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Once the model deforms with the skeleton, joint selection handles can be added for the animator to control the rig and leave the skeleton intact.
Type:
Tutorial
Length:
3 min.
Transcript
00:03
The model now deforms with the skeleton,
00:06
which is great because it will allow us to visualize how the
00:09
controls are affecting the joints as we build the control rig.
00:14
Ideally, we don't want the animator to be able to touch this skeleton. Though
00:18
instead we need a layer of controls on top of this which will drive the joints
00:24
with that said
00:25
we also want to avoid driving this skeleton directly or adding other nodes into its
00:30
hierarchy as this will cause issues when it comes to export to the Unreal engine.
00:37
So we want to leave this as it is.
00:41
So what options are available to us? With regards to controls?
00:47
The most basic option available is to simply use selection handles
00:51
to show these just select a joint and go to display
00:55
transform display
00:57
selection handles.
00:60
You can also show them through the attribute editor.
01:06
Just go down to the display tab and check display handle here.
01:13
Now you may not have noticed it appear because it's in the
01:15
same place as the joint which makes it difficult to see.
01:19
We can however move the handle into a more visible place,
01:24
switch to component mode, either using the button or just press F eight
01:30
and select the handle option here.
01:33
This lets you select and move the handle. So it's easier to see and select
01:40
so we can use that now to select the joint.
01:44
I realize I said at the start that we don't want to edit this skeleton directly.
01:48
This is just a demonstration
01:51
but you may have other joints driving this skeleton
01:54
which you could use the display handles on.
01:57
It's good to point out though that you can use display handles on other nodes,
02:01
not just joints.
02:04
Now, there are a few problems when it comes to display handles.
02:08
Firstly, if I decide I don't want to show the joints,
02:13
the handles become hidden too.
02:18
The same happens if I hide the joints manually,
02:21
so they are pretty useless for us at this stage.
02:25
Another issue is when you have a lot of them on screen at once.
02:29
This can make animation confusing because the animator
02:32
doesn't know which handle controls which joint.
02:36
So that selection handles.
Video transcript
00:03
The model now deforms with the skeleton,
00:06
which is great because it will allow us to visualize how the
00:09
controls are affecting the joints as we build the control rig.
00:14
Ideally, we don't want the animator to be able to touch this skeleton. Though
00:18
instead we need a layer of controls on top of this which will drive the joints
00:24
with that said
00:25
we also want to avoid driving this skeleton directly or adding other nodes into its
00:30
hierarchy as this will cause issues when it comes to export to the Unreal engine.
00:37
So we want to leave this as it is.
00:41
So what options are available to us? With regards to controls?
00:47
The most basic option available is to simply use selection handles
00:51
to show these just select a joint and go to display
00:55
transform display
00:57
selection handles.
00:60
You can also show them through the attribute editor.
01:06
Just go down to the display tab and check display handle here.
01:13
Now you may not have noticed it appear because it's in the
01:15
same place as the joint which makes it difficult to see.
01:19
We can however move the handle into a more visible place,
01:24
switch to component mode, either using the button or just press F eight
01:30
and select the handle option here.
01:33
This lets you select and move the handle. So it's easier to see and select
01:40
so we can use that now to select the joint.
01:44
I realize I said at the start that we don't want to edit this skeleton directly.
01:48
This is just a demonstration
01:51
but you may have other joints driving this skeleton
01:54
which you could use the display handles on.
01:57
It's good to point out though that you can use display handles on other nodes,
02:01
not just joints.
02:04
Now, there are a few problems when it comes to display handles.
02:08
Firstly, if I decide I don't want to show the joints,
02:13
the handles become hidden too.
02:18
The same happens if I hide the joints manually,
02:21
so they are pretty useless for us at this stage.
02:25
Another issue is when you have a lot of them on screen at once.
02:29
This can make animation confusing because the animator
02:32
doesn't know which handle controls which joint.
02:36
So that selection handles.
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