, Glee, The Simpsons, New Girl, and 24. He created the digital face of the network, built the first TV social media marketing systems, and the FOX NOW streaming apps for mobile and connected devices. Hardie and his team developed the first-ever Emmy-winning virtual reality experience for Sleepy Hollow.
- EWErik WeaverErik Weaver is a specialist focused on the intersection of cloud and the M&E industry, and is currently running special projects for the Entertainment Technology Center@the University of Southern California (ETC). Erik was executive producer of Wonder Buffalo which employed volumetric capture, photogrammetry, ambonisic sound and interactivity, and screened in competition at SXSW Interactive Film Festival. Erik also served as Chairman of NAB’s Next Generation Media Technologies / Tomorrow’s Tech Conference 2014-2020, as well as of the vNAB conference (2015 to 2017) and its successor, the vETC conference (2018 to present). He is a member of the SMPTE C4 MR30 Standards Group.
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