Beschreibung
Wichtige Erkenntnisse
- Learn about how Offset Parent Matrix changes the rigging process.
- Learn how new utility nodes can speed skinning and facial rigging.
- Learn how to access Maya software’s Motion Library.
- Become familiar with animation productivity enhancements.
Referent
- GMGeorge MaestriGeorge Maestri is an animation industry professional with extensive experience as a writer, director, animator, and producer, working on a number of hit television shows, including South Park and Rocko’s Modern Life. As an entrepreneur, he built a successful studio that produced several hundred cartoons for broadcast, education, and film. George has written over a dozen books on computer graphics. As an educator, he has taught at several top animation schools, including California Institute of the Arts and Otis College of Art. He currently develops CAD and 3D content for LinkedIn Learning and Lynda.com
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