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Rig the clavicle joints to move with the shoulder control, and also to the FK controls when needed.
Transcript
00:03
We have two main issues with the clavicles.
00:07
If we raise the IK spines, shoulder control like this,
00:11
you see that the shoulders follow, but the clavicles don't.
00:14
So we are ending up with this extended neck.
00:18
Now, yes, once the stretchy spine is in and working, this will look a little better,
00:23
but we still need the clavicles to move with the controls.
00:27
The next problem is the clavicles orientation.
00:30
If I move the arm root control like this,
00:33
it looks like the clavicle is moving with it.
00:36
But it isn't.
00:37
If I select the joint,
00:39
you can see that the y axis is still pointing to where the shoulder was.
00:43
We need it to rotate with the control like this.
00:47
And as you can see, this has now filled out the shoulder area of the geometry too.
00:52
So it looks a lot better.
00:54
OK.
00:54
So first select the clavicle joints and let's get
00:57
them moving with the IK and FK controls.
01:01
Actually let's find the controls first.
01:05
So here is the shoulder control
01:08
and here is the top FK spine control.
01:11
And now select one of the clavicle joints
01:15
go to constrain parent and open the options
01:19
enable maintain offset
01:22
and we only want the translations constrained.
01:25
So disable rotate,
01:28
apply that.
01:30
Now repeat it for the opposite clavicle joint.
01:34
So there we have our two weight values.
01:37
Now we just need to blend between the two as the spine moves between IK and FK.
01:44
Open the node editor
01:47
and bring in the cock control
01:50
as well as a reverse node attached to it.
01:54
Now, let's find the two parent constraint nose we just added
01:58
here, they are
01:60
add those two
02:01
and open them up.
02:04
Now simply connect the IKFK switch attribute to the spine three FK white attributes
02:12
and then output X from the reverse node to the shoulder control weight attribute
02:18
as easy as that.
02:20
So let's close this.
02:24
So now the clavicles move with the shoulder control
02:28
and they moved to the FK controls when needed.
00:03
We have two main issues with the clavicles.
00:07
If we raise the IK spines, shoulder control like this,
00:11
you see that the shoulders follow, but the clavicles don't.
00:14
So we are ending up with this extended neck.
00:18
Now, yes, once the stretchy spine is in and working, this will look a little better,
00:23
but we still need the clavicles to move with the controls.
00:27
The next problem is the clavicles orientation.
00:30
If I move the arm root control like this,
00:33
it looks like the clavicle is moving with it.
00:36
But it isn't.
00:37
If I select the joint,
00:39
you can see that the y axis is still pointing to where the shoulder was.
00:43
We need it to rotate with the control like this.
00:47
And as you can see, this has now filled out the shoulder area of the geometry too.
00:52
So it looks a lot better.
00:54
OK.
00:54
So first select the clavicle joints and let's get
00:57
them moving with the IK and FK controls.
01:01
Actually let's find the controls first.
01:05
So here is the shoulder control
01:08
and here is the top FK spine control.
01:11
And now select one of the clavicle joints
01:15
go to constrain parent and open the options
01:19
enable maintain offset
01:22
and we only want the translations constrained.
01:25
So disable rotate,
01:28
apply that.
01:30
Now repeat it for the opposite clavicle joint.
01:34
So there we have our two weight values.
01:37
Now we just need to blend between the two as the spine moves between IK and FK.
01:44
Open the node editor
01:47
and bring in the cock control
01:50
as well as a reverse node attached to it.
01:54
Now, let's find the two parent constraint nose we just added
01:58
here, they are
01:60
add those two
02:01
and open them up.
02:04
Now simply connect the IKFK switch attribute to the spine three FK white attributes
02:12
and then output X from the reverse node to the shoulder control weight attribute
02:18
as easy as that.
02:20
So let's close this.
02:24
So now the clavicles move with the shoulder control
02:28
and they moved to the FK controls when needed.