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Create a structural opening.
Transcript
00:03
The structural opening that we're going to create
00:05
will cut a void or a rebate into most
00:08
families.
00:10
The family will be face based and have a nested detail added.
00:14
The family would also use shared parameters which
00:17
would enable tagging and scheduling of these openings.
00:20
You'd also note by the graphics that we can show a pocket which
00:23
is a partial rebate into an object or in fact a full penetration
00:30
before we create our void geometry, I want to reference in a detail component.
00:35
The idea is, is if I place this on particular components and then I
00:39
ate this component or potentially look at this component in plan,
00:43
I want to either see the partial opening symbol or the full opening symbol
00:48
to do this. I'm going to nesting a detail component.
00:52
Let's go ahead and select the annotate ribbon
00:55
and on the annotate ribbon, select detail component
00:60
then reports to us that no detailed families are loaded into the project.
01:03
But would you like to load one now?
01:05
So we'll click. Yes.
01:07
And here we're going to pick mo
01:09
three underscore 02 underscore opening underscore DC
01:14
and then your version of rev,
01:18
you can now see that have a detail component on my cursor.
01:23
I'm going to place this down somewhere about here
01:26
and then I'm going to release the command by clicking, modify.
01:30
Now.
01:30
I want to make sure that this detail component is lined up to the same origin planes.
01:35
So I can select the detail component
01:38
and then drag that over these two origin planes and let go,
01:42
you'll notice that this then exposes two constraints and I
01:45
want to make sure that these constraints are then locked.
01:48
So that detail component is now anchored to the same
01:51
origin that my 3d opening will be anchored to.
01:55
OK. So we'll come back to the control of the detail component shortly.
01:59
Let's now create the void geometry required for our penetration
02:04
to do this. We'll go to the creates ribbon
02:07
and notice here we have our solid forms shown on this area of the ribbon.
02:12
But if you go to the void forms, pull down.
02:14
You'll note here, we have exactly the same set of tools, but these will create voids.
02:20
So here I want to use void extrusion
02:25
once again here, I already have the geometry for the void.
02:28
So I'm going to use pick lines
02:30
and on the options bar, I'm going to ensure that lock is selected.
02:35
In this case, I'm going to pick the reference planes.
02:40
Notice that the lines are now constrained to those reference planes
02:45
on the modify panel. I'm then going to select a trim extend to corner
02:50
and I'll pick the pieces I want to keep and tidy up the geometry.
02:56
I'll then go up to the ribbon and select finish edit mode
03:01
to make sure that the void is constrained in the front elevation.
03:04
I'll now switch to that elevation.
03:06
I can see the void has some gold geometry here.
03:10
So I'll select the void
03:11
and I'm going to just simply use the shape handle here
03:15
and then drag that down to the reference plane
03:17
and again, constrain it
03:20
and I'll do the same with the top.
03:26
OK? So if we now go into our 3d view, we can now see that we have the void and the solid.
03:32
What we need to do here is cut the void from the solid geometry
03:37
to do this on the modifier ribbon
03:40
on the geometry panel. You'll note here we have cut,
03:43
I'm going to select a cut
03:45
and then I'm going to select the solid
03:48
and then the void that I'm cutting from.
03:52
OK. So the void has now been cut.
03:54
If we return back to the reference level, I can now test dysfunctionality.
03:59
So I'll select family types
04:03
and here you can see that we have our opening height and width.
04:06
I'm just gonna change this perhaps to 36 inches
04:11
and I'll set this 1 to 36 inches as well
04:15
and then click, OK.
04:17
Now, what you'll note here is the 3D objects changed,
04:20
but the detail component has remained unchanged.
04:23
The reason for this is we need to associate the parameters.
04:28
So let's release the command by clicking modifier.
04:31
And in the project browser, we'd expand families folder,
04:35
then we'll expand the detail items, folder.
04:38
And here we can see our opening
04:41
if we now expand that and have a look at the type, I'm going to now,
04:44
right mouse click over this
04:46
and go to type properties.
04:48
So you now see that the original dimensions are set to 2 ft and 2 ft.
04:54
I'm going to now associate these parameters to the 3D family.
04:59
So here of course, the opening length is going to equal opening width
05:04
and the opening width is going to equal opening height.
05:08
And you'll now see that these are grayed out and associated
05:12
the equal button tells us that these are being driven by another parameter.
05:17
I also want to drive the pocket,
05:20
this controls the graphics in this detail component.
05:23
So again, here I'll associate the family parameter.
05:27
I'll need to create a new parameter here.
05:30
This is going to come from the shared parameter file.
05:33
I'll go ahead and select this
05:35
and note here we have one called pocket.
05:38
So we'll bring that one out.
05:40
This is going to be an instance.
05:42
And here I'm going to go ahead and group this under graphics.
05:48
Let's click. OK.
05:49
And OK. Again,
05:51
and you can now see our two D detail component
05:53
is driven in the same manner as our 3D pocket.
05:57
So let's now, go ahead and save the family. So we'll click, save
06:01
and here we'll call this one structural opening.
00:03
The structural opening that we're going to create
00:05
will cut a void or a rebate into most
00:08
families.
00:10
The family will be face based and have a nested detail added.
00:14
The family would also use shared parameters which
00:17
would enable tagging and scheduling of these openings.
00:20
You'd also note by the graphics that we can show a pocket which
00:23
is a partial rebate into an object or in fact a full penetration
00:30
before we create our void geometry, I want to reference in a detail component.
00:35
The idea is, is if I place this on particular components and then I
00:39
ate this component or potentially look at this component in plan,
00:43
I want to either see the partial opening symbol or the full opening symbol
00:48
to do this. I'm going to nesting a detail component.
00:52
Let's go ahead and select the annotate ribbon
00:55
and on the annotate ribbon, select detail component
00:60
then reports to us that no detailed families are loaded into the project.
01:03
But would you like to load one now?
01:05
So we'll click. Yes.
01:07
And here we're going to pick mo
01:09
three underscore 02 underscore opening underscore DC
01:14
and then your version of rev,
01:18
you can now see that have a detail component on my cursor.
01:23
I'm going to place this down somewhere about here
01:26
and then I'm going to release the command by clicking, modify.
01:30
Now.
01:30
I want to make sure that this detail component is lined up to the same origin planes.
01:35
So I can select the detail component
01:38
and then drag that over these two origin planes and let go,
01:42
you'll notice that this then exposes two constraints and I
01:45
want to make sure that these constraints are then locked.
01:48
So that detail component is now anchored to the same
01:51
origin that my 3d opening will be anchored to.
01:55
OK. So we'll come back to the control of the detail component shortly.
01:59
Let's now create the void geometry required for our penetration
02:04
to do this. We'll go to the creates ribbon
02:07
and notice here we have our solid forms shown on this area of the ribbon.
02:12
But if you go to the void forms, pull down.
02:14
You'll note here, we have exactly the same set of tools, but these will create voids.
02:20
So here I want to use void extrusion
02:25
once again here, I already have the geometry for the void.
02:28
So I'm going to use pick lines
02:30
and on the options bar, I'm going to ensure that lock is selected.
02:35
In this case, I'm going to pick the reference planes.
02:40
Notice that the lines are now constrained to those reference planes
02:45
on the modify panel. I'm then going to select a trim extend to corner
02:50
and I'll pick the pieces I want to keep and tidy up the geometry.
02:56
I'll then go up to the ribbon and select finish edit mode
03:01
to make sure that the void is constrained in the front elevation.
03:04
I'll now switch to that elevation.
03:06
I can see the void has some gold geometry here.
03:10
So I'll select the void
03:11
and I'm going to just simply use the shape handle here
03:15
and then drag that down to the reference plane
03:17
and again, constrain it
03:20
and I'll do the same with the top.
03:26
OK? So if we now go into our 3d view, we can now see that we have the void and the solid.
03:32
What we need to do here is cut the void from the solid geometry
03:37
to do this on the modifier ribbon
03:40
on the geometry panel. You'll note here we have cut,
03:43
I'm going to select a cut
03:45
and then I'm going to select the solid
03:48
and then the void that I'm cutting from.
03:52
OK. So the void has now been cut.
03:54
If we return back to the reference level, I can now test dysfunctionality.
03:59
So I'll select family types
04:03
and here you can see that we have our opening height and width.
04:06
I'm just gonna change this perhaps to 36 inches
04:11
and I'll set this 1 to 36 inches as well
04:15
and then click, OK.
04:17
Now, what you'll note here is the 3D objects changed,
04:20
but the detail component has remained unchanged.
04:23
The reason for this is we need to associate the parameters.
04:28
So let's release the command by clicking modifier.
04:31
And in the project browser, we'd expand families folder,
04:35
then we'll expand the detail items, folder.
04:38
And here we can see our opening
04:41
if we now expand that and have a look at the type, I'm going to now,
04:44
right mouse click over this
04:46
and go to type properties.
04:48
So you now see that the original dimensions are set to 2 ft and 2 ft.
04:54
I'm going to now associate these parameters to the 3D family.
04:59
So here of course, the opening length is going to equal opening width
05:04
and the opening width is going to equal opening height.
05:08
And you'll now see that these are grayed out and associated
05:12
the equal button tells us that these are being driven by another parameter.
05:17
I also want to drive the pocket,
05:20
this controls the graphics in this detail component.
05:23
So again, here I'll associate the family parameter.
05:27
I'll need to create a new parameter here.
05:30
This is going to come from the shared parameter file.
05:33
I'll go ahead and select this
05:35
and note here we have one called pocket.
05:38
So we'll bring that one out.
05:40
This is going to be an instance.
05:42
And here I'm going to go ahead and group this under graphics.
05:48
Let's click. OK.
05:49
And OK. Again,
05:51
and you can now see our two D detail component
05:53
is driven in the same manner as our 3D pocket.
05:57
So let's now, go ahead and save the family. So we'll click, save
06:01
and here we'll call this one structural opening.