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3D Printing and Prototype Development with Fusion 360

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説明

3D printing has revolutionized the design and manufacturing production workflow, making the creation of design prototypes as easy as pushing a button. Fusion 360 software has become an indispensable tool in this revolution, letting designers and engineers create and iterate their designs faster than ever before. This course will step through the process of developing, printing, and iterating the design of a real product prototype-learning the different phases of the design used to create a 3D-printable final product. Fusion 360 and Print Studio are used every day for a variety of purposes, from the office, to the house, to production and marketing. This course will explore the creation of a unique spinner toy that you can assemble, personalize, and take home with you. This session will feature Fusion 360, Print Studio, and a live 3D printing demonstration.

主な学習内容

  • Understand where Fusion 360 fits into the prototype development process
  • See how 3D printing can accelerate the design review process
  • Learn how to use Fusion 360 to continuously modify a model, saving time on redesigning a part
  • Identify the differences between design for manufacture and design for 3D print

スピーカー

  • Steven Schain
    Steven is the Post Production Supervisor and Media & Entertainment Content Manager for CADLearning products at 4D Technologies, where he develops content standards and creates content for Autodesk 3ds Max, Maya, Inventor, and Fusion 360 users that is used in AI and machine learning solutions, in-application performance support, and desktop and mobile apps. Steven is also the Post-Production Supervisor for all CADLearning products from 4D Technologies. Since 1998, Steven has contributed to Autodesk's certified courseware for 9 releases of 3ds Max, was a co-developer of the Autodesk ACI Program and 3ds Max fundamental standards, and is currently an Autodesk Certified Instructor. As a premier Autodesk trainer, he has continued teaching end users, companies, and many others, including The Walt Disney Company, Guess, and the United States Army. As an 8-year veteran of Autodesk University, Steven has taught classes ranging from creating particle fountains in 3ds Max, to classes on 3D printing and entrepreneurship.
  • Jerry Berns さんのアバター
    Jerry Berns
    Jerry Berns is the Design Technology Specialist at Newell Machinery Company. In addition to the role of CAD Manager, Jerry researches new technologies to be used in the design of drag and bucket conveying systems. An Inventor Certified Professional and Autodesk Certified Instructor, he has amassed a wealth of expertise at engineering firms and Autodesk value added resellers (VARs) in the implementation, use and support of Autodesk products since 1985. Jerry has worked at a number of Autodesk Resellers, where he worked with hundreds of clients, including several Fortune 100 companies. Jerry has presented several times at Autodesk University since 2006, earning a Top Rated Speaker in 2013.
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Transcript

STEVEN SCHAIN: So I'd like to welcome everybody to the Fusion 360, 3D printing and prototype design using Fusion 360. This class, I know it's the afternoon. We'll try and be entertaining, if that's possible today in the afternoon. Thankfully, it's not Thursday afternoon. We'd all be sleeping by now. So my name is Steve Schain. I'm the post-production supervisor in media and entertainment content manager for 4D Technologies CAD Learning.

JERRY BERNS: I'm Jerry Berns, manufacturing content manager at 4D.

STEVEN SCHAIN: So what we're going to do is talk about-- got it. Can you click the mouse on there? Thank you. So, again, welcome. So what we're going to talk-- is this not on. There we go. It would help if it was on. We're going to talk about all things Fusion 360 and 3D printing as it relates to using Fusion 360 to iterate a design. So what you'll walk away with is, sort of, an understanding of where Fusion 360 fits into that prototype development process.

You'll see over the week a number of different processes. This is just one of many. So if you have any questions, again, hold until the end. We'll talk about how 3D printing can greatly accelerate your design process. Just a quick question, how many people use a 3D printer on a regular basis?

JERRY BERNS: Wow.

STEVEN SCHAIN: Wow. Last year it was about half that, and the year before there was literally-- have to stand back here I guess. Last year it was about half that, and the year before it, it was literally like one person. So in the span of three years we've gone from one person in the class to a good third of the class having direct access to a 3D printer. And then we'll also, sort of, cover the differences between design for manufacturing and design for 3D printing. And you'll hear, again, this is one of those things that varies from industry to industry, but there's, sort of, some constants.

One thing that I do want to let you guys know about is a promotion that we're doing through CAD learning. If you go to cadlearning.com/free30daytrial, you can enter into get a 30 day free trial, but you're entered when you enter that to win an M3D Micro 3D Printer. And it's a nice little hobby 3D printer. It's nothing special, but it's fun.

So why Fusion 360? How many people are using Fusion 360 right now? A couple of people. Why?

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: So you're using it as, sort of, an in-between? Ah, that's good. Somebody else? Anybody else.

AUDIENCE: I'm using it, because [INAUDIBLE] design program, which I was using. So this seemed that's the only thing.

STEVEN SCHAIN: Yeah, so you're using it to replace 123D design?

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: It's a good replacement. A little bit more of a learning curve, but definitely a good replacement. Anybody else?

AUDIENCE: We have a research facility in Ontario, Canada, and we institute it into our community college. And [INAUDIBLE]. So the academic [INAUDIBLE] right now is currently inventor, so we've been using the research facility to de-risk Fusion 360 and then hopefully inject that back into the academic [INAUDIBLE].

STEVEN SCHAIN: Oh, great. So you're working on it to actually bring it into the academic side of things?

AUDIENCE: Right.

STEVEN SCHAIN: That's fantastic. So prototype development has come a long way over the last-- well, even five years, since the-- from the early days of 3D printing back in the early 90s, 3D printing was helping prototype parts. The first 3D print I ever did was back in 1992, '93, and it was a part for a tracking buoy that was dropped out of a helicopter. The part was about this big. It cost $1,100 and took two weeks to get back from the rapid prototyping center. But it was still a third of the price of getting it machine.

I look at that today, and I'm like I could do that on my printer home that I spent $1,100 on, you can use like $2 worth of material, so. So if we look at the traditional prototyping process, the traditional process is this large loop, right. And the main reason that loop is large is because of the prototype creation step in that process. Prototype creation step can take anywhere from a few days to a few weeks or even longer, depending on the kind of prototype.

So you'd be able to run through that a handful of times, three, four, maybe five times in the course of a year on a product. How many people are creating products? How many people are using prototyping in their regular workflow? So a few more than that. So 10 years ago, you get a product to market, and you would have three design iterations, four design iterations on that product. And if you think about what you can get done in those three or four design iterations, it's not a lot. You have one design iteration that, sort of, for fit, does it fit right.

Maybe the next one is form and function. Maybe you get to a point where you can prototype something for-- that you can do real testing on. Well, with real time or rapid prototyping or additive manufacturing or 3D printing, whatever it's called, it's all the same thing. But what it does is it doesn't change the process. The process is still the same process. You're iterating a part to get it better. What it does do is it takes that prototype development phase from weeks and brings it down to days or hours. And in most cases, even if you go with an online service, you can get something back 24 to 48 hours. So your prototype is now in your hands within a day or two.

If you have a printer on your desk or in your office and you can set it when you go home or give it to whoever's running the printer, then you come back in the morning and that prototype is there. You literally have zero downtime, right. So you leave at night at five o'clock. You come back in the morning, the prototype is ready for you to do something, whether you're assembling it, doing fit testing, giving it to people to make sure, hey, does this ergonomically fit well?

So by the time you get a product to market, you've had 10 to 100 times as many iterations of that product than previously. So what are some of the things that you gain from that, right? Think about the gains you get from being able to iterate something 100 times, as opposed to four. You have better quality. That's the number one thing you get out of it. You have fewer design flaws, because you can catch those much sooner. And in most cases, you just have a better product overall, right. You're able to do things that you would not have ever been able to do if you could only make four of them.

So all these incremental steps that you're doing, all these little changes you're making to the file add up over 100, 200, 300, sometimes 500 iterations of the product. So you get a much better product. So I asked this question, but how many people that are using 3D printing-- that are using 3D printers have them within direct access to your workstation, to where you work. So a handful of you. And what are you guys doing on them?

AUDIENCE: We're prototypes for our robots.

STEVEN SCHAIN: OK, so robot prototypes. I'm repeating everything, because we're being recorded and I just want to make sure that that gets-- that gets on there. Anybody else?

AUDIENCE: [INAUDIBLE] like a, something that presents to managers, so this is what it would look like.

STEVEN SCHAIN: OK, so marketing or presentation parts.

AUDIENCE: But it depends on the printer. We have multiple printers at [INAUDIBLE] scale, so some of the smaller ones we do graphic iterations [INAUDIBLE]. The larger scales we do [INAUDIBLE].

STEVEN SCHAIN: Yeah, so rapid prototyping versus finished parts on some of the other ones. Yeah, so this just for those of you who may not be familiar with this. This is Fusion 3 design 400 3D printer. They're located in Greensboro, North Carolina, and it's a FDM fused deposition modeling style printer. It's essentially a computer controlled Glue gun, and it uses weed whacker line. So that's my description of 3D printers, well, FDM at least. And it's a light industrial 3D printer. It's very high quality. It's very fast and very reliable, so.

And that's a big difference in the last three years is not only the accessibility of really high quality durable 3D printers, but the quality of the part that they put out. So we'll look at a couple of other 3D printers later. So manufacturing versus 3D printing, I'm going to go through this a little quickly. But when you think of manufacturing, you think of, like, mass production, right, millions of parts, lots of widgets. When you think of 3D printing, you're really talking about prototypes, low run production.

There's printers that are coming out that are continuous production printers that are rapid production printers. There's a few new technologies that are coming out that are interesting. There's one that uses a laser beam splitter to make instead of one laser beam, thousands to make the parts. I think Avi from 3D Systems is working on that. The guy who was the president of #D systems. So material varieties, manufacturing whatever material you need to make it out of, you make it out of. There's no limits, right.

With 3D printing, you still have a limitation on the materials that you can use. With FDM, you can't use metals. You can use metallic filaments that are 80% to 90% metal, but you can't use a metal material. There is a material out there that you print with and then bake it to 1800 degrees and it fuses everything together so you have a metal part, but that's not the-- that's not the norm.

You have your diminishing parts or diminishing cost per part, right. When you're making a million widgets, what you pay for your tooling costs, right, what are the other costs involved. They drop rapidly. With 3D printing, because it takes the same amount of time, the same amount of material for every part, you're printing costs are flat, right. You estimate the cost, the first one is the same price as the last one.

The tooling-- let me get out of the way of that. The tooling is expensive, right. $10,000 for a mold is cheap. So if you're thinking about a mold, you're talking about making a mold, there's no tooling in 3D printing. You send a file to a printer and that's it and you're done. Also changes, how many people have run into this where you start a project and you get halfway through and all of a sudden there's change order that comes down, and you go that is going to cost a lot of money, right. Has anybody not ever run into that? Because I've never not run into that.

With 3D printing, changes, you have your incurred cost up to that point, right. So all you're sunk costs for whatever you've gotten to where that change is are what your, that's what you've lost. But you don't have to redo tooling, you don't have to remake molds, you don't have to do any machining. There's nothing you have to do. You just send a new file to the printer.

So this is just a really simple comparison in the graph. So when you have time versus cost, your time goes up, sort of, exponentially. It's, sort of, linear but exponential. You start out with a 1x. During design time any changes you make, they don't really affect the cost. Maybe they affect the cost of the created part, but that's it. When you get into prototyping, you've gone out, you've spent a few thousand dollars on a machine prototype. Nope, that doesn't work. You've got to go and make another one.

When you get into tooling and you've made a $40,000 mold, all of a sudden, you've got to scrap that mold and make a new one, that's a lot of money. And then when you get into production and you've made a million widgets and all the machining and production line has been set up to manufacture that part, think about all that cost. With 3D printing, while there are some costs involved, right-- if you make a million whatevers, it is it doesn't matter. If you to change it, you lose the money on those million whatevers-- with 3D printing, though, or additive manufacturing, the costs stay relatively flat throughout the whole process.

And the reason is you send a file to the printer, and you get the new part. There's nothing else you have to do. You guys agree with me on that, those who have you been using 3D printers? It's pretty-- a nice thing about it. The other thing about 3D printing that's cool, and this is where in our-- all the machine learning is going, especially with what is that? Dreamcatcher. Yeah, the crazy modeling manufacturing program that makes a million of whatever you're designing.

So Dreamcatcher is a great example of you can create things that can't be manufactured traditionally, right. So additive manufacturing is the way to go. And this is just an excerpt from the successful designer who looked and cried, at last, success is mine. It can't even be cast. So you have to be very aware of what you're making.

If you are making something that has to be manufactured traditionally, you need to, sort of, stick to those rules. If you're going to use additive manufacturing for your final production process, then you stick to those rules. There's still rules with additive manufacturing. You just can't do whatever you want. But you're much more free to do what you feel.

So the current project, I'm going to-- actually, can you hand these out?

JERRY BERNS: Yep.

STEVEN SCHAIN: So the current project and the prototype that we're going to talk about is-- I'm really into 3D printing. I have been for years, and I decided one day I was going to get this wild hair and assemble a 3D printer. So I bought Folgertech FT-5. I don't know if anybody is familiar with that, but it's a kit 3D printer. It's a 12 by 12 by 12 build area, and it's a traditional what's called just a Cartesian printer. It has just [INAUDIBLE] simple, right.

So I decided I'd assemble it, and this is the process of me assembling it. It took me about a month to put it together, and another three months to get it working right. And it's not that it was difficult to get working right. It's just when you work, you get, like, an hour a night. Maybe you get a Sunday afternoon, and you're like, woohoo, I got to work four hours on this thing. But this is the assembly process, and I've even made some upgrades, replaced steel bearings with ceramic that really made a big difference in print quality and added the part that we're going to be talking about today, which is the part cooler.

So with FDM printing, if you're not familiar with fuse deposition modeling, it squirts filament out of a hot printhead, right. Well, certain filaments need to be cooled quickly. Otherwise what happens is they'll droop, and they just distort. So PLA, which is polylactic acid, the yellow version of that is PLA. The blue version is PET G, which is water bottle, PET. So I had to design something. I looked on Thingiverse. Anybody know what Thingiverse?

So if you're not familiar, Thingiverse is maker bots online repository for all things 3D printable. If you want to find something cool to 3D print, it's either on Thingiverse or Grab CAD, but I looked on Thingiverse and I looked on Grab CAD, and I really didn't find anything that fit my needs. And being a designer, I've been a designer since the early 90s using AutoCAD first and then into Inventor. I said, well, let me design something, and I recruited Jerry's help to build this thing in Fusion.

So that part cooler has to fit, and it has to perform a task. So the requirements for that are it has to provide sufficient cooling. I don't want it interfering with the printed part, so if it hits the printed part, it'll knock it over. And I don't want it interfering with the movement of the printer. Plus I want it to be 3D printable.

And the limitations are so we had size, we had-- we're using a specific fan type mounting and we wanted it easy to print, something that didn't require a lot of support removal afterwards. Support+ is just extra structure that holds up the part where it's, sort of, hanging out in space. So Jerry is going to take over from here and give you guys the lowdown on Fusion. Whoops, there we go.

JERRY BERNS: OK.

STEVEN SCHAIN: Whoops, go back. We are seven, and there we go. JERRY BERNS: Oh, yes. OK.

So Fusion 360 Cloud-Centric device-- or Cloud-Centric platform allows you to do solid modeling. It allows you to do free form modeling. You can do direct editing with this tool. Really it's an advanced design tool for what is inside of this package. You can design a single part or an entire assembly inside of a single window. You can create the assemblies then, build the simulations have that actually operate for you, build your 2-D drawings from this. Once you've got it designed, you can then test it with a built in FEA. You can test for stress, low frequencies, thermal. That's the standard package. The ultimate edition has got buckling and several other advanced testing that you can do.

What else we got? CAM Simulation, you saw that. Again, once you get it designed and tested, then you can send it off to fabrication. there's CAM tools built inside, and what we're going to be seeing today is the 3D printing tools that are in there. So an incredible amount of package, and that video has got to get updated, because now they've got sheet metal in there also. So incredible amount for inside of this one little package here.

STEVEN SCHAIN: OK, that's what we started with.

JERRY BERNS: Oh, yes. I'm so anxious to start showing you Fusion. The starting model, let's talk about that. Again, Steve mentioned that this is the model that he received from the manufacturer. They had several of these components already modeled, so that he didn't have to start from scratch. What there were, though, there was a few pieces that were missing. Those had to be modeled. Many-- let's see you got the motor off of Grab CAD.

STEVEN SCHAIN: Got the motor off of Grab CAD. The nut or the printhead assembly was off of the manufacturer's website.

JERRY BERNS: So that's great when you've got that solid model that you can already start with. So we know that those were going to have to be modeled inside of Fusion. So time to take some measurements. Get out some calipers and take some good measurements. This is going to be pretty precise. You don't want to just use a regular old tape measure. Get some calipers and take some decent measurements on those parts. Modeled them up, put them into the environment or the assembly, and started building from that.

Then we're going to show how we can create that duct in Fusion 360. Now this first one is just a real simplified version of just testing it for fit. Are we going to be able to put it onto the existing parts that are there, get around or get it modeled around the printhead? And my screen is live now. OK, great. This is the model, and we can spin around so you can see. Those blue parts, those were also 3D printed.

So I thought why not start with what's already been created. Here I'm inside of a single environment. I'm inside of an assembly, but all of these exist as parts. So if you are familiar with Inventor where you've got to have parts, you've got to make the parts, and then put them inside of the assembly, you can just create inside of a single environment. If I send this file to somebody, the entire assembly is in one file. All of these parts all contained. Here's another version of it where I've already gone ahead and turned off some of the components. So I will start out creating a new component.

STEVEN SCHAIN: And that blue piece there I designed based on the mounting that was available.

JERRY BERNS: All right, so with that in place now I want to start designing that component that-- the part cooling duct as it wraps around this. And I can reference the other geometry that's here. I"m going to set up a mid plane, and I can reference information in here. Actually, can we get that? There we go and select that to. And I didn't have to project any geometry. If you're familiar with some other CAD model, I mean, I just-- I want to create a new part. I want to use that face and use that face and find half way in between it. There's my sketch plane.

OK pick up my plane. Start my sketching. Now I need to know where that existing port is. Again, that's the duck for bringing the air from the centrifugal fan as we're going to aim it towards the printhead, and I need to know where that existing geometry is. So using my project tool, I can bring in edges, so I know where that is. Whoops, finish that out. And then continue starting my sketches here. So I need to know to go from that point-- did I get it? There we go. Come on. Come on you. Hit the line command. Excellent. Bring it down a ways.

I'm going to wrap around the part. I'm just sketching, getting it close. What I like to tell folks is when you're sketching this out, just get it close. If I can get the right-- there we go. Reference that point, bring it down. Again, close enough. There. Did you see the color change? It filled in. That lets me know that I've got a closed boundary. So I've connected all the dots. I've got a closed shape. I can start extruding that now versus, oh, I'm going to extrude. What do you mean it won't extrude? I can't find a closed region. I know that I've got success here.

With it sketched, what I need to do now is constrain it or a term that I use is SCD, sketch it, constrain it, dimension it. I've got it sketched. Now to add on those geometric constraints to tell it how to maintain that shape. I'm not worried about the size yet. Shape, OK. For example, I want these two edges over here to be equal in length, OK. I also want them to be straight across from each other, so I can use a tool called collinear. I can use tools in here to make sure that other end points are straight across from each other, horizontally constrained. At this point--

STEVEN SCHAIN: Did that take?

JERRY BERNS: Did it take.

STEVEN SCHAIN: I don't think that last horizontal constraint.

JERRY BERNS: That last horizontal didn't take. I may have been picking a little too fast. Thank you, Steve. Let's get that one and that one. There we go. That looks better. How are we doing here? Drag it around. See it changing. There we go, seeing that change. Now I need to make sure that this is going to stay in the center, so I'm going to add a constraint. It's going to put this point, line it up with the midpoint. I learned this trick a little while back. I'm trying to find the midpoint.

If you hold down the Shift key, Fusion can then go in and find those midpoints for you. Did I get the horizontal, vertical. Let's try that again. Pick up the point, hold down the Shift key, it finds that midpoint. Maybe a little tough to see, but there's that little x right in there, and that point is now right underneath it, so great. It makes it-- it's less geometry that I have to put in there. Whoops, let's bring that side back in. All right, next up we've got to get some parallels and get these edges straight with each other.

Oh, we got a mistake in there. We got an error right about there maybe. Let's take that one out. It didn't get the equal in there. Come on. All right. It's getting [INAUDIBLE].

STEVEN SCHAIN: Parallel [INAUDIBLE].

JERRY BERNS: Yep. Get these parallel to each other.

STEVEN SCHAIN: Yeah, this was something that we ran into when we were testing this. Sometime you have to put dimensions on here. So if you're just constraining, we-- Jerry and I were playing around with this the other day. You want to make sure that you add a couple of geometric or dimensional constraints that way you have guides for the geometric constraints. Because sum of the geometric constraints, they don't know where things are supposed to go and what the distances are. So you want to make sure that you get the geometric constraints or the dimensional constraints in their.

JERRY BERNS: All right, well, let's keep going here. Let's put some dimensions in here. Again, we're being able to reference directly from that existing model. Try that again. Dimension from here to the edge of the part needs to be four millimeters. And then from there that one didn't take, did it?

STEVEN SCHAIN: Nope.

JERRY BERNS: All right. Oh, you're being ornery. Well, OK. We've got to back up just in case.

STEVEN SCHAIN: That's all right.

JERRY BERNS: All right, let's go. Well, let's pretend and stop that sketch. I apologize folks. Let's keep moving on here. With that roughly wrapped around-- again, we're after, kind of, a prototyping example-- I can then take that shape and under my create tool tell it to extrude it. Extrude that up and down symmetrically. Symmetrically, thank you. There we go. So I can start to see how tall do I need to make sure that I'm going far enough past the print head. Below it, but not too far down below, because obviously we don't want to be intersecting or interfering with the model that we're going to be printing.

So with that completed, I can go in and create another midplane. Now this is a great feature. I want to construct a midplane halfway between this now. I'm going to pick this face. Other models you may have to turn the model around to see the back side of it. If I hover over the face that I need, left click and hold, I can work my way through the model to find those other faces. You can work your way down through the model. There's a parent tool that lets me work my way up through the model. So very handy to be able to find those other faces.

There's the work plane I need. Pick the face. Start my sketch. Come on, pick the face. Begin that sketch. We've got slicing tools, so I can cut it in half, and now I can see that other reference geometry. There is the fan up here. Here's the other 3D part that Steve designed. That's where the air's going to be coming out. I need to have a part that's going to reference those edges. So I can sketch some lines, wind Up on that end point, go over here a little ways, drop it in arc, drop in a line, drop in another arc, bring it on over here, so this is going to be a little bit long Steve. Bare with me.

STEVEN SCHAIN: That's all right.

JERRY BERNS: Bring it in it. Went a little bit high on that one. That's all right. We can bring that back. Again, did you see the color change? It knows that I have formed that closed shape. Bring that down a little bit. Bring this down, and it's going to be a little funky. With that, finish the sketch. There's my profile. Going to do another extrusion. This time I want that to intersect with the other material that I've already modeled. So instead of creating a new part or a new body, we'll have it create an intersection of those. As I start to drag symmetrically--

STEVEN SCHAIN: Grab the other section there.

JERRY BERNS: Oops, another section in there we got to add. There we go. What I noticed in here is that it's about to find an intersection of that body. I certainly don't want it intersecting with anything else in here. A recent addition in Fusion is this new objects to cut. You can be careful and make sure that you're not cut through or involving other components. Two choices, you can either turn the part off in the browser first or you can go into this and tell it which objects you don't want, so if I don't need the nozzle to be involved in it or some of these other devices. We do want that one and we don't need that. So with that in place, hit OK, and you can see it start to take shape, all right.

Let's jump over here to this one. Stepping through, there's that yolk shape. There's the intersection of those two volumes. Next, what we're going to be doing is putting in the vents where the air's going to be coming out. So for that, we put in some sketches. We put an ellipse onto a face. Got another ellipse on that face, and you notice that it is separate from the one next to it. We use a split tool, so that we can separate it.

And the reason that we did that is when we go to hollow this out-- obviously, it's a cooling duct. Air has to pass through-- the airs got to be able to come out of that. We need it to separate that-- the slot shape from the rectangular shape around it. So using the split tool, we are able to recognize that as a separate face. That's important when we next do the shell operation and actually make that hollow, so now our air can get through. OK, continuing on through.

Of course, is it needs to be able to mount on to the rear duct where the fan is connected, so putting in a tab, adding in some holes, so they can mount together. We've got some reinforcing ribs in there. There goes the holes. So again, building up this first prototype, seeing how it was going to fit on the printer. Is going to be able to connect to the existing duct? How's that going to wrap around? Get that shape around the print head itself there. So quick proofing of concept that, yes, this is a shape. This of the duct that we want to be able to wrap around and help with the cooling of the material.

STEVEN SCHAIN: Thank you, Jerry.

JERRY BERNS: You're welcome, Steve.

STEVEN SCHAIN: All right, so a little bit about the design process. Again, the processes is slightly different depending on what industry you're in, but in general, you start with a plan, a sketch, an idea. The first thing that I did was I sketched this out, and just, sort of, said, OK, well how does it-- how is it going to look? What do I want it to look like? How do I want this to fit? How am I going to deliver the air to the specific area that I want it to-- that I want to deliver it to. And then take that and put it into Fusion, right.

So design the part and put that into Fusion, work with it in Fusion. You can also do CFD, so you can do the computational fluid dynamics and see how much air is actually coming out. You know the specs on the blower that's putting the air in. You can actually figure out how much air is coming out, and there's calculations you can do based on the temperature of the print head, the speed of the part, and the material, and you can figure out, OK, well I need this much air coming through. I don't know how to do that, so experimentation is the best way to figure it out.

Then you 3D print it. That's the easy part in a lot of cases, because nowadays 3D printing is load it into your slicer and send it off. You test it, and then go back to the drawing board and either present it to somebody, present it to yourself. And then you, sort of, go through that loop as many times as you have to, and at some point you jump out and go it's done or it's done enough, right. Perfection is the enemy of good enough. I think Picasso said that. I don't remember who said that. Somebody said that famous, and it was not me.

So when we evaluated the first prototype, this right here is the first prototype, I think-- nope, this is the second prototype. So the first prototype is the one with the short nozzles. You got the first prototype. Yeah, so actually that's the second prototype. So I have that wrong. That is the second, because the first one was just to fit. So he's got the first and the second back there. So if you want to look.

And what we discovered or what I discovered in my garage when I was printing with it was a couple of things, there was not enough airflow. It was not cooling the material enough. I would get sag. I wasn't getting really nice defined layer lines. And I determined that it just wasn't cooling well enough even at 100% of the fan power. The other one, which is even worse is it cooled the nozzle.

And what happens when you cool the nozzle is it cools the material in the nozzle, which hardens the material in the nozzle and you have to heat the nozzle up and get a special point four millimeter drill bit or take the nozzle off and clean it out, which is a pain. So we, sort of, went back to the drawing board, and Jerry is going to talk about modifying the CAD model in Fusion. So let me switch over, Jerry. Oh, wrong one. Sorry. It went to black.

JERRY BERNS: Going to black. Right, so again here was that the first prototype, the red zero. Here was the next revision of that making the changes to it here. Whoops, go back here. And you can see that the additions that we've added in there putting in some radiuses, rounding off the corners just to help improve the air flow there, and instead of having those vents coming straight out cooling the duct, there were vents added to direct the air down more towards the filament rather than the nozzle head itself, OK.

And we were experimenting with some different options in here. Let me step forward, you can see the little curve here at the end. I'll step back. Trying to figure out what's going to be the best angle for that air as it's coming out trying to precisely get that adjusted. So we had put that in there. We can go back with the timeline that's in here. We can roll back. Try printing out a version. See how well that works. Now print with this feature turned back on, not suppressed. So real easy with the timeline to go back and forth between different revisions in Fusion, try what ifs, OK.

STEVEN SCHAIN: Oh, we have to switch back.

JERRY BERNS: We got to switch back.

STEVEN SCHAIN: That's still you.

JERRY BERNS: So that's still me. Yes, again, the benefits of the timeline to be able to make those quick turnarounds inside of the model, obviously, no need to rebuild from scratch. You can leverage the sketches that are in there, use that timeline. Be sure to turn the timeline on. There is a setting in Fusion. If you have not started using it, you can design history free. If you are going to be doing parametric modeling like this, please you want to have that design history turned on. You need that timeline being captured down at the bottom, if you don't you are strictly working in direct editing. You're going to be pushing and pulling surfaces. You're not going to be able to make relationships and say this is equal to this divided by 2. So be sure to get that timeline turned on.

STEVEN SCHAIN: So one thing, the stop is here because there was a major problem. And the major problem was that hot end, which is the piece with the rubber E 3D block on it, when I go to adjust it sometimes, I'm doing it quickly and I need to rotate it a little bit just to keep that nozzle tight. There wasn't enough clearance. And also what was happening was the wires on the side were getting pinched, and there's a therma-- there's a thermistor there that's determining the temperature.

And that thermistor was-- the wires coming out of that were getting jiggled as the print head moved, and I was getting errors, thermal errors saying I can't read the temperature. So it just stops the printer. It's a safety issue. If it doesn't know how hot the hot end is, it just doesn't-- it just turns it off and doesn't print. So the-- so we came up with a solution and Jerry's going to show you the difference between the different revisions of what we came up with.

JERRY BERNS: OK, we were switched, excellent.

STEVEN SCHAIN: Yep.

So So here in the Rev 3, we have the condition where they're fairly close together. And again, we can go back and deal with that original sketch. Here we can see that they are just eight millimeters apart from the edge of the print head to the edge of our cooling duct. Easy change, change that over to nine millimeters, spreads that out. Easy to go back into the timeline, make those necessary changes, finish the sketch, and watch it all update. Got some warnings on the fillets. We can go back and address that later.

Now because we pushed the two sides out, what are we going to have to do to those vents that are coming down? We may have to adjust that parameter. Again, it's got features in here for changing that. So here we'll be-- after we solved, we took care of some of those fillets that we had it in there. Here's the revision now with the arms spread out a little bit wider, the vents extended, and now the print head can turn. You can do a full 180 can't you now?

STEVEN SCHAIN: You can turn 180 degrees. The other thing that was happening was this-- I actually put the original version up on Thingiverse for people to download and use, and I got a couple of guys saying, hey, mine melted. I was like, well, that's a problem, isn't it? So by extending this and widening it, we saw a couple of problems. One is it's further away from the print head, so it's not going to be as hot. It won't melt. A second one is-- and I don't know if you can see it, but go back to revision two.

JERRY BERNS: Two?

STEVEN SCHAIN: Yeah.

JERRY BERNS: There you go.

STEVEN SCHAIN: So if you look here, this front is, sort of, a bull nose front, right. Well, there's support that needed to be made inside of the print of the part to keep that held up and printed properly, and I didn't want that. So go to Rev three, and you'll see that we tried to address that by, sort of, fixing it. And that didn't, sort of, work. But now if you go to the last revision, this now is actually almost blending right into the front of the nozzle. This nozzle is about 4 millimeters wider than the original. And it-- the airflow is a lot more constant. It's cleaner coming out, and you don't have problems with it melting.

When the guy on Thingiverse sent me a message, he's like, yeah, it melted and like just drooped right onto the part and broke part, and I said, well, all right, back to the drawing board. So I called Jerry, and I said we got to do something about this. So the-- let's go back to the video tape here. So the revision four, this is the last revision actually printing, and it's printing what we're giving you today. So for those of you who stayed, thank you very much. You guys get rewarded for staying.

So this is the printer in-action. It's printing. It's-- you're into 3D printing or you want to learn about 3D printing, it is a cool kit. It's like $500. So it's expensive, but it's not terrible. If you work on it, you could get it put together in a weekend. And then probably another two weekends to get it working right. If you're like me and you-- like the rest of us, we actually have work and a life, it might take a month to two months. I think it took me three or four months to actually get it working. So printing the models, Jerry, is going to talk a little bit about that. So you've got--

JERRY BERNS: We've got some slides here.

STEVEN SCHAIN: Yep.

JERRY BERNS: OK, so exporting the STL file, most of you may know if you've been using 3D printing, you need to get an STL file. OK, and that can be exported, obviously, right out of Fusion. There's a couple of different avenues you can take to get that STL file. You can go to the File menu to get it. You can go to the print panel and get access to it. There's also 3D printing services.

Earlier we polled the audience, and we saw that many of you are using 3D printers. If you don't have a printer, they've got printing surface access built into Fusion. You can send your part out to one of these printing services and get a quote, what's it going to cost to have this thing printed for you? So they try to think of everything. If you don't have your own printer, let's give you access to some printing services. OK, and--

STEVEN SCHAIN: Switch over to you.

JERRY BERNS: Switching over to me. We're there.

STEVEN SCHAIN: Yep.

JERRY BERNS: So here inside of the make panel is the 3D print. You select the part that you're going to send out. You can preview a mesh. Before I select it, I want to show you some of these refinement options. How faceted, how smooth do you want to send out your model? If you're looking for something fast, send out as few of possible. Set up just a low. If you're looking for something that's going to have a nice smooth arc or if you've got arcs and curves in there and you want them smoothed out either go to a medium or high. You will pay the price. The bigger the file, the more triangles it creates.

So here it said on the low desolation. We'll select it, and it comes up with quick calculation about just under 17,000 triangles for this model. If I were to go up to a medium or high, obviously, it's going to calculate more.

STEVEN SCHAIN: And to be honest with you, this is enough for--

JERRY BERNS: For this size of part, right.

STEVEN SCHAIN: -- the part that we're making now.

JERRY BERNS: Yeah.

STEVEN SCHAIN: This is good enough. You don't need a high resolution part necessary.

JERRY BERNS: If you're going to send it to a 3D print utility, such as Mesh Mixer, Print Studio, Preform, you can enable that option, send it directly out to there. If you've got your own custom slicing tool, slicing software, you can send it out to custom. If I don't choose to send it out to a device, hit OK. It's going to ask me what do you want to name the STL file. So you've got a little bit more options when you go through the print versus just, hey, Fusion, make me an STL. Here I want to print it, and here's the settings that I want when you create that STL. So I recommend go use the Print menu, OK. And we'd hit Save, and we'd have an STL when it's all done.

STEVEN SCHAIN: OK, so a little bit about-- wow, we're actually ahead of time. So a little bit about the printers. So the printer that I printed these parts on is this craft bot plus printer. It's just a consumer level printer. There's nothing special about it. It does have a couple of features that if you're looking for a printer-- how many people are going to be looking for a printer? A couple. What's your time frame, like months?

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Months, Christmas. Yeah.

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Yeah, it was fun. It WAS. I have to say making the printer was a really fun exercise. If you're a tinkerer, I know probably 99.9% percent of us that are here are here because we love tinkering, right. And it was just a fun exercise. I really enjoyed putting it together. All the frustrations that come along with it were fun too, because you have to figure out a way to get this frame perfectly square, right. When I'm dealing with, like, this old wooden table in my garage that's not flat.

But this is a craft bot plus. It's a small printer. The unique thing about it is for the price, it's like 11-- I think it's about $1,100. It has a heated print bed, and when you print materials other than just standard PLA, so the blue parts that are floating around are made out of PET G, which is basically water bottle material. It's the same plastic that water bottles are made from.

There's other materials that are more exotic. There's one called NGEN, which is a very durable material. There's one called XT by Color Fab. It's also very durable. It's more like an ABS plastic. You can print with ABS, which is not an easy material to print with. I've printed with what's called TPU, which is like a rubbery material. I've also printed with wood fill, metal fills, so bronze fill material that you can sand down and burnish and it looks like a bronze statue. Yes.

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Yeah. Yeah, this has been like a little workhorse. I've had this for two years-- actually 2 and 1/2 years, and the only thing I've ever had to do to it was I got wood fill material clogged into the nozzle, so I had to replace the nozzles. So I just bought the kit for like $70 to replace the nozzle on the hot end, and that's all I did was just-- I just took the nozzle off and replaced it. But while I did that, I just, sort of, cleaned it up. But it's a low maintenance machine. It's great for the home. I have it in my basement. It's quiet.

I'm not trying to sell this. I'm just trying to give you an idea of like for $1,100--

JERRY BERNS: For sales, see Steve.

STEVEN SCHAIN: Yeah, for $1,100, you can get quite a bit. You don't have to spend five, 10 grand on a printer to do really good quality parts.

AUDIENCE: It's a single head, right?

STEVEN SCHAIN: What's that?

AUDIENCE: Single head.

STEVEN SCHAIN: Yes, single head, yes. There is a box, and I forget the name of the palette that you can get. And the palette is, kind of, a cool device that you can feed four materials into it, and it slices them together and combines them.

AUDIENCE: Mosaic.

STEVEN SCHAIN: Mosaic palette, yes. And you can print up to four colors, which is cool. And they have the new mosaic palette plus, which allows you to print with multiple types of materials. They all have to be, sort of, the same temperature range, but you can print with like a color and a dissolvable support material . So you can do really complex parts. If you wanted to do a complex impeller, go down to the not Maker Bot, but the other guys with the white printers.

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Ulta Maker. Yeah. Thank you. Oh, yeah, you're right there. You guys have a great printer that does dual materials, and you guys have a couple of samples of the dissolvable support material that worked really well. And I should have-- had I known you were here, I would have put one up. I'm a real big fan of yours, so. So on the production side, there's a couple of printers out there that really stand out. One is the black belt printer, which is just a kickstarter that recently started shipping their products, and then Stacker was also at kickstarter. The black belt-- oh, can you click play on that?

JERRY BERNS: Yeah. Yep.

STEVEN SCHAIN: Oh, we don't have internet. Let's see. Hang on. Is there an internet connection here? Yeah, there is. If I can find it. Here it is.

JERRY BERNS: There it is. Which side are you on?

STEVEN SCHAIN: Yep, this side. Let's see if that will work. So I'll talk while--

JERRY BERNS: I'll do it.

STEVEN SCHAIN: There we go. So let me go back one slide here. So I'll talk about this while it's connecting to the web, the inter-webs. So these two printers provide two very different functions. The black belt is a continuous printer. It prints continuously. You just-- this belt keeps turning and parts can come off and you can print just continuously with however much material you feed into it.

The Stacker on the other side there has four print heads that can work in conjunction with each other. So the advantage of that is if you're printing 100 parts, you've cut your time down by four, by a factor of four, because you're printing four at a time. The only drawback is you've sliced the build volume down by four as well. So the stacker is about $7,000, $8,000, $9,000, something like that. How much are yours?

AUDIENCE: [INAUDIBLE] is like $3,000 [INAUDIBLE].

STEVEN SCHAIN: Yeah, so you buy a couple of those, and you can put a workstation together with four or five printers for the same price you're getting one of these. But it just depends on what you're doing. The company that I used to own was taken over by a friend of mine, and he does 3D printing for industrial purposes. So he's printing these investment casted pieces that are 3 feet by 4 feet.

And he's cutting them up into chunks and printing them. And the stacker is the printer that's used for that. And it just cranks him out. It's got a big build volume. He can print two at a time, and it just works 24/7. He'll get up at like 2:00 in the morning to swap some material out and go back to sleep, whereas the BlackBelt-- let's see if this works. Yes, no, maybe?

JERRY BERNS: Come on. You can do it.

STEVEN SCHAIN: Oh, it's do-- I hear the hard drive going.

JERRY BERNS: Uh-huh.

STEVEN SCHAIN: That's a five-year-old computer with a really loud hard drive, so you can hear from halfway across the room. Ah, don't worry about it. So this is the stacker, and you can see how those four pieces being printed at the same time. So depending on your needs will depend on not only the size and type, but what you're going to use the printer for is going to determine what you're looking for.

The last step in the process, once you get the model out of Fusion-- so once you get it out of Fusion 360, you want to use a slicer. So how many people are familiar with what a slicer does? So a couple of people.

So when you're working with a 3D printer, if you're sending it off to a service bureau, you don't have to worry about it. Give them the STL file, and they'll send you back a part. If you're working with your own, then you have a couple of options for slicers. You guys have Cura, which is an open source slicer, which is fantastic. There's a lot of the companies that have high-end proprietary machines. They have high-end proprietary slicers.

What the slicer does is it takes the STL file and prepares it for 3D printing. So let me show you, real quick, what a slicer does in the world of 3D printing here. So this is a slicer called Simplify3D.

This is not an open source slicer. It's a commercial slicer. But it's really, really flexible, and it's an easy-to-use program. There are a few quirks with it but overall, it's pretty good.

So once you load the model in, you can add support. So these yellow pieces here are the support. And what that's doing is it's going to build up that support so it holds up these overhangs.

Those overhangs, if I didn't print with support, would droop down, and I don't want that. You don't get the same quality. If you have an Ultimaker with dual heads, you can use dissolvable support material or a non-- if you print with two unlike materials that don't stick together, you can get them to break apart fairly easily.

There's a couple of versions of dissolvable support material. There's a new one, PVB, that's alcohol-dissolvable. PVA is the traditional one that everybody uses. It's basically Elmer's Glue turned into a filament.

The way you set this up in this program is through what are called processes. And the process just holds the parameters for the printer. What's the layer thickness? What's the thickness of the filament that's going through it? How fast is it going to print? Those parameters are what you're putting in here. So on the layer, it's my layer height, 0.2 millimeters, 0.25 millimeters.

If you guys want to hang out-- if you want to come up and grab these, or I can walk back. Here, Jerry. So we can start giving these out, as a matter of fact. That way people can get out here on time.

JERRY BERNS: [INAUDIBLE]

STEVEN SCHAIN: So you have a lot of parameters you can set up. Well, can start handing these out.

JERRY BERNS: All right. There's a blue bag here somewhere that's--

STEVEN SCHAIN: And once I set those parameters, I can slice it. The slicer goes in and does a couple of things. It creates a G-code file that is a standard G-code file. I don't know if you guys are familiar with G-code, so it will write out a standard G-code file that can be read by a 3D printer. And you can see here the support material. And also, this is coded by the particular part of the print, top or bottom layer. I can also do it by movement speed.

So I can see here that most of this is going to be about in the 40 to 60 millimeters-per-second range. The FT5 can do 110. The CraftBot does about 70.

So that's the slicer. There's open-source. There's closed source. There's also ones that are proprietary to specific printers.

With high-end printers-- I used to be a reseller for Stratasys printers, and you had to use their software. You also had to use their filament, so it could get very expensive. So when you're done with we're slicing it, you just save it out. And then you can take that, put it on a thumb drive and bring it to the printer or send it to the printer right from the computer, depending on how that is set up. Jerry, you might have to untether some of those. I think I have some tied in 25 knot.

So these are the four or five prototypes, with the first one being the original prototype that was just done for fit purposes. The steps and stages that we went through are shown. So that's the first-- these are all printed out of PETG-- first one. That's the second iteration, third iteration.

Actually, that's the second iteration right there. I have them backwards. That's the third iteration, the fourth, and then the final one.

And the final one was the one I went with so far. This is still a work in progress. But it seems to be working really well.

So I just want to recap-- we're sort of coming to the end here. We've got about 15 minutes. So I'll do a quick recap and then open the floor for questions. And then we can get these handed out to everybody. So I might as well start handing them out.

So these-- I just want to go through. These are little fidget things. And I downloaded the original file off of Thingiverse. But the original file was-- you needed three screws. So I did an experiment, and we printed these off of four different printers to see if uncalibrated printers not calibrated to the same specs would actually work, and I was surprised they did.

So the little nameplates were printed on the stacker-- or actually, no, the Fusion3 design, F306. They're not perfect, but they are pretty good. So what I did was I took this STL files into 3ds Max.

And one thing that I will make a note of is that you don't have to edit everything in Fusion or Inventor or any other program. STL files are geometric files. Jerry's got more coming around, so we will get everybody one of these. How many people use 3ds Max? Anybody? A couple people?

So what I wanted to do was I wanted to make this thing press fit. I wanted to have 0.2 millimeters tolerance on the plate, to the pin that is going to snap onto it. And what that would do is just out of experience, I know 0.2 millimeters gives me a really nice press-on fit. It's not perfect. There's a couple of parts that were printed out of PETG that shrunk, so the hole went [SOUND EFFECT], and those had to be tossed.

But I ended up just taking it into 3dsMax and remodeling it in 3dsMax instead of trying to do it in Inventor or Fusion or anything else. So you can use other programs. So just to recap, we had talked about design for manufacturing versus design for 3D printing. Jerry went through a little bit of using Fusion 360 for not only creating the part but also modifying the part.

We talked about the timeline and using the timeline for modification. The timeline in Fusion is a really nice feature. It works very differently.

How many people are using Inventor? So it works very, very differently than Inventor, because if you have multiple parts in your project, the timeline is when you've touched those parts. So you might have part of the time line that's for this part, part of the timeline for this part.

You can't group things, but-- and then exporting for 3D printing is also a really good feature. So if you are going to send something off to 3D print, figure out what resolution you need. If you have a large part that has a large curved surface, you need a much higher resolution than if you have a smaller part.

On the corners of these, you can see the facets on these little handouts. Those facets are in the model. And in some cases they're exacerbated by errors in the printer. So some are printed on the FT-5. Some are printed on the CraftBot, and you can see the difference.

The CraftBot, at each little corner has sort of a little ridge. The FT-5 is a lot cleaner. The other thing about these is the guiding gear, that small gear, if it's not printed well, and there's a couple that were printed on my friend's-- he had a kit printer that's a Prusa MK2 clone that is just this small little printer that he assembled. The quality of the print is not great, and you've got to work those in a little more to get them to roll right.

So I reprinted like a hundred of those just because I didn't think they were good enough. So I want to thank you and open the floor up for some questions. And also got a few thumb drives to give away, so what-- this is no fair, because you'll know the answer. Well, no, I'll-- what was the explanation I gave early on about what a 3D printer is? Does anybody remember that?

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Yup. But what else?

AUDIENCE: [INAUDIBLE] Yes. I'll give you both. You filled in weed-whacker filament, lawnmower filament. Yeah, you know, it's funny, because my mom asked me what I do. And I said, oh, I do 3D printing, and she's like, what's that?-- especially if she tries to explain to her friends. I'm like, just tell them it's a glue gun that I just stick weed-whacker line into, and it's controlled by my computer, and that's it.

AUDIENCE: Customers pay for that?

STEVEN SCHAIN: Yeah. [CHUCKLES]

AUDIENCE: Too much use of an SLA.

STEVEN SCHAIN: Yeah, well, that's-- yeah, then I don't explain that. I just-- it's goo. It's goo that hardens by magic. I actually backed the Moai SLA printer off of Kickstarter, which has turned out to be a really nice printer. Jerry, you got a Fusion question off the cuff?

JERRY BERNS: Oh, what key could I hold down in order to find the midpoint of a line?

AUDIENCE: Shift.

STEVEN SCHAIN: Yup. And I think these are like 16 gigabytes, so we're not skimping on memory here. What's another good question?

AUDIENCE: Slicer?

STEVEN SCHAIN: Oh, yeah. What does a slicer do?

AUDIENCE: It [INAUDIBLE] model [INAUDIBLE].

AUDIENCE: Creates G-codes.

AUDIENCE: Compares the model [INAUDIBLE].

STEVEN SCHAIN: Yes, and creates G-codes, so I'll-- we got to get rid of these things, so--

AUDIENCE: [INAUDIBLE] 3D printer gate.

AUDIENCE: STL.

STEVEN SCHAIN: Yes, good one. We're going crazy here at the end of this class. Yes?

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Yeah, so on these parts that I printed, the little gears, everything was printed separately. So what I did was I ran the gears with one pass. I did 25 at a time.

AUDIENCE: 'Cause you say it was like a batch.

STEVEN SCHAIN: Yeah, I just did 25 at a time. And the reason why I wanted to do 25 at a time is I was changing filament out. So I had 25 of one material, 25 of another.

AUDIENCE: Color.

STEVEN SCHAIN: Yeah, different color, different material. Most of these are either PLA or PLA/PHA, which is just a different blend of PLA, a little more durable. The fun thing about doing this was assembling them. So I had some friends up from out of town, and we sat down over a couple of drinks and was like, hey, let's assemble these.

So what else? I'm trying to bribe you guys to give us a good mark, good score. So you've got the free gift. Do you guys have any questions? Yes?

AUDIENCE: What's the cost for Fusion 360? How much is it?

STEVEN SCHAIN: Well, it's free for-- if you're an entrepreneur, a student, it's free. A hobbyist, there's no cost.

JERRY BERNS: Yeah, as long as you're not manufacturing or making any money. You can use it all day long [INAUDIBLE].

STEVEN SCHAIN: If you want to buy it, I forget what the monthly--

AUDIENCE: I don't know what subscription rate they're on.

AUDIENCE: $300 a year. $48 a month, $300 per year.

AUDIENCE: Oh, is it? Oh, hell, that's cheap.

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: There you go. Thank you. Ultimate edition? Anybody? You need a thumb drive?

Saw you. He was like, "I need one. I need a thumb drive." Yeah.

All right, I got three left.

AUDIENCE: [INAUDIBLE] just got a question.

STEVEN SCHAIN: Yes.

AUDIENCE: So if you were to buy a 3D printer, Ultimaker or [INAUDIBLE], personally?

STEVEN SCHAIN: Ultimaker.

AUDIENCE: Thank you.

STEVEN SCHAIN: Yeah. So, yeah. All right, so let's sort of do the questions in order. Anybody else have a question? Yes?

AUDIENCE: Why Fusion 360? Why can't I just do [INAUDIBLE]?

STEVEN SCHAIN: You can. You can. Anything you could do in Fusion 360, you can do in Inventor. And now with AnyCAD, you can work in both at the same time.

AUDIENCE: And keep [INAUDIBLE]?

STEVEN SCHAIN: Yes, so that the new release of AnyCAD allows you to work directly with Fusion 360 and Inventor.

JERRY BERNS: It's just a price difference. Do you want $300 a year or $300 a month?

STEVEN SCHAIN: Right. Well, and there are technical differences in the ability of the software.

AUDIENCE: Of course.

STEVEN SCHAIN: The nice thing about Fusion is that I think that the T-spline modeling environment is a fun modeling environment to work with. And it's very easy to learn. The surface modeling in Inventor is really powerful, but it's not-- I don't think it's as intuitive.

Some of the other things in Inventor are just much more advanced. The capabilities are better, the quality of what you're going to get.

AUDIENCE: So for a hobbyist or a home user, intuitive is probably [INAUDIBLE]?

STEVEN SCHAIN: Yeah. I taught a class at a community college in Asheville on Fusion 360 for 3D printing. And we had a variety of people. We had people there that were seasoned design veterans that just came in. They were Inventor guys they came in, because their design department was getting, like, a dozen seats of Fusion, and they needed them to know Fusion. It's not that they were dumping Inventor, but they we're adding to the design department, and they wanted these two guys to learn Fusion and start doing other stuff.

I also work with a lot of students, who Fusion is their first intro to design. They skip 123D Design. They skip, what is it, SCAD, and they just jump right into Fusion 360. And what they are able to do blows my mind. I am--

AUDIENCE: They haven't developed any bad habits yet.

STEVEN SCHAIN: Well, that's the thing, is, yeah. And the capabilities of the software, I remember working in AutoCAD. Is anybody an old AutoCAD person? I remember working in AutoCAD 9:5 when they just started doing some 3D stuff, and yeah, and thinking, wow, this is it! This is da bomb-- and a design file taking three hours to regen, literally. I had the president of the company come by, and I would read two books a week. And he's like, "We got to get you a new computer."

But Fusion, is just-- it's such a flexible program. And with everything they've added to it, the FEA, CAM. What else have they got in there that--

JERRY BERNS: Sheet metal just recently came in. They just-- oh, my gosh. It's the version or two ago. You can now create a drawing template.

Inventor users, imagine this. You throw the assembly at this drawing template, it can put every part onto its own sheet and the assembly on it. Try doing that in Inventor. Take an entire assembly and put every part on its own sheet without automation. It's built in. Jeez.

STEVEN SCHAIN: You had a question?

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Oh.

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Yeah.

JERRY BERNS: Mm-hmm, impressive.

STEVEN SCHAIN: Yeah, so it'll be interesting to see, over the next couple of years, how things progress and where things go and how the technology evolves, especially-- what excites me, I sat in on a class on AI. And what excites me about AI and machine learning within the design aspect of things is it'll free me from the mundane parts of the design.

Now I can say, look, I want this part to do this. These are the control points. These are the things that need to be there. Generate the design, or generate 50 versions of it and let me choose which one, which direction I want to go in.

I remember back in SIGGRAPH days years ago, it was a company called Symbolic. It had an animation system that you could actually sort of say, here's a character animation. Sort of organically create five versions of that that differed slightly based on these parameters. And it would do it.

And then you said, OK, well this is the one I like. Now let's do the same thing for this. So you pick your design that you like, and you say, OK, well, now let's do five of that design and see which direction I can go there.

So now you've begun to take your ideas and expand them exponentially, instead of us, right now, what we're doing is if I wanted this part cooler made, I should say, there's 50 CFM coming in, and I need, at high speed, at least 50 CFM coming out with no blockages, and I want to have this much airflow coming here. And these are the parameters. Give me some design ideas. It theoretically could take the imagination out of it, which could be a detriment. But I think in the long run, programs like Fusion just make our lives easier.

JERRY BERNS: Well, hopefully it will open you up to ideas you didn't think of.

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Yeah, and when it comes down to it, what's the bottom line for all of us. We're all in business for one reason, and that is that we have-- it's financial and it's to take care of our customers. Right Customers' needs are number one.

And the faster and better you can take care of customers' needs, the better off everybody is. Your customers are happy, you're happy, you make more money, and you have more fun. That's the thing I love about the design side, especially tied with 3D printing.

Whoever's left, how many people have 3D printers? How much fun is it, honestly?

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Yeah. Yeah, yeah.

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Sure. No, yeah, it's amazing. It's just fun, too.

AUDIENCE: I've watched people experiment on the desktop 3D printer, and they're like, Oh, well, how [INAUDIBLE] something fun. And by a couple of prints in, they're using it for everything they do for designing products, planning things, communicating [INAUDIBLE]. It gets addictive.

STEVEN SCHAIN: Yeah.

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: And what I've seen-- so before I started with CAD learning, I had a company in Asheville. And I was in a business incubator. And I work with other entrepreneurs who had designs.

And what I noticed was the fact that I could 3D print something for them got them so excited, because they could see it so quickly. They'd give me the design, or they'd give me the idea, and I'd model it up for them, print it out, and they'd get it back and like, oh, my god, this is awesome. Can I test it? I'm like Yeah, sort of. Yes?

AUDIENCE: It's not only addictive. We had ours in Spokane [INAUDIBLE] then we had a backlog of two months.

STEVEN SCHAIN: Right. Right.

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Right, and it becomes--

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: --the most-used tool in the office.

AUDIENCE: [INAUDIBLE]

STEVEN SCHAIN: Oh.

JERRY BERNS: We're past time. I have a bunch of customers, who [INAUDIBLE].

STEVEN SCHAIN: Thanks everybody.

JERRY BERNS: Thanks everyone.

AUDIENCE: They're not using 3D printer [INAUDIBLE].

STEVEN SCHAIN: Blue bag's over there.

AUDIENCE: [INAUDIBLE] It's really changed how they do the [INAUDIBLE].

STEVEN SCHAIN: Yeah. Oh, by the way, we're here tonight from 5:30 to 6:30 for office hours. So if anybody does want to stay, please feel free to stay.

______
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サイト動作に必須:オートデスクのサイトが正常に動作し、お客様へサービスを提供するために必要な機能です

Qualtrics
弊社はQualtricsを利用し、アンケート調査やオンライン フォームを通じてお客様が弊社にフィードバックを提供できるようにしています。アンケートの回答は無作為に選んだお客様にお願いしておりますが、お客様から自発的に弊社にフィードバックを提供することも可能です。データを収集する目的は、アンケートの回答前にお客様がとられた行動を、より正しく理解するためです。収集したデータは、発生していた可能性がある問題のトラブルシューティングに役立てさせていただきます。. Qualtrics プライバシー ポリシー
Akamai mPulse
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Akamai mPulseを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Akamai mPulse プライバシー ポリシー
Digital River
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Digital Riverを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Digital River プライバシー ポリシー
Dynatrace
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Dynatraceを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Dynatrace プライバシー ポリシー
Khoros
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Khorosを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Khoros プライバシー ポリシー
Launch Darkly
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Launch Darklyを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Launch Darkly プライバシー ポリシー
New Relic
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、New Relicを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. New Relic プライバシー ポリシー
Salesforce Live Agent
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Salesforce Live Agentを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Salesforce Live Agent プライバシー ポリシー
Wistia
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Wistiaを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Wistia プライバシー ポリシー
Tealium
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Tealiumを利用しています。データには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Tealium プライバシー ポリシー<>
Typepad Stats
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Typepad Statsを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Typepad Stats プライバシー ポリシー
Geo Targetly
当社では、Geo Targetly を使用して Web サイトの訪問者を最適な Web ページに誘導し、訪問者のいる場所に応じて調整したコンテンツを提供します。Geo Targetly は、Web サイト訪問者の IP アドレスを使用して、訪問者のデバイスのおおよその位置を特定します。このため、訪問者は (ほとんどの場合) 自分のローカル言語でコンテンツを閲覧できます。Geo Targetly プライバシー ポリシー
SpeedCurve
弊社は、SpeedCurve を使用して、Web ページの読み込み時間と画像、スクリプト、テキストなど後続の要素の応答性を計測することにより、お客様の Web サイト エクスペリエンスのパフォーマンスをモニタリングおよび計測します。SpeedCurve プライバシー ポリシー
Qualified
Qualified is the Autodesk Live Chat agent platform. This platform provides services to allow our customers to communicate in real-time with Autodesk support. We may collect unique ID for specific browser sessions during a chat. Qualified Privacy Policy

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Google Optimize
弊社はGoogle Optimizeを利用して、弊社サイトの新機能をテストし、お客様に合わせた方法で機能を使えるようにしています。そのため弊社では、弊社サイトにアクセスしているお客様から、行動に関するデータを収集しています。収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID などが含まれます。機能のテストの結果によっては、お客様がご利用のサイトのバージョンが変わったり、サイトにアクセスするユーザの属性に応じて、パーソナライズされたコンテンツが表示されるようになる場合があります。. Google Optimize プライバシー ポリシー
ClickTale
弊社は、弊社サイトをご利用になるお客様が、どこで操作につまづいたかを正しく理解できるよう、ClickTaleを利用しています。弊社ではセッションの記録を基に、ページの要素を含めて、お客様がサイトでどのような操作を行っているかを確認しています。お客様の特定につながる個人情報は非表示にし、収集も行いません。. ClickTale プライバシー ポリシー
OneSignal
弊社は、OneSignalがサポートするサイトに広告を配置するために、OneSignalを利用しています。広告には、OneSignalのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、OneSignalがお客様から収集したデータを使用する場合があります。OneSignalに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. OneSignal プライバシー ポリシー
Optimizely
弊社はOptimizelyを利用して、弊社サイトの新機能をテストし、お客様に合わせた方法で機能を使えるようにしています。そのため弊社では、弊社サイトにアクセスしているお客様から、行動に関するデータを収集しています。収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID などが含まれます。機能のテストの結果によっては、お客様がご利用のサイトのバージョンが変わったり、サイトにアクセスするユーザの属性に応じて、パーソナライズされたコンテンツが表示されるようになる場合があります。. Optimizely プライバシー ポリシー
Amplitude
弊社はAmplitudeを利用して、弊社サイトの新機能をテストし、お客様に合わせた方法で機能を使えるようにしています。そのため弊社では、弊社サイトにアクセスしているお客様から、行動に関するデータを収集しています。収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID などが含まれます。機能のテストの結果によっては、お客様がご利用のサイトのバージョンが変わったり、サイトにアクセスするユーザの属性に応じて、パーソナライズされたコンテンツが表示されるようになる場合があります。. Amplitude プライバシー ポリシー
Snowplow
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Snowplowを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Snowplow プライバシー ポリシー
UserVoice
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、UserVoiceを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. UserVoice プライバシー ポリシー
Clearbit
Clearbit を使用すると、リアルタイムのデータ強化により、お客様に合わせてパーソナライズされた適切なエクスペリエンスを提供できます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。Clearbit プライバシー ポリシー
YouTube
YouTube はビデオ共有プラットフォームで、埋め込まれたビデオを当社のウェブ サイトで表示および共有することができます。YouTube は、視聴者のビデオのパフォーマンスの測定値を提供しています。 YouTube 社のプライバシー ポリシー

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広告表示をカスタマイズ:お客様に関連する広告が表示されます

Adobe Analytics
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Adobe Analyticsを利用しています。収集する情報には、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Adobe Analytics プライバシー ポリシー
Google Analytics (Web Analytics)
弊社は、弊社サイトでのお客様の行動に関するデータを収集するために、Google Analytics (Web Analytics)を利用しています。データには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。このデータを基にサイトのパフォーマンスを測定したり、オンラインでの操作のしやすさを検証して機能強化に役立てています。併せて高度な解析手法を使用し、メールでのお問い合わせやカスタマー サポート、営業へのお問い合わせで、お客様に最適な体験が提供されるようにしています。. Google Analytics (Web Analytics) プライバシー ポリシー<>
Marketo
弊社は、お客様に関連性のあるコンテンツを、適切なタイミングにメールで配信できるよう、Marketoを利用しています。そのため、お客様のオンラインでの行動や、弊社からお送りするメールへの反応について、データを収集しています。収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、メールの開封率、クリックしたリンクなどが含まれます。このデータに、他の収集先から集めたデータを組み合わせ、営業やカスタマー サービスへの満足度を向上させるとともに、高度な解析処理によって、より関連性の高いコンテンツを提供するようにしています。. Marketo プライバシー ポリシー
Doubleclick
弊社は、Doubleclickがサポートするサイトに広告を配置するために、Doubleclickを利用しています。広告には、Doubleclickのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Doubleclickがお客様から収集したデータを使用する場合があります。Doubleclickに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Doubleclick プライバシー ポリシー
HubSpot
弊社は、お客様に関連性のあるコンテンツを、適切なタイミングにメールで配信できるよう、HubSpotを利用しています。そのため、お客様のオンラインでの行動や、弊社からお送りするメールへの反応について、データを収集しています。収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、メールの開封率、クリックしたリンクなどが含まれます。. HubSpot プライバシー ポリシー
Twitter
弊社は、Twitterがサポートするサイトに広告を配置するために、Twitterを利用しています。広告には、Twitterのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Twitterがお客様から収集したデータを使用する場合があります。Twitterに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Twitter プライバシー ポリシー
Facebook
弊社は、Facebookがサポートするサイトに広告を配置するために、Facebookを利用しています。広告には、Facebookのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Facebookがお客様から収集したデータを使用する場合があります。Facebookに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Facebook プライバシー ポリシー
LinkedIn
弊社は、LinkedInがサポートするサイトに広告を配置するために、LinkedInを利用しています。広告には、LinkedInのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、LinkedInがお客様から収集したデータを使用する場合があります。LinkedInに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. LinkedIn プライバシー ポリシー
Yahoo! Japan
弊社は、Yahoo! Japanがサポートするサイトに広告を配置するために、Yahoo! Japanを利用しています。広告には、Yahoo! Japanのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Yahoo! Japanがお客様から収集したデータを使用する場合があります。Yahoo! Japanに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Yahoo! Japan プライバシー ポリシー
Naver
弊社は、Naverがサポートするサイトに広告を配置するために、Naverを利用しています。広告には、Naverのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Naverがお客様から収集したデータを使用する場合があります。Naverに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Naver プライバシー ポリシー
Quantcast
弊社は、Quantcastがサポートするサイトに広告を配置するために、Quantcastを利用しています。広告には、Quantcastのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Quantcastがお客様から収集したデータを使用する場合があります。Quantcastに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Quantcast プライバシー ポリシー
Call Tracking
弊社は、キャンペーン用にカスタマイズした電話番号を提供するために、Call Trackingを利用しています。カスタマイズした電話番号を使用することで、お客様は弊社の担当者にすぐ連絡できるようになり、弊社はサービスのパフォーマンスをより正確に評価できるようになります。弊社では、提供した電話番号を基に、サイトでのお客様の行動に関するデータを収集する場合があります。. Call Tracking プライバシー ポリシー
Wunderkind
弊社は、Wunderkindがサポートするサイトに広告を配置するために、Wunderkindを利用しています。広告には、Wunderkindのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Wunderkindがお客様から収集したデータを使用する場合があります。Wunderkindに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Wunderkind プライバシー ポリシー
ADC Media
弊社は、ADC Mediaがサポートするサイトに広告を配置するために、ADC Mediaを利用しています。広告には、ADC Mediaのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、ADC Mediaがお客様から収集したデータを使用する場合があります。ADC Mediaに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. ADC Media プライバシー ポリシー
AgrantSEM
弊社は、AgrantSEMがサポートするサイトに広告を配置するために、AgrantSEMを利用しています。広告には、AgrantSEMのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、AgrantSEMがお客様から収集したデータを使用する場合があります。AgrantSEMに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. AgrantSEM プライバシー ポリシー
Bidtellect
弊社は、Bidtellectがサポートするサイトに広告を配置するために、Bidtellectを利用しています。広告には、Bidtellectのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Bidtellectがお客様から収集したデータを使用する場合があります。Bidtellectに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Bidtellect プライバシー ポリシー
Bing
弊社は、Bingがサポートするサイトに広告を配置するために、Bingを利用しています。広告には、Bingのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Bingがお客様から収集したデータを使用する場合があります。Bingに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Bing プライバシー ポリシー
G2Crowd
弊社は、G2Crowdがサポートするサイトに広告を配置するために、G2Crowdを利用しています。広告には、G2Crowdのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、G2Crowdがお客様から収集したデータを使用する場合があります。G2Crowdに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. G2Crowd プライバシー ポリシー
NMPI Display
弊社は、NMPI Displayがサポートするサイトに広告を配置するために、NMPI Displayを利用しています。広告には、NMPI Displayのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、NMPI Displayがお客様から収集したデータを使用する場合があります。NMPI Displayに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. NMPI Display プライバシー ポリシー
VK
弊社は、VKがサポートするサイトに広告を配置するために、VKを利用しています。広告には、VKのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、VKがお客様から収集したデータを使用する場合があります。VKに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. VK プライバシー ポリシー
Adobe Target
弊社はAdobe Targetを利用して、弊社サイトの新機能をテストし、お客様に合わせた方法で機能を使えるようにしています。そのため弊社では、弊社サイトにアクセスしているお客様から、行動に関するデータを収集しています。収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID、お客様の Autodesk ID などが含まれます。機能のテストの結果によっては、お客様がご利用のサイトのバージョンが変わったり、サイトにアクセスするユーザの属性に応じて、パーソナライズされたコンテンツが表示されるようになる場合があります。. Adobe Target プライバシー ポリシー
Google Analytics (Advertising)
弊社は、Google Analytics (Advertising)がサポートするサイトに広告を配置するために、Google Analytics (Advertising)を利用しています。広告には、Google Analytics (Advertising)のデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Google Analytics (Advertising)がお客様から収集したデータを使用する場合があります。Google Analytics (Advertising)に提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Google Analytics (Advertising) プライバシー ポリシー
Trendkite
弊社は、Trendkiteがサポートするサイトに広告を配置するために、Trendkiteを利用しています。広告には、Trendkiteのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Trendkiteがお客様から収集したデータを使用する場合があります。Trendkiteに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Trendkite プライバシー ポリシー
Hotjar
弊社は、Hotjarがサポートするサイトに広告を配置するために、Hotjarを利用しています。広告には、Hotjarのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Hotjarがお客様から収集したデータを使用する場合があります。Hotjarに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Hotjar プライバシー ポリシー
6 Sense
弊社は、6 Senseがサポートするサイトに広告を配置するために、6 Senseを利用しています。広告には、6 Senseのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、6 Senseがお客様から収集したデータを使用する場合があります。6 Senseに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. 6 Sense プライバシー ポリシー
Terminus
弊社は、Terminusがサポートするサイトに広告を配置するために、Terminusを利用しています。広告には、Terminusのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、Terminusがお客様から収集したデータを使用する場合があります。Terminusに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. Terminus プライバシー ポリシー
StackAdapt
弊社は、StackAdaptがサポートするサイトに広告を配置するために、StackAdaptを利用しています。広告には、StackAdaptのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、StackAdaptがお客様から収集したデータを使用する場合があります。StackAdaptに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. StackAdapt プライバシー ポリシー
The Trade Desk
弊社は、The Trade Deskがサポートするサイトに広告を配置するために、The Trade Deskを利用しています。広告には、The Trade Deskのデータと、弊社サイトにアクセスしているお客様から弊社が収集する行動に関するデータの両方が使われます。弊社が収集するデータには、お客様がアクセスしたページ、ご利用中の体験版、再生したビデオ、購入した製品やサービス、お客様の IP アドレスまたはデバイスの ID が含まれます。この情報に併せて、The Trade Deskがお客様から収集したデータを使用する場合があります。The Trade Deskに提供しているデータを弊社が使用するのは、お客様のデジタル広告体験をより適切にカスタマイズし、関連性の高い広告をお客様に配信するためです。. The Trade Desk プライバシー ポリシー
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

オンライン体験の品質向上にぜひご協力ください

オートデスクは、弊社の製品やサービスをご利用いただくお客様に、優れた体験を提供することを目指しています。これまでの画面の各項目で[はい]を選択したお客様については、弊社でデータを収集し、カスタマイズされた体験の提供とアプリケーションの品質向上に役立てさせていただきます。この設定は、プライバシー ステートメントにアクセスすると、いつでも変更できます。

お客様の顧客体験は、お客様が自由に決められます。

オートデスクはお客様のプライバシーを尊重します。オートデスクでは収集したデータを基に、お客様が弊社製品をどのように利用されているのか、お客様が関心を示しそうな情報は何か、オートデスクとの関係をより価値あるものにするには、どのような改善が可能かを理解するよう務めています。

そこで、お客様一人ひとりに合わせた体験を提供するために、お客様のデータを収集し、使用することを許可いただけるかどうかお答えください。

体験をカスタマイズすることのメリットにつきましては、本サイトのプライバシー設定の管理でご確認いただけます。弊社のプライバシー ステートメントでも、選択肢について詳しく説明しております。