& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Set the neck control to drive the IK and FK joints so that movement of the neck affects the base skeleton of the body, thereby creating realistic body movement in response to head movement.
Type:
Tutorial
Length:
1 min.
Transcript
00:03
If we animate the control itself, nothing happens.
00:07
The problem is the neck joint is constrained to the IK and FK skeletons.
00:13
So we can't constrain it to the control.
00:17
What we can do though is tell the net control to instead drive the IK and FK joints.
00:23
So they will then pass that movement onto the base skeleton for us.
00:29
OK. Let's find the joints,
00:31
neck FK
00:33
and neck IK.
00:36
You see there's nothing currently controlling these directly.
00:40
The attributes are clear which is good.
00:42
Let's open the node editor and wire these up, bring in the neck control
00:47
and the two neck joints
00:50
because we are only interested in the rotations.
00:53
We can simply use a direct connection.
00:56
So connect the neck controls, rotate attribute to the neck FK joints,
01:00
rotate attribute
01:03
and then repeat this connecting, rotate.
01:07
If we can find it
01:09
to the neck IK joints, rotate attribute,
01:13
we now have control over the neck.
01:17
If we switch to the FK spine,
01:19
the neck follows
01:21
and we still have control.
Video transcript
00:03
If we animate the control itself, nothing happens.
00:07
The problem is the neck joint is constrained to the IK and FK skeletons.
00:13
So we can't constrain it to the control.
00:17
What we can do though is tell the net control to instead drive the IK and FK joints.
00:23
So they will then pass that movement onto the base skeleton for us.
00:29
OK. Let's find the joints,
00:31
neck FK
00:33
and neck IK.
00:36
You see there's nothing currently controlling these directly.
00:40
The attributes are clear which is good.
00:42
Let's open the node editor and wire these up, bring in the neck control
00:47
and the two neck joints
00:50
because we are only interested in the rotations.
00:53
We can simply use a direct connection.
00:56
So connect the neck controls, rotate attribute to the neck FK joints,
01:00
rotate attribute
01:03
and then repeat this connecting, rotate.
01:07
If we can find it
01:09
to the neck IK joints, rotate attribute,
01:13
we now have control over the neck.
01:17
If we switch to the FK spine,
01:19
the neck follows
01:21
and we still have control.
Industry:
Role:
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in for the best experience
Save your progress
Get access to courses
Receive personalized recommendations
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.