& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Add global rig attributes, which provide overall control of the rig and extra functionality for the animator.
Type:
Tutorial
Length:
5 min.
Transcript
00:03
So with the scene organized, let's look into adding some attributes.
00:08
These will help us control different elements of the rig
00:11
and also offer some extra functionality to the animator too.
00:17
So like the root control
00:19
and go to modify add attribute
00:23
with this window,
00:24
we can create our own custom attributes which we can
00:27
then use to drive other attributes in the rig.
00:30
So it means everything is in one place and easier to access.
00:35
The first we're going to create is an e
00:39
what this will do is give us a drop down box with numerous options to choose from,
00:44
but we are going to use it for something different. Initially,
00:48
we will be looking at some of the other options as we work our way around the rig,
00:52
give it a long name of control divider
00:56
and then check the override. Nice name, check box.
00:59
Now add some dashes maybe 10.
01:02
What we're going to do is create a divider so we can
01:06
separate attributes in the channel box which makes them easier to navigate.
01:11
Change the first enum name to controls
01:14
in capitals
01:16
and delete the second name blue.
01:20
If I add this,
01:20
now you can see that we have a new attribute and
01:23
it's more obvious because of the way we created it.
01:27
Now, we just need to right click on it and lock it
01:31
and also make it non cable.
01:35
We do this. So the animator doesn't inadvertently put key frames on it.
01:39
There, it has a gray tag now to indicate it's locked.
01:45
Now let's create another eu
01:47
this time, call it face.
01:49
We don't need a nice name this time
01:52
now change the options
01:55
change green to hide
01:59
and blue to shore.
02:01
We are setting the first option to hide because in the attribute this equals zero.
02:07
So if we connected it to our visibility attributes,
02:11
they would be set to zero. When this is set to hide,
02:15
they would then be set to one and visible again when the attribute is set to show.
02:20
OK, let's add that.
02:23
So now we have a drop down box
02:26
and this is what an enum attribute is supposed to look like.
02:30
When connected we can use this to quickly show and hide the face controls.
02:35
Let's repeat that now and create enum attributes for the body
02:41
and the arms
02:45
and also the likes.
02:49
The good thing about these attributes is we can also select them
02:52
all and scrub with the middle mouse button to quickly change them.
02:59
OK? Time for another divider,
03:02
give this enum a long name of Viz divider
03:06
and again, change the nice name to a series of dashes
03:10
we built it this way because if we just added dashes in the long name,
03:14
the names would clash with other attributes.
03:17
So using the nice name instead
03:19
means we can have the same number of dashes which makes it look more uniform,
03:24
change the green enum to visibility again in capitals to make it more obvious
03:30
and delete blue.
03:32
Let's add that.
03:33
Now, we just need to right click on it
03:36
and lock it
03:38
and make it non cable.
03:41
We're going to create two more
03:43
OMs again, just like with the face body and arms above.
03:47
So these will just have the same hide and show options,
03:54
call the first one geometry
03:58
and the second blend shapes.
04:01
Now, I know we won't be using blend shapes on this rig,
04:04
but it's an option if you need it on your rigs,
04:07
we need another divider. Now,
04:09
I'm sure you're getting the hang of these now.
04:11
So I'm not going to explain each and every divider I create.
04:15
This one is going to simply be called lock.
04:19
I'll show this over here so you can see where I'm going
04:22
before these were slightly off the screen.
04:25
So
04:26
lock selected
04:29
and make selected non cable.
04:32
We need another
04:33
enum but this time with some different options
04:36
call this export geometry.
04:39
And we need three options. This time
04:42
unlocked
04:44
wire frame
04:47
and locked,
04:49
we will be using this attribute to affect the main models
04:53
so we can effectively lock them so they can't be selected
04:57
and now a final divider,
05:00
this will be our debug section
05:04
under here. We need two visibility attributes,
05:09
one for the rig systems,
05:12
add another for the skeleton.
05:14
OK. So those are the main global attributes ones which will affect the whole rig.
Video transcript
00:03
So with the scene organized, let's look into adding some attributes.
00:08
These will help us control different elements of the rig
00:11
and also offer some extra functionality to the animator too.
00:17
So like the root control
00:19
and go to modify add attribute
00:23
with this window,
00:24
we can create our own custom attributes which we can
00:27
then use to drive other attributes in the rig.
00:30
So it means everything is in one place and easier to access.
00:35
The first we're going to create is an e
00:39
what this will do is give us a drop down box with numerous options to choose from,
00:44
but we are going to use it for something different. Initially,
00:48
we will be looking at some of the other options as we work our way around the rig,
00:52
give it a long name of control divider
00:56
and then check the override. Nice name, check box.
00:59
Now add some dashes maybe 10.
01:02
What we're going to do is create a divider so we can
01:06
separate attributes in the channel box which makes them easier to navigate.
01:11
Change the first enum name to controls
01:14
in capitals
01:16
and delete the second name blue.
01:20
If I add this,
01:20
now you can see that we have a new attribute and
01:23
it's more obvious because of the way we created it.
01:27
Now, we just need to right click on it and lock it
01:31
and also make it non cable.
01:35
We do this. So the animator doesn't inadvertently put key frames on it.
01:39
There, it has a gray tag now to indicate it's locked.
01:45
Now let's create another eu
01:47
this time, call it face.
01:49
We don't need a nice name this time
01:52
now change the options
01:55
change green to hide
01:59
and blue to shore.
02:01
We are setting the first option to hide because in the attribute this equals zero.
02:07
So if we connected it to our visibility attributes,
02:11
they would be set to zero. When this is set to hide,
02:15
they would then be set to one and visible again when the attribute is set to show.
02:20
OK, let's add that.
02:23
So now we have a drop down box
02:26
and this is what an enum attribute is supposed to look like.
02:30
When connected we can use this to quickly show and hide the face controls.
02:35
Let's repeat that now and create enum attributes for the body
02:41
and the arms
02:45
and also the likes.
02:49
The good thing about these attributes is we can also select them
02:52
all and scrub with the middle mouse button to quickly change them.
02:59
OK? Time for another divider,
03:02
give this enum a long name of Viz divider
03:06
and again, change the nice name to a series of dashes
03:10
we built it this way because if we just added dashes in the long name,
03:14
the names would clash with other attributes.
03:17
So using the nice name instead
03:19
means we can have the same number of dashes which makes it look more uniform,
03:24
change the green enum to visibility again in capitals to make it more obvious
03:30
and delete blue.
03:32
Let's add that.
03:33
Now, we just need to right click on it
03:36
and lock it
03:38
and make it non cable.
03:41
We're going to create two more
03:43
OMs again, just like with the face body and arms above.
03:47
So these will just have the same hide and show options,
03:54
call the first one geometry
03:58
and the second blend shapes.
04:01
Now, I know we won't be using blend shapes on this rig,
04:04
but it's an option if you need it on your rigs,
04:07
we need another divider. Now,
04:09
I'm sure you're getting the hang of these now.
04:11
So I'm not going to explain each and every divider I create.
04:15
This one is going to simply be called lock.
04:19
I'll show this over here so you can see where I'm going
04:22
before these were slightly off the screen.
04:25
So
04:26
lock selected
04:29
and make selected non cable.
04:32
We need another
04:33
enum but this time with some different options
04:36
call this export geometry.
04:39
And we need three options. This time
04:42
unlocked
04:44
wire frame
04:47
and locked,
04:49
we will be using this attribute to affect the main models
04:53
so we can effectively lock them so they can't be selected
04:57
and now a final divider,
05:00
this will be our debug section
05:04
under here. We need two visibility attributes,
05:09
one for the rig systems,
05:12
add another for the skeleton.
05:14
OK. So those are the main global attributes ones which will affect the whole rig.
Industry:
Role:
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in for the best experience
Save your progress
Get access to courses
Receive personalized recommendations
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.