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Constrain the finger controls to follow the position of the main skinned hand joint.
Transcript
00:03
What we need now is for the controls to follow the arm as it moves at
00:08
the moment, they just float in space.
00:10
We also need them to blend between I
00:13
and FK two.
00:14
But with this set up,
00:15
we don't need to worry about connecting to the IKFK switch attribute.
00:20
Let's clean the control group first.
00:23
Now select the handle
00:25
joint
00:26
and then the handle
00:27
control group
00:29
and go to constrain parent.
00:33
So now the fingers will follow wherever the hand control goes or rotates to.
00:40
And if we blend to FK,
00:42
it moves with the arm,
00:44
this is because it's simply following the position of the main skinned hand joint
00:49
rather than having to blend between an IK and an FK arm.
00:03
What we need now is for the controls to follow the arm as it moves at
00:08
the moment, they just float in space.
00:10
We also need them to blend between I
00:13
and FK two.
00:14
But with this set up,
00:15
we don't need to worry about connecting to the IKFK switch attribute.
00:20
Let's clean the control group first.
00:23
Now select the handle
00:25
joint
00:26
and then the handle
00:27
control group
00:29
and go to constrain parent.
00:33
So now the fingers will follow wherever the hand control goes or rotates to.
00:40
And if we blend to FK,
00:42
it moves with the arm,
00:44
this is because it's simply following the position of the main skinned hand joint
00:49
rather than having to blend between an IK and an FK arm.