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Finish the IK setup by adding attributes that control limb stretch, to help you achieve naturalistic movement in your character model.
Transcript
00:04
So the next attributes we're going to add will
00:05
help us to control the stretchiness of the limbs.
00:09
This will be activated when the IK controls are moved away from the limbs.
00:13
So it makes sense to add these attributes into these controls.
00:19
Let's select them first.
00:21
So both arm and leg, I care controls
00:25
and add another divider.
00:29
Call this one stretch divider
00:32
and create the separator line with some dashes,
00:36
set the first enum value to stretch in capitals
00:40
and delete the blue value.
00:43
Let's lock that
00:45
and make it non cable.
00:48
Ok. Now we need a float attribute
00:51
and use a minimum of zero and maximum of one
00:55
call this stretchiness.
00:57
This will blend our limbs.
00:59
So they will move between being stretchy
01:01
and rigid rather than simply being disabled.
01:04
And now we need another enum,
01:06
but this will control the type of stretch the animator wants,
01:10
call this stretch type.
01:13
And we need a few different options here,
01:17
both
01:18
which will squash and stretch
01:21
stretch, which will only allow you to stretch the arm
01:25
and finally squash, which will just allow you to squash the arm and not stretch.
01:33
There we go.
01:35
So that's the ICA set up.
00:04
So the next attributes we're going to add will
00:05
help us to control the stretchiness of the limbs.
00:09
This will be activated when the IK controls are moved away from the limbs.
00:13
So it makes sense to add these attributes into these controls.
00:19
Let's select them first.
00:21
So both arm and leg, I care controls
00:25
and add another divider.
00:29
Call this one stretch divider
00:32
and create the separator line with some dashes,
00:36
set the first enum value to stretch in capitals
00:40
and delete the blue value.
00:43
Let's lock that
00:45
and make it non cable.
00:48
Ok. Now we need a float attribute
00:51
and use a minimum of zero and maximum of one
00:55
call this stretchiness.
00:57
This will blend our limbs.
00:59
So they will move between being stretchy
01:01
and rigid rather than simply being disabled.
01:04
And now we need another enum,
01:06
but this will control the type of stretch the animator wants,
01:10
call this stretch type.
01:13
And we need a few different options here,
01:17
both
01:18
which will squash and stretch
01:21
stretch, which will only allow you to stretch the arm
01:25
and finally squash, which will just allow you to squash the arm and not stretch.
01:33
There we go.
01:35
So that's the ICA set up.