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Clean up the arm IK controls, and constrain the hand IK joint to the control.
Type:
Tutorial
Length:
1 min.
Transcript
00:03
Now that's set up, we can clean up the controls.
00:07
So move the arm PV, controls, attributes values down to the offset parent matrix tab
00:14
like this,
00:15
we can also do the same with the main arm IK control too.
00:20
OK. Let's fix the wrist now.
00:22
So this needs to match the controls orientation.
00:25
So it stays level no matter what the rest of the body does.
00:30
All we need to do is use an orient constraint.
00:33
So the hand eye care joint is constrained to the control.
00:38
So select the control
00:40
and then the hand eye care joint
00:43
and go to constrain orient,
00:46
you can disable maintain offset because they
00:49
should both have the same orientations,
00:52
apply that
00:54
and we have control over the hand. Now,
00:58
if I move the body,
00:60
the hand maintains its orientation.
01:04
Actually, it looks like we need to play around with some of the weights here.
01:08
But this is what's good about having a skinned model. As you're building the rig,
01:12
you get to spot areas like this as the model is deforming.
01:16
OK. So the army is now set up with icare controls.
Video transcript
00:03
Now that's set up, we can clean up the controls.
00:07
So move the arm PV, controls, attributes values down to the offset parent matrix tab
00:14
like this,
00:15
we can also do the same with the main arm IK control too.
00:20
OK. Let's fix the wrist now.
00:22
So this needs to match the controls orientation.
00:25
So it stays level no matter what the rest of the body does.
00:30
All we need to do is use an orient constraint.
00:33
So the hand eye care joint is constrained to the control.
00:38
So select the control
00:40
and then the hand eye care joint
00:43
and go to constrain orient,
00:46
you can disable maintain offset because they
00:49
should both have the same orientations,
00:52
apply that
00:54
and we have control over the hand. Now,
00:58
if I move the body,
00:60
the hand maintains its orientation.
01:04
Actually, it looks like we need to play around with some of the weights here.
01:08
But this is what's good about having a skinned model. As you're building the rig,
01:12
you get to spot areas like this as the model is deforming.
01:16
OK. So the army is now set up with icare controls.
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