& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Learn how to use existing geometry to create a sketch, control sketches using constraints, and how to extrude in two different directions with two different depths. When a late requirement causes a big change, our part updates automatically.
Type:
Tutorial
Length:
8 min.
Transcript
00:04
Will create a sketch on the face of the bushing
00:06
and project some geometry from the existing models
00:12
by projecting the geometry,
00:13
it creates a link to the 3D model.
00:16
So if the 3D model changes
00:19
the sketch will update accordingly.
00:22
Let's start sketching some lines and then
00:25
constrain them using the constraints dialogue.
00:34
We'll start by adding some tangent constraints.
00:46
We want these lines to be co linear.
00:49
So we will add a co linear constraint
01:04
notice when we move this point around
01:07
how the constraints update the sketch.
01:15
The blue lines in our sketch signify that the sketch is not yet fully constrained
01:22
by adding an angular dimension, we can fully constrain the sketch
01:40
in the extrude command.
01:42
There is an option to extrude two sides.
01:47
This allows you to specify one distance in one direction
01:51
and another distance in the other direction.
01:58
By clicking on the faces of the axis, pushing
02:01
the extrude distance will snap to that location.
02:06
We want to create this as a new body.
02:09
That way
02:10
we can work on just this smaller section
02:12
and not have it be affected by the larger body.
02:17
We will combine them together in a later step.
02:23
Let's go ahead and cut out the access pushing from our part.
02:33
Notice that some geometry was left from the cut,
02:37
we can just draw a selection box around all of it
02:40
and unel select the two faces we don't want deleted.
02:46
This is a quick way to select a bunch of faces. Instead of selecting them one by one,
02:53
we'll hit the delete key to remove these faces.
02:60
We want to create some threaded holes for the axis pushing the bolt into.
03:05
So we will project the whole information from the bushing
03:08
onto our part,
03:14
using the whole command from the marking menu.
03:18
We can quickly create the holes in the correct locations.
03:25
We will use the measure option again to correctly size the hole.
03:34
Let's use a depth of 1.25 inches.
03:46
While we're here, let's go ahead and add some threads to these holes.
03:56
Let's soften these edges with some filets.
04:03
Notice how I can pick the edge through the part in the fillet command.
04:07
So I don't have to rotate my view around.
04:12
We want to remove some weight on this arm just like we did on the larger component,
04:17
but we want to protect the front area where the bushing is.
04:21
So we'll split the arm on the angled face.
04:33
Also, let's create a mid plane that slices through the model.
04:43
If you get a warning saying that the plane we just created isn't visible,
04:48
it just needs to be turned on in the browser.
04:57
If you want to change the size of a construction plane,
05:01
just grab a corner of it
05:02
and drag to specify the size.
05:09
Now, we can split the body in half
05:11
and we can turn off the construction planes as we don't need them anymore.
05:22
Let's shell this face using the rib thickness variable.
05:31
We can also show the other side
05:39
using the rule, Philip command. Again,
05:41
we can select the shell features in the timeline
05:45
and notice how all of the edges related to the shell are selected.
05:56
Now, we can join all of these parts back together,
05:60
including joining the arm to the main linear guide component.
06:10
Adding a one inch filet here will soften these edges.
06:20
Here's where it gets interesting.
06:23
Let's say that a late design change requires the
06:26
axis pushing to be moved down one inch.
06:30
But we don't want to have to recreate or change our arm to reflect that change.
06:35
Well, with fusion, we don't have to,
06:40
we can drag our history marker to before the sketch of the arm.
06:51
Now
06:52
we can move the bushing down the required one inch
06:55
and capture its new position.
07:05
Finally, we can move the history marker
07:08
back to the end
07:09
and notice that our arm updated to represent that change.
07:15
This was because we had projected the face of the axis bushing into our sketch.
07:21
And because of this,
07:22
if the axis bushing moved
07:24
the sketch updated accordingly
Video transcript
00:04
Will create a sketch on the face of the bushing
00:06
and project some geometry from the existing models
00:12
by projecting the geometry,
00:13
it creates a link to the 3D model.
00:16
So if the 3D model changes
00:19
the sketch will update accordingly.
00:22
Let's start sketching some lines and then
00:25
constrain them using the constraints dialogue.
00:34
We'll start by adding some tangent constraints.
00:46
We want these lines to be co linear.
00:49
So we will add a co linear constraint
01:04
notice when we move this point around
01:07
how the constraints update the sketch.
01:15
The blue lines in our sketch signify that the sketch is not yet fully constrained
01:22
by adding an angular dimension, we can fully constrain the sketch
01:40
in the extrude command.
01:42
There is an option to extrude two sides.
01:47
This allows you to specify one distance in one direction
01:51
and another distance in the other direction.
01:58
By clicking on the faces of the axis, pushing
02:01
the extrude distance will snap to that location.
02:06
We want to create this as a new body.
02:09
That way
02:10
we can work on just this smaller section
02:12
and not have it be affected by the larger body.
02:17
We will combine them together in a later step.
02:23
Let's go ahead and cut out the access pushing from our part.
02:33
Notice that some geometry was left from the cut,
02:37
we can just draw a selection box around all of it
02:40
and unel select the two faces we don't want deleted.
02:46
This is a quick way to select a bunch of faces. Instead of selecting them one by one,
02:53
we'll hit the delete key to remove these faces.
02:60
We want to create some threaded holes for the axis pushing the bolt into.
03:05
So we will project the whole information from the bushing
03:08
onto our part,
03:14
using the whole command from the marking menu.
03:18
We can quickly create the holes in the correct locations.
03:25
We will use the measure option again to correctly size the hole.
03:34
Let's use a depth of 1.25 inches.
03:46
While we're here, let's go ahead and add some threads to these holes.
03:56
Let's soften these edges with some filets.
04:03
Notice how I can pick the edge through the part in the fillet command.
04:07
So I don't have to rotate my view around.
04:12
We want to remove some weight on this arm just like we did on the larger component,
04:17
but we want to protect the front area where the bushing is.
04:21
So we'll split the arm on the angled face.
04:33
Also, let's create a mid plane that slices through the model.
04:43
If you get a warning saying that the plane we just created isn't visible,
04:48
it just needs to be turned on in the browser.
04:57
If you want to change the size of a construction plane,
05:01
just grab a corner of it
05:02
and drag to specify the size.
05:09
Now, we can split the body in half
05:11
and we can turn off the construction planes as we don't need them anymore.
05:22
Let's shell this face using the rib thickness variable.
05:31
We can also show the other side
05:39
using the rule, Philip command. Again,
05:41
we can select the shell features in the timeline
05:45
and notice how all of the edges related to the shell are selected.
05:56
Now, we can join all of these parts back together,
05:60
including joining the arm to the main linear guide component.
06:10
Adding a one inch filet here will soften these edges.
06:20
Here's where it gets interesting.
06:23
Let's say that a late design change requires the
06:26
axis pushing to be moved down one inch.
06:30
But we don't want to have to recreate or change our arm to reflect that change.
06:35
Well, with fusion, we don't have to,
06:40
we can drag our history marker to before the sketch of the arm.
06:51
Now
06:52
we can move the bushing down the required one inch
06:55
and capture its new position.
07:05
Finally, we can move the history marker
07:08
back to the end
07:09
and notice that our arm updated to represent that change.
07:15
This was because we had projected the face of the axis bushing into our sketch.
07:21
And because of this,
07:22
if the axis bushing moved
07:24
the sketch updated accordingly
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