• Maya

Realtime rigging – Joint axis rotation and order

When you have one half of the skeleton built, jointed, and positioned, before you can skin the bipedal creature model, you need to make sure the rotational axes and rotate orders are all set up correctly. Once they are, you can then safely make the skeleton drive the creature model.


Tutorials

Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya