& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Adjust the placement of all joints in the model for optimal deformation and animation.
Type:
Tutorial
Length:
3 min.
Transcript
00:03
Let's adjust the spine.
00:06
We just want to move these. So they are more in the middle of the model.
00:11
As a general rule, it's good to have a joint just under the rib cage.
00:15
As this is a main pivot point,
00:18
the upper torso is more rigid,
00:20
but it helps to have a little flexibility for when the torso is twisting.
00:25
That's why we have this extra joint above it here,
00:28
you will see that if I move a joint, all the others above it in the hierarchy move too,
00:33
which can be frustrating when placing joints
00:36
an easy way around. This is to press insert
00:39
this frees that joints movement, making it more independent.
00:44
So we have more freedom when adjusting these,
00:50
let's just move these back.
00:54
This joint will control the neck.
00:57
So it looks like it needs to be higher.
01:01
Let's adjust this too. So it's more evenly spaced.
01:07
OK. Let's move on to the arm.
01:10
The clavicle is all the way over here. So that needs moving.
01:14
Let's press insert again. So I don't move the whole arm
01:18
and this needs to be closer to the front at the base of the neck.
01:24
Adjust the shoulder slightly
01:27
on to the elbow
01:30
and the rest.
01:34
Now let's adjust the fingers.
01:37
These are small changes,
01:39
but it's good to have the joints lying on edge loops rather than between them.
01:43
It just means that they will deform better.
01:47
Let's move this knuckle.
01:52
This needs to be in between these edge loops.
01:58
Now, the other finger
02:01
OK. Good.
02:03
Now, the like
02:05
this needs to be closer to that edge loop
02:07
and more in the middle.
02:12
OK. Switch the view for this one,
02:15
you have to think where the best pivot point would be
02:20
that should work.
02:22
Now, this joint,
02:28
finally, the foot,
02:31
let's maybe raise this. So it's more like an ankle
02:38
now to adjust the tours.
02:43
Ok. So that's the main joints positioned.
Video transcript
00:03
Let's adjust the spine.
00:06
We just want to move these. So they are more in the middle of the model.
00:11
As a general rule, it's good to have a joint just under the rib cage.
00:15
As this is a main pivot point,
00:18
the upper torso is more rigid,
00:20
but it helps to have a little flexibility for when the torso is twisting.
00:25
That's why we have this extra joint above it here,
00:28
you will see that if I move a joint, all the others above it in the hierarchy move too,
00:33
which can be frustrating when placing joints
00:36
an easy way around. This is to press insert
00:39
this frees that joints movement, making it more independent.
00:44
So we have more freedom when adjusting these,
00:50
let's just move these back.
00:54
This joint will control the neck.
00:57
So it looks like it needs to be higher.
01:01
Let's adjust this too. So it's more evenly spaced.
01:07
OK. Let's move on to the arm.
01:10
The clavicle is all the way over here. So that needs moving.
01:14
Let's press insert again. So I don't move the whole arm
01:18
and this needs to be closer to the front at the base of the neck.
01:24
Adjust the shoulder slightly
01:27
on to the elbow
01:30
and the rest.
01:34
Now let's adjust the fingers.
01:37
These are small changes,
01:39
but it's good to have the joints lying on edge loops rather than between them.
01:43
It just means that they will deform better.
01:47
Let's move this knuckle.
01:52
This needs to be in between these edge loops.
01:58
Now, the other finger
02:01
OK. Good.
02:03
Now, the like
02:05
this needs to be closer to that edge loop
02:07
and more in the middle.
02:12
OK. Switch the view for this one,
02:15
you have to think where the best pivot point would be
02:20
that should work.
02:22
Now, this joint,
02:28
finally, the foot,
02:31
let's maybe raise this. So it's more like an ankle
02:38
now to adjust the tours.
02:43
Ok. So that's the main joints positioned.
Industry:
Role:
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in for the best experience
Save your progress
Get access to courses
Receive personalized recommendations