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Adjust the scale factor nodes values to use the correct curve length when determining the length of the torso.
Type:
Tutorial
Length:
2 min.
Transcript
00:04
If you remember,
00:05
we needed to use different nodes to calculate the scale and distance
00:09
and these are being offset because of the overall scale.
00:13
So we need to add the scale values back into them
00:16
to correct that offset.
00:19
Let's jump into the node editor
00:21
and move it
00:23
here. We have the spine stretch systems
00:26
so we can quickly insert a new node here to help with the scale.
00:31
What we need to adjust is the scale factor nodes values.
00:35
In particular the curve length value here
00:38
as the rig scales, the curve is getting longer,
00:41
but this value represents the curve at its default scale.
00:46
So this needs to adjust as the rig scales.
00:49
What we want is the curve length to multiply by the root control scale.
00:54
So this will then give us the correct value.
00:57
Let's duplicate the scale factor node
01:01
and rename it to spine global scale.
01:05
We have the base curve length here. So let's copy this and put it into input one X.
01:13
We also need to change the operation to multiply.
01:17
So this will multiply input one by input two.
01:22
Let's open the connection editor
01:24
and load the global scale node into the right side,
01:29
we need the input two X attribute
01:32
now because this is a single attribute, we can't use a scale attribute.
01:36
Instead we need to choose one
01:39
because the height is usually associated with scaling,
01:42
connect scale Y to input two X.
01:47
So this is now multiplying the base length by the roots scale of 1.24.
01:53
Let's connect this to the scale factor node. Now
01:57
I'll just open it.
01:59
This is the value we want to replace.
02:01
So connect output X
02:03
to input two X
02:05
and the torso snaps back into shape because it's now
02:08
using the correct curve length to determine its length.
02:13
If we scale the rig, the torso seems like it's fixed. Now.
Video transcript
00:04
If you remember,
00:05
we needed to use different nodes to calculate the scale and distance
00:09
and these are being offset because of the overall scale.
00:13
So we need to add the scale values back into them
00:16
to correct that offset.
00:19
Let's jump into the node editor
00:21
and move it
00:23
here. We have the spine stretch systems
00:26
so we can quickly insert a new node here to help with the scale.
00:31
What we need to adjust is the scale factor nodes values.
00:35
In particular the curve length value here
00:38
as the rig scales, the curve is getting longer,
00:41
but this value represents the curve at its default scale.
00:46
So this needs to adjust as the rig scales.
00:49
What we want is the curve length to multiply by the root control scale.
00:54
So this will then give us the correct value.
00:57
Let's duplicate the scale factor node
01:01
and rename it to spine global scale.
01:05
We have the base curve length here. So let's copy this and put it into input one X.
01:13
We also need to change the operation to multiply.
01:17
So this will multiply input one by input two.
01:22
Let's open the connection editor
01:24
and load the global scale node into the right side,
01:29
we need the input two X attribute
01:32
now because this is a single attribute, we can't use a scale attribute.
01:36
Instead we need to choose one
01:39
because the height is usually associated with scaling,
01:42
connect scale Y to input two X.
01:47
So this is now multiplying the base length by the roots scale of 1.24.
01:53
Let's connect this to the scale factor node. Now
01:57
I'll just open it.
01:59
This is the value we want to replace.
02:01
So connect output X
02:03
to input two X
02:05
and the torso snaps back into shape because it's now
02:08
using the correct curve length to determine its length.
02:13
If we scale the rig, the torso seems like it's fixed. Now.
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